| adjust() | FX::FXQuatd |  | 
  | arc(const FXVec3d &a, const FXVec3d &b) | FX::FXQuatd |  | 
  | clamp(FXdouble lo, FXdouble hi) | FX::FXVec4d |  [inline] | 
  | conj() const | FX::FXQuatd |  | 
  | crosses(const FXVec3d &a, const FXVec3d &b) const | FX::FXVec4d |  | 
  | distance(const FXVec3d &p) const | FX::FXVec4d |  | 
  | exp() const | FX::FXQuatd |  | 
  | FXQuatd() | FX::FXQuatd |  [inline] | 
  | FXQuatd(const FXQuatd &q) | FX::FXQuatd |  [inline] | 
  | FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXQuatd |  [inline] | 
  | FXQuatd(const FXdouble v[]) | FX::FXQuatd |  [inline] | 
  | FXQuatd(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd |  | 
  | FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd |  | 
  | FXQuatd(const FXVec3d &fr, const FXVec3d &to) | FX::FXQuatd |  | 
  | FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd |  | 
  | FXQuatd(const FXMat3d &mat) | FX::FXQuatd |  | 
  | FXVec4d() | FX::FXVec4d |  [inline] | 
  | FXVec4d(const FXVec4d &v) | FX::FXVec4d |  [inline] | 
  | FXVec4d(const FXVec3d &v, FXdouble ww=1.0) | FX::FXVec4d |  [inline] | 
  | FXVec4d(const FXdouble v[]) | FX::FXVec4d |  [inline] | 
  | FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) | FX::FXVec4d |  [inline] | 
  | FXVec4d(FXColor color) | FX::FXVec4d |  | 
  | getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const | FX::FXQuatd |  | 
  | getAxisAngle(FXVec3d &axis, FXdouble &phi) const | FX::FXQuatd |  | 
  | getPitchRollYaw(FXdouble &pitch, FXdouble &roll, FXdouble &yaw) const | FX::FXQuatd |  | 
  | getPitchYawRoll(FXdouble &pitch, FXdouble &yaw, FXdouble &roll) const | FX::FXQuatd |  | 
  | getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const | FX::FXQuatd |  | 
  | getRollYawPitch(FXdouble &roll, FXdouble &yaw, FXdouble &pitch) const | FX::FXQuatd |  | 
  | getXAxis() const | FX::FXQuatd |  | 
  | getYawPitchRoll(FXdouble &yaw, FXdouble &pitch, FXdouble &roll) const | FX::FXQuatd |  | 
  | getYawRollPitch(FXdouble &yaw, FXdouble &roll, FXdouble &pitch) const | FX::FXQuatd |  | 
  | getYAxis() const | FX::FXQuatd |  | 
  | getZAxis() const | FX::FXQuatd |  | 
  | hi(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d |  [friend] | 
  | invert() const | FX::FXQuatd |  | 
  | length() const | FX::FXVec4d |  [inline] | 
  | length2() const | FX::FXVec4d |  [inline] | 
  | lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f) | FX::FXQuatd |  | 
  | lo(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d |  [friend] | 
  | log() const | FX::FXQuatd |  | 
  | normalize(const FXVec4d &v) | FX::FXVec4d |  [friend] | 
  | operator *(const FXQuatd &q) const | FX::FXQuatd |  | 
  | operator *(const FXVec3d &v) const | FX::FXQuatd |  | 
  | FX::FXVec4d::operator *(const FXMat4d &m) const | FX::FXVec4d |  | 
  | FX::FXVec4d::operator *(const FXVec4d &a, FXdouble n) | FX::FXVec4d |  [friend] | 
  | FX::FXVec4d::operator *(FXdouble n, const FXVec4d &a) | FX::FXVec4d |  [friend] | 
  | FX::FXVec4d::operator *(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator *=(FXdouble n) | FX::FXVec4d |  [inline] | 
  | operator const FXdouble *() const | FX::FXVec4d |  [inline] | 
  | operator const FXVec3d &() const | FX::FXVec4d |  [inline] | 
  | operator FXColor() const | FX::FXVec4d |  | 
  | operator FXdouble *() | FX::FXVec4d |  [inline] | 
  | operator FXVec3d &() | FX::FXVec4d |  [inline] | 
  | operator!() const | FX::FXVec4d |  [inline] | 
