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FXVec3d.h File Reference

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Namespaces

namespace  FX

Functions

FXVec3d operator * (const FXVec3d &a, FXdouble n)
FXVec3d operator * (FXdouble n, const FXVec3d &a)
FXVec3d operator/ (const FXVec3d &a, FXdouble n)
FXVec3d operator/ (FXdouble n, const FXVec3d &a)
bool operator== (const FXVec3d &a, FXdouble n)
bool operator!= (const FXVec3d &a, FXdouble n)
bool operator== (FXdouble n, const FXVec3d &a)
bool operator!= (FXdouble n, const FXVec3d &a)
bool operator< (const FXVec3d &a, FXdouble n)
bool operator<= (const FXVec3d &a, FXdouble n)
bool operator> (const FXVec3d &a, FXdouble n)
bool operator>= (const FXVec3d &a, FXdouble n)
bool operator< (FXdouble n, const FXVec3d &a)
bool operator<= (FXdouble n, const FXVec3d &a)
bool operator> (FXdouble n, const FXVec3d &a)
bool operator>= (FXdouble n, const FXVec3d &a)
FXVec3d lo (const FXVec3d &a, const FXVec3d &b)
FXVec3d hi (const FXVec3d &a, const FXVec3d &b)
FXVec3d normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c)
FXVec3d normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c, const FXVec3d &d)
FXVec3d normalize (const FXVec3d &v)
FXStream & operator<< (FXStream &store, const FXVec3d &v)
FXStream & operator>> (FXStream &store, FXVec3d &v)


Function Documentation

FXVec3d FX::operator * const FXVec3d &  a,
FXdouble  n
[inline]
 

FXVec3d FX::operator * FXdouble  n,
const FXVec3d &  a
[inline]
 

FXVec3d FX::operator/ const FXVec3d &  a,
FXdouble  n
[inline]
 

FXVec3d FX::operator/ FXdouble  n,
const FXVec3d &  a
[inline]
 

bool FX::operator== const FXVec3d &  a,
FXdouble  n
[inline]
 

bool FX::operator!= const FXVec3d &  a,
FXdouble  n
[inline]
 

bool FX::operator== FXdouble  n,
const FXVec3d &  a
[inline]
 

bool FX::operator!= FXdouble  n,
const FXVec3d &  a
[inline]
 

bool FX::operator< const FXVec3d &  a,
FXdouble  n
[inline]
 

bool FX::operator<= const FXVec3d &  a,
FXdouble  n
[inline]
 

bool FX::operator> const FXVec3d &  a,
FXdouble  n
[inline]
 

bool FX::operator>= const FXVec3d &  a,
FXdouble  n
[inline]
 

bool FX::operator< FXdouble  n,
const FXVec3d &  a
[inline]
 

bool FX::operator<= FXdouble  n,
const FXVec3d &  a
[inline]
 

bool FX::operator> FXdouble  n,
const FXVec3d &  a
[inline]
 

bool FX::operator>= FXdouble  n,
const FXVec3d &  a
[inline]
 

FXVec3d FX::lo const FXVec3d &  a,
const FXVec3d &  b
[inline]
 

FXVec3d FX::hi const FXVec3d &  a,
const FXVec3d &  b
[inline]
 

FXVec3d FX::normal const FXVec3d &  a,
const FXVec3d &  b,
const FXVec3d &  c
 

FXVec3d FX::normal const FXVec3d &  a,
const FXVec3d &  b,
const FXVec3d &  c,
const FXVec3d &  d
 

FXVec3d FX::normalize const FXVec3d &  v  ) 
 

FXStream& FX::operator<< FXStream &  store,
const FXVec3d &  v
 

FXStream& FX::operator>> FXStream &  store,
FXVec3d &  v
 

Copyright © 1997-2005 Jeroen van der Zijp