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Namespaces |
namespace | FX |
Functions |
FXVec4d | operator * (const FXVec4d &a, FXdouble n) |
FXVec4d | operator * (FXdouble n, const FXVec4d &a) |
FXVec4d | operator/ (const FXVec4d &a, FXdouble n) |
FXVec4d | operator/ (FXdouble n, const FXVec4d &a) |
bool | operator== (const FXVec4d &a, FXdouble n) |
bool | operator!= (const FXVec4d &a, FXdouble n) |
bool | operator== (FXdouble n, const FXVec4d &a) |
bool | operator!= (FXdouble n, const FXVec4d &a) |
bool | operator< (const FXVec4d &a, FXdouble n) |
bool | operator<= (const FXVec4d &a, FXdouble n) |
bool | operator> (const FXVec4d &a, FXdouble n) |
bool | operator>= (const FXVec4d &a, FXdouble n) |
bool | operator< (FXdouble n, const FXVec4d &a) |
bool | operator<= (FXdouble n, const FXVec4d &a) |
bool | operator> (FXdouble n, const FXVec4d &a) |
bool | operator>= (FXdouble n, const FXVec4d &a) |
FXVec4d | lo (const FXVec4d &a, const FXVec4d &b) |
FXVec4d | hi (const FXVec4d &a, const FXVec4d &b) |
FXVec4d | plane (const FXVec4d &vec) |
FXVec4d | plane (const FXVec3d &vec, FXdouble dist) |
FXVec4d | plane (const FXVec3d &vec, const FXVec3d &p) |
FXVec4d | plane (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) |
FXVec4d | normalize (const FXVec4d &v) |
FXStream & | operator<< (FXStream &store, const FXVec4d &v) |
FXStream & | operator>> (FXStream &store, FXVec4d &v) |