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FXVec3d.h File Reference

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Namespaces

namespace  FX

Functions

FXVec3d operator * (const FXVec3d &a, FXdouble n)
FXVec3d operator * (FXdouble n, const FXVec3d &a)
FXVec3d operator/ (const FXVec3d &a, FXdouble n)
FXVec3d operator/ (FXdouble n, const FXVec3d &a)
bool operator== (const FXVec3d &a, FXdouble n)
bool operator!= (const FXVec3d &a, FXdouble n)
bool operator== (FXdouble n, const FXVec3d &a)
bool operator!= (FXdouble n, const FXVec3d &a)
bool operator< (const FXVec3d &a, FXdouble n)
bool operator<= (const FXVec3d &a, FXdouble n)
bool operator> (const FXVec3d &a, FXdouble n)
bool operator>= (const FXVec3d &a, FXdouble n)
bool operator< (FXdouble n, const FXVec3d &a)
bool operator<= (FXdouble n, const FXVec3d &a)
bool operator> (FXdouble n, const FXVec3d &a)
bool operator>= (FXdouble n, const FXVec3d &a)
FXVec3d lo (const FXVec3d &a, const FXVec3d &b)
FXVec3d hi (const FXVec3d &a, const FXVec3d &b)
FXVec3d normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c)
FXVec3d normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c, const FXVec3d &d)
FXVec3d normalize (const FXVec3d &v)
FXStream & operator<< (FXStream &store, const FXVec3d &v)
FXStream & operator>> (FXStream &store, FXVec3d &v)


Function Documentation

FXVec3d FX::operator * (  const FXVec3d &  a,
FXdouble  n
)  [inline]
 

FXVec3d FX::operator * (  FXdouble  n,
const FXVec3d &  a
)  [inline]
 

FXVec3d FX::operator/ (  const FXVec3d &  a,
FXdouble  n
)  [inline]
 

FXVec3d FX::operator/ (  FXdouble  n,
const FXVec3d &  a
)  [inline]
 

bool FX::operator== (  const FXVec3d &  a,
FXdouble  n
)  [inline]
 

bool FX::operator!= (  const FXVec3d &  a,
FXdouble  n
)  [inline]
 

bool FX::operator== (  FXdouble  n,
const FXVec3d &  a
)  [inline]
 

bool FX::operator!= (  FXdouble  n,
const FXVec3d &  a
)  [inline]
 

bool FX::operator< (  const FXVec3d &  a,
FXdouble  n
)  [inline]
 

bool FX::operator<= (  const FXVec3d &  a,
FXdouble  n
)  [inline]
 

bool FX::operator> (  const FXVec3d &  a,
FXdouble  n
)  [inline]
 

bool FX::operator>= (  const FXVec3d &  a,
FXdouble  n
)  [inline]
 

bool FX::operator< (  FXdouble  n,
const FXVec3d &  a
)  [inline]
 

bool FX::operator<= (  FXdouble  n,
const FXVec3d &  a
)  [inline]
 

bool FX::operator> (  FXdouble  n,
const FXVec3d &  a
)  [inline]
 

bool FX::operator>= (  FXdouble  n,
const FXVec3d &  a
)  [inline]
 

FXVec3d FX::lo (  const FXVec3d &  a,
const FXVec3d &  b
)  [inline]
 

FXVec3d FX::hi (  const FXVec3d &  a,
const FXVec3d &  b
)  [inline]
 

FXVec3d FX::normal (  const FXVec3d &  a,
const FXVec3d &  b,
const FXVec3d &  c
) 
 

FXVec3d FX::normal (  const FXVec3d &  a,
const FXVec3d &  b,
const FXVec3d &  c,
const FXVec3d &  d
) 
 

FXVec3d FX::normalize (  const FXVec3d &  v  ) 
 

FXStream& FX::operator<< (  FXStream &  store,
const FXVec3d &  v
) 
 

FXStream& FX::operator>> (  FXStream &  store,
FXVec3d &  v
) 
 

Copyright © 1997-2005 Jeroen van der Zijp