  | operator!=(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator!=(const FXVec4d &a, FXdouble n) | FX::FXVec4d |  [friend] | 
  | operator!=(FXdouble n, const FXVec4d &a) | FX::FXVec4d |  [friend] | 
  | operator+() const | FX::FXVec4d |  [inline] | 
  | operator+(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator+=(const FXVec4d &v) | FX::FXVec4d |  [inline] | 
  | operator-() const | FX::FXVec4d |  [inline] | 
  | operator-(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator-=(const FXVec4d &v) | FX::FXVec4d |  [inline] | 
  | operator/(const FXVec4d &a, FXdouble n) | FX::FXVec4d |  [friend] | 
  | operator/(FXdouble n, const FXVec4d &a) | FX::FXVec4d |  [friend] | 
  | operator/=(FXdouble n) | FX::FXVec4d |  [inline] | 
  | operator<(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator<(const FXVec4d &a, FXdouble n) | FX::FXVec4d |  [friend] | 
  | operator<(FXdouble n, const FXVec4d &a) | FX::FXVec4d |  [friend] | 
  | operator<<(FXStream &store, const FXVec4d &v) | FX::FXVec4d |  [friend] | 
  | operator<=(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator<=(const FXVec4d &a, FXdouble n) | FX::FXVec4d |  [friend] | 
  | operator<=(FXdouble n, const FXVec4d &a) | FX::FXVec4d |  [friend] | 
  | operator=(FXColor color) | FX::FXVec4d |  | 
  | operator=(const FXVec3d &v) | FX::FXVec4d |  [inline] | 
  | operator=(const FXVec4d &v) | FX::FXVec4d |  [inline] | 
  | operator=(const FXdouble v[]) | FX::FXVec4d |  [inline] | 
  | operator==(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator==(const FXVec4d &a, FXdouble n) | FX::FXVec4d |  [friend] | 
  | operator==(FXdouble n, const FXVec4d &a) | FX::FXVec4d |  [friend] | 
  | operator>(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator>(const FXVec4d &a, FXdouble n) | FX::FXVec4d |  [friend] | 
  | operator>(FXdouble n, const FXVec4d &a) | FX::FXVec4d |  [friend] | 
  | operator>=(const FXVec4d &v) const | FX::FXVec4d |  [inline] | 
  | operator>=(const FXVec4d &a, FXdouble n) | FX::FXVec4d |  [friend] | 
  | operator>=(FXdouble n, const FXVec4d &a) | FX::FXVec4d |  [friend] | 
  | operator>>(FXStream &store, FXVec4d &v) | FX::FXVec4d |  [friend] | 
  | operator[](FXint i) | FX::FXVec4d |  [inline] | 
  | operator[](FXint i) const | FX::FXVec4d |  [inline] | 
  | plane(const FXVec4d &vec) | FX::FXVec4d |  [friend] | 
  | plane(const FXVec3d &vec, FXdouble dist) | FX::FXVec4d |  [friend] | 
  | plane(const FXVec3d &vec, const FXVec3d &p) | FX::FXVec4d |  [friend] | 
  | plane(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) | FX::FXVec4d |  [friend] | 
  | set(const FXVec4d &v) | FX::FXVec4d |  [inline] | 
  | set(const FXdouble v[]) | FX::FXVec4d |  [inline] | 
  | set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXVec4d |  [inline] | 
  | setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd |  | 
  | setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd |  | 
  | setPitchRollYaw(FXdouble pitch, FXdouble roll, FXdouble yaw) | FX::FXQuatd |  | 
  | setPitchYawRoll(FXdouble pitch, FXdouble yaw, FXdouble roll) | FX::FXQuatd |  | 
  | setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd |  | 
  | setRollYawPitch(FXdouble roll, FXdouble yaw, FXdouble pitch) | FX::FXQuatd |  | 
  | setYawPitchRoll(FXdouble yaw, FXdouble pitch, FXdouble roll) | FX::FXQuatd |  | 
  | setYawRollPitch(FXdouble yaw, FXdouble roll, FXdouble pitch) | FX::FXQuatd |  | 
  | unitinvert() const | FX::FXQuatd |  | 
  | w | FX::FXVec4d |  | 
  | x | FX::FXVec4d |  | 
  | y | FX::FXVec4d |  | 
  | z | FX::FXVec4d |  |