adjust() | FX::FXQuatd | |
arc(const FXVec3d &a, const FXVec3d &b) | FX::FXQuatd | |
clamp(FXdouble lo, FXdouble hi) | FX::FXVec4d | [inline] |
conj() const | FX::FXQuatd | |
crosses(const FXVec3d &a, const FXVec3d &b) const | FX::FXVec4d | |
distance(const FXVec3d &p) const | FX::FXVec4d | |
exp() const | FX::FXQuatd | |
FXQuatd() | FX::FXQuatd | [inline] |
FXQuatd(const FXQuatd &q) | FX::FXQuatd | [inline] |
FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXQuatd | [inline] |
FXQuatd(const FXdouble v[]) | FX::FXQuatd | [inline] |
FXQuatd(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd | |
FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
FXQuatd(const FXVec3d &fr, const FXVec3d &to) | FX::FXQuatd | |
FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
FXQuatd(const FXMat3d &mat) | FX::FXQuatd | |
FXVec4d() | FX::FXVec4d | [inline] |
FXVec4d(const FXVec4d &v) | FX::FXVec4d | [inline] |
FXVec4d(const FXVec3d &v, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
FXVec4d(const FXdouble v[]) | FX::FXVec4d | [inline] |
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
FXVec4d(FXColor color) | FX::FXVec4d | |
getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const | FX::FXQuatd | |
getAxisAngle(FXVec3d &axis, FXdouble &phi) const | FX::FXQuatd | |
getPitchRollYaw(FXdouble &pitch, FXdouble &roll, FXdouble &yaw) const | FX::FXQuatd | |
getPitchYawRoll(FXdouble &pitch, FXdouble &yaw, FXdouble &roll) const | FX::FXQuatd | |
getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const | FX::FXQuatd | |
getRollYawPitch(FXdouble &roll, FXdouble &yaw, FXdouble &pitch) const | FX::FXQuatd | |
getXAxis() const | FX::FXQuatd | |
getYawPitchRoll(FXdouble &yaw, FXdouble &pitch, FXdouble &roll) const | FX::FXQuatd | |
getYawRollPitch(FXdouble &yaw, FXdouble &roll, FXdouble &pitch) const | FX::FXQuatd | |
getYAxis() const | FX::FXQuatd | |
getZAxis() const | FX::FXQuatd | |
hi(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
invert() const | FX::FXQuatd | |
length() const | FX::FXVec4d | [inline] |
length2() const | FX::FXVec4d | [inline] |
lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f) | FX::FXQuatd | |
lo(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
log() const | FX::FXQuatd | |
normalize(const FXVec4d &v) | FX::FXVec4d | [friend] |
operator *(const FXQuatd &q) const | FX::FXQuatd | |
operator *(const FXVec3d &v) const | FX::FXQuatd | |
FX::FXVec4d::operator *(const FXMat4d &m) const | FX::FXVec4d | |
FX::FXVec4d::operator *(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
FX::FXVec4d::operator *(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
FX::FXVec4d::operator *(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator *=(FXdouble n) | FX::FXVec4d | [inline] |
operator const FXdouble *() const | FX::FXVec4d | [inline] |
operator const FXVec3d &() const | FX::FXVec4d | [inline] |
operator FXColor() const | FX::FXVec4d | |
operator FXdouble *() | FX::FXVec4d | [inline] |
operator FXVec3d &() | FX::FXVec4d | [inline] |
operator!() const | FX::FXVec4d | [inline] |
operator!=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator!=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator!=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
operator+() const | FX::FXVec4d | [inline] |
operator+(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator+=(const FXVec4d &v) | FX::FXVec4d | [inline] |
operator-() const | FX::FXVec4d | [inline] |
operator-(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator-=(const FXVec4d &v) | FX::FXVec4d | [inline] |
operator/(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator/(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
operator/=(FXdouble n) | FX::FXVec4d | [inline] |
operator<(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator<(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator<(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
operator<<(FXStream &store, const FXVec4d &v) | FX::FXVec4d | [friend] |
operator<=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator<=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator<=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
operator=(FXColor color) | FX::FXVec4d | |
operator=(const FXVec3d &v) | FX::FXVec4d | [inline] |
operator=(const FXVec4d &v) | FX::FXVec4d | [inline] |
operator=(const FXdouble v[]) | FX::FXVec4d | [inline] |
operator==(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator==(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator==(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
operator>(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator>(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator>(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
operator>=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
operator>=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator>=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
operator>>(FXStream &store, FXVec4d &v) | FX::FXVec4d | [friend] |
operator[](FXint i) | FX::FXVec4d | [inline] |
operator[](FXint i) const | FX::FXVec4d | [inline] |
plane(const FXVec4d &vec) | FX::FXVec4d | [friend] |
plane(const FXVec3d &vec, FXdouble dist) | FX::FXVec4d | [friend] |
plane(const FXVec3d &vec, const FXVec3d &p) | FX::FXVec4d | [friend] |
plane(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) | FX::FXVec4d | [friend] |
set(const FXVec4d &v) | FX::FXVec4d | [inline] |
set(const FXdouble v[]) | FX::FXVec4d | [inline] |
set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXVec4d | [inline] |
setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd | |
setPitchRollYaw(FXdouble pitch, FXdouble roll, FXdouble yaw) | FX::FXQuatd | |
setPitchYawRoll(FXdouble pitch, FXdouble yaw, FXdouble roll) | FX::FXQuatd | |
setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
setRollYawPitch(FXdouble roll, FXdouble yaw, FXdouble pitch) | FX::FXQuatd | |
setYawPitchRoll(FXdouble yaw, FXdouble pitch, FXdouble roll) | FX::FXQuatd | |
setYawRollPitch(FXdouble yaw, FXdouble roll, FXdouble pitch) | FX::FXQuatd | |
unitinvert() const | FX::FXQuatd | |
w | FX::FXVec4d | |
x | FX::FXVec4d | |
y | FX::FXVec4d | |
z | FX::FXVec4d | |