/********************************************************************************
*                                                                               *
*                      M e n u   T i t l e   W i d g e t                        *
*                                                                               *
*********************************************************************************
* Copyright (C) 1997,2025 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#ifndef FXMENUTITLE_H
#define FXMENUTITLE_H

#ifndef FXMENUCAPTION_H
#include "FXMenuCaption.h"
#endif

namespace FX {


class FXPopup;


/**
* A menu title is a child of a menu bar which is responsible
* for popping up a pulldown menu.
*/
class FXAPI FXMenuTitle : public FXMenuCaption {
  FXDECLARE(FXMenuTitle)
protected:
  FXPopup *pane;        // Pane to pop up
protected:
  FXMenuTitle(){}
private:
  FXMenuTitle(const FXMenuTitle&);
  FXMenuTitle &operator=(const FXMenuTitle&);
public:
  long onPaint(FXObject*,FXSelector,void*);
  long onEnter(FXObject*,FXSelector,void*);
  long onLeave(FXObject*,FXSelector,void*);
  long onLeftBtnPress(FXObject*,FXSelector,void*);
  long onLeftBtnRelease(FXObject*,FXSelector,void*);
  long onKeyPress(FXObject*,FXSelector,void*);
  long onKeyRelease(FXObject*,FXSelector,void*);
  long onHotKeyPress(FXObject*,FXSelector,void*);
  long onHotKeyRelease(FXObject*,FXSelector,void*);
  long onFocusUp(FXObject*,FXSelector,void*);
  long onFocusDown(FXObject*,FXSelector,void*);
  long onFocusIn(FXObject*,FXSelector,void*);
  long onFocusOut(FXObject*,FXSelector,void*);
  long onCmdPost(FXObject*,FXSelector,void*);
  long onCmdUnpost(FXObject*,FXSelector,void*);
public:

  /// Constructor
  FXMenuTitle(FXComposite* p,const FXString& text,FXIcon* ic=nullptr,FXPopup* pup=nullptr,FXuint opts=0);

  /// Create server-side resources
  virtual void create();

  /// Detach server-side resources
  virtual void detach();

  /// Return default width
  virtual FXint getDefaultWidth();

  /// Return default height
  virtual FXint getDefaultHeight();

  /// Yes it can receive the focus
  virtual FXbool canFocus() const;

  /// Move the focus to this window
  virtual void setFocus();

  /// Remove the focus from this window
  virtual void killFocus();

  /// Set popup menu to pop up
  void setMenu(FXPopup *menu);

  /// Return popup menu
  FXPopup* getMenu() const { return pane; }

  /// True if this menu or is popup logically contains the mouse
  virtual FXbool contains(FXint parentx,FXint parenty) const;

  /// Save menu to a stream
  virtual void save(FXStream& store) const;

  /// Load menu from a stream
  virtual void load(FXStream& store);

  /// Destructor
  virtual ~FXMenuTitle();
  };

}

#endif
