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Namespaces |
namespace | FX |
Functions |
FXVec3d | operator * (const FXVec3d &a, FXdouble n) |
FXVec3d | operator * (FXdouble n, const FXVec3d &a) |
FXVec3d | operator/ (const FXVec3d &a, FXdouble n) |
FXVec3d | operator/ (FXdouble n, const FXVec3d &a) |
bool | operator== (const FXVec3d &a, FXdouble n) |
bool | operator!= (const FXVec3d &a, FXdouble n) |
bool | operator== (FXdouble n, const FXVec3d &a) |
bool | operator!= (FXdouble n, const FXVec3d &a) |
bool | operator< (const FXVec3d &a, FXdouble n) |
bool | operator<= (const FXVec3d &a, FXdouble n) |
bool | operator> (const FXVec3d &a, FXdouble n) |
bool | operator>= (const FXVec3d &a, FXdouble n) |
bool | operator< (FXdouble n, const FXVec3d &a) |
bool | operator<= (FXdouble n, const FXVec3d &a) |
bool | operator> (FXdouble n, const FXVec3d &a) |
bool | operator>= (FXdouble n, const FXVec3d &a) |
FXVec3d | lo (const FXVec3d &a, const FXVec3d &b) |
FXVec3d | hi (const FXVec3d &a, const FXVec3d &b) |
FXVec3d | normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) |
FXVec3d | normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c, const FXVec3d &d) |
FXVec3d | normalize (const FXVec3d &v) |
FXStream & | operator<< (FXStream &store, const FXVec3d &v) |
FXStream & | operator>> (FXStream &store, FXVec3d &v) |