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#include <FXGLTriangleMesh.h>
Inheritance diagram for FX::FXGLTriangleMesh:
Public Methods | |
FXGLTriangleMesh (FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL) | |
Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates. | |
FXGLTriangleMesh (FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &mtl) | |
Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates, and surface material. | |
FXGLTriangleMesh (const FXGLTriangleMesh &orig) | |
Copy constructor. | |
virtual FXGLObject * | copy () |
Copy this object. | |
void | setVertexNumber (FXint nvertices) |
Change number of vertices. | |
FXint | getVertexNumber () const |
Get number of vertices. | |
void | setVertexBuffer (FXfloat *vertices) |
Set vertex buffer. | |
FXfloat * | getVertexBuffer () const |
Get vertex buffer. | |
void | setColorBuffer (FXfloat *colors) |
Set color buffer. | |
FXfloat * | getColorBuffer () const |
Get color buffer. | |
void | setNormalBuffer (FXfloat *normals) |
Set normals buffer. | |
FXfloat * | getNormalBuffer () const |
Get normals buffer. | |
void | setTextureCoordBuffer (FXfloat *textures) |
Set texture coordinate buffer. | |
FXfloat * | getTextureCoordBuffer () const |
Get texture coordinate buffer. | |
virtual void | save (FXStream &store) const |
Save to a stream. | |
virtual void | load (FXStream &store) |
Load from a stream. | |
virtual | ~FXGLTriangleMesh () |
Destructor. |