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FX::FXQuatd Member List

This is the complete list of members for FX::FXQuatd, including all inherited members.

adjust()FX::FXQuatd
arc(const FXVec3d &a, const FXVec3d &b)FX::FXQuatd
clamp(FXdouble lo, FXdouble hi)FX::FXVec4d [inline]
conj() const FX::FXQuatd
crosses(const FXVec3d &a, const FXVec3d &b) const FX::FXVec4d
distance(const FXVec3d &p) const FX::FXVec4d
exp() const FX::FXQuatd
FXQuatd()FX::FXQuatd [inline]
FXQuatd(const FXQuatd &q)FX::FXQuatd [inline]
FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww)FX::FXQuatd [inline]
FXQuatd(const FXdouble v[])FX::FXQuatd [inline]
FXQuatd(const FXVec3d &axis, FXdouble phi=0.0)FX::FXQuatd
FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw)FX::FXQuatd
FXQuatd(const FXVec3d &fr, const FXVec3d &to)FX::FXQuatd
FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez)FX::FXQuatd
FXQuatd(const FXMat3d &mat)FX::FXQuatd
FXVec4d()FX::FXVec4d [inline]
FXVec4d(const FXVec4d &v)FX::FXVec4d [inline]
FXVec4d(const FXVec3d &v, FXdouble ww=1.0)FX::FXVec4d [inline]
FXVec4d(const FXdouble v[])FX::FXVec4d [inline]
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0)FX::FXVec4d [inline]
FXVec4d(FXColor color)FX::FXVec4d
getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const FX::FXQuatd
getAxisAngle(FXVec3d &axis, FXdouble &phi) const FX::FXQuatd
getPitchRollYaw(FXdouble &pitch, FXdouble &roll, FXdouble &yaw) const FX::FXQuatd
getPitchYawRoll(FXdouble &pitch, FXdouble &yaw, FXdouble &roll) const FX::FXQuatd
getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const FX::FXQuatd
getRollYawPitch(FXdouble &roll, FXdouble &yaw, FXdouble &pitch) const FX::FXQuatd
getXAxis() const FX::FXQuatd
getYawPitchRoll(FXdouble &yaw, FXdouble &pitch, FXdouble &roll) const FX::FXQuatd
getYawRollPitch(FXdouble &yaw, FXdouble &roll, FXdouble &pitch) const FX::FXQuatd
getYAxis() const FX::FXQuatd
getZAxis() const FX::FXQuatd
hi(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
invert() const FX::FXQuatd
length() const FX::FXVec4d [inline]
length2() const FX::FXVec4d [inline]
lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f)FX::FXQuatd
lo(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
log() const FX::FXQuatd
normalize(const FXVec4d &v)FX::FXVec4d [friend]
operator *(const FXQuatd &q) const FX::FXQuatd
operator *(const FXVec3d &v) const FX::FXQuatd
FX::FXVec4d::operator *(const FXMat4d &m) const FX::FXVec4d
FX::FXVec4d::operator *(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
FX::FXVec4d::operator *(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
FX::FXVec4d::operator *(const FXVec4d &v) const FX::FXVec4d [inline]
operator *=(FXdouble n)FX::FXVec4d [inline]
operator const FXdouble *() const FX::FXVec4d [inline]
operator const FXVec3d &() const FX::FXVec4d [inline]
operator FXColor() const FX::FXVec4d
operator FXdouble *()FX::FXVec4d [inline]
operator FXVec3d &()FX::FXVec4d [inline]
operator!() const FX::FXVec4d [inline]
operator!=(const FXVec4d &v) const FX::FXVec4d [inline]
operator!=(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator!=(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator+() const FX::FXVec4d [inline]
operator+(const FXVec4d &v) const FX::FXVec4d [inline]
operator+=(const FXVec4d &v)FX::FXVec4d [inline]
operator-() const FX::FXVec4d [inline]
operator-(const FXVec4d &v) const FX::FXVec4d [inline]
operator-=(const FXVec4d &v)FX::FXVec4d [inline]
operator/(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator/(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator/=(FXdouble n)FX::FXVec4d [inline]
operator<(const FXVec4d &v) const FX::FXVec4d [inline]
operator<(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator<(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator<<(FXStream &store, const FXVec4d &v)FX::FXVec4d [friend]
operator<=(const FXVec4d &v) const FX::FXVec4d [inline]
operator<=(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator<=(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator=(FXColor color)FX::FXVec4d
operator=(const FXVec3d &v)FX::FXVec4d [inline]
operator=(const FXVec4d &v)FX::FXVec4d [inline]
operator=(const FXdouble v[])FX::FXVec4d [inline]
operator==(const FXVec4d &v) const FX::FXVec4d [inline]
operator==(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator==(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator>(const FXVec4d &v) const FX::FXVec4d [inline]
operator>(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator>(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator>=(const FXVec4d &v) const FX::FXVec4d [inline]
operator>=(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator>=(FXdouble n, const FXVec4d &a)FX::FXVec4d [friend]
operator>>(FXStream &store, FXVec4d &v)FX::FXVec4d [friend]
operator[](FXint i)FX::FXVec4d [inline]
operator[](FXint i) const FX::FXVec4d [inline]
plane(const FXVec4d &vec)FX::FXVec4d [friend]
plane(const FXVec3d &vec, FXdouble dist)FX::FXVec4d [friend]
plane(const FXVec3d &vec, const FXVec3d &p)FX::FXVec4d [friend]
plane(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c)FX::FXVec4d [friend]
set(const FXVec4d &v)FX::FXVec4d [inline]
set(const FXdouble v[])FX::FXVec4d [inline]
set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww)FX::FXVec4d [inline]
setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez)FX::FXQuatd
setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0)FX::FXQuatd
setPitchRollYaw(FXdouble pitch, FXdouble roll, FXdouble yaw)FX::FXQuatd
setPitchYawRoll(FXdouble pitch, FXdouble yaw, FXdouble roll)FX::FXQuatd
setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw)FX::FXQuatd
setRollYawPitch(FXdouble roll, FXdouble yaw, FXdouble pitch)FX::FXQuatd
setYawPitchRoll(FXdouble yaw, FXdouble pitch, FXdouble roll)FX::FXQuatd
setYawRollPitch(FXdouble yaw, FXdouble roll, FXdouble pitch)FX::FXQuatd
unitinvert() const FX::FXQuatd
wFX::FXVec4d
xFX::FXVec4d
yFX::FXVec4d
zFX::FXVec4d

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