adjust() | FX::FXQuatf | |
arc(const FXVec3f &a, const FXVec3f &b) | FX::FXQuatf | |
clamp(FXfloat lo, FXfloat hi) | FX::FXVec4f | [inline] |
conj() const | FX::FXQuatf | |
crosses(const FXVec3f &a, const FXVec3f &b) const | FX::FXVec4f | |
distance(const FXVec3f &p) const | FX::FXVec4f | |
exp() const | FX::FXQuatf | |
FXQuatf() | FX::FXQuatf | [inline] |
FXQuatf(const FXQuatf &q) | FX::FXQuatf | [inline] |
FXQuatf(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXQuatf | [inline] |
FXQuatf(const FXfloat v[]) | FX::FXQuatf | [inline] |
FXQuatf(const FXVec3f &axis, FXfloat phi=0.0f) | FX::FXQuatf | |
FXQuatf(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
FXQuatf(const FXVec3f &fr, const FXVec3f &to) | FX::FXQuatf | |
FXQuatf(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
FXQuatf(const FXMat3f &mat) | FX::FXQuatf | |
FXVec4f() | FX::FXVec4f | [inline] |
FXVec4f(const FXVec4f &v) | FX::FXVec4f | [inline] |
FXVec4f(const FXVec3f &v, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
FXVec4f(const FXfloat v[]) | FX::FXVec4f | [inline] |
FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
FXVec4f(FXColor color) | FX::FXVec4f | |
getAxes(FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) const | FX::FXQuatf | |
getAxisAngle(FXVec3f &axis, FXfloat &phi) const | FX::FXQuatf | |
getPitchRollYaw(FXfloat &pitch, FXfloat &roll, FXfloat &yaw) const | FX::FXQuatf | |
getPitchYawRoll(FXfloat &pitch, FXfloat &yaw, FXfloat &roll) const | FX::FXQuatf | |
getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) const | FX::FXQuatf | |
getRollYawPitch(FXfloat &roll, FXfloat &yaw, FXfloat &pitch) const | FX::FXQuatf | |
getXAxis() const | FX::FXQuatf | |
getYawPitchRoll(FXfloat &yaw, FXfloat &pitch, FXfloat &roll) const | FX::FXQuatf | |
getYawRollPitch(FXfloat &yaw, FXfloat &roll, FXfloat &pitch) const | FX::FXQuatf | |
getYAxis() const | FX::FXQuatf | |
getZAxis() const | FX::FXQuatf | |
hi(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
invert() const | FX::FXQuatf | |
length() const | FX::FXVec4f | [inline] |
length2() const | FX::FXVec4f | [inline] |
lerp(const FXQuatf &u, const FXQuatf &v, FXfloat f) | FX::FXQuatf | |
lo(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
log() const | FX::FXQuatf | |
normalize(const FXVec4f &v) | FX::FXVec4f | [friend] |
operator *(const FXQuatf &q) const | FX::FXQuatf | |
operator *(const FXVec3f &v) const | FX::FXQuatf | |
FX::FXVec4f::operator *(const FXMat4f &m) const | FX::FXVec4f | |
FX::FXVec4f::operator *(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
FX::FXVec4f::operator *(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
FX::FXVec4f::operator *(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator *=(FXfloat n) | FX::FXVec4f | [inline] |
operator const FXfloat *() const | FX::FXVec4f | [inline] |
operator const FXVec3f &() const | FX::FXVec4f | [inline] |
operator FXColor() const | FX::FXVec4f | |
operator FXfloat *() | FX::FXVec4f | [inline] |
operator FXVec3f &() | FX::FXVec4f | [inline] |
operator!() const | FX::FXVec4f | [inline] |
operator!=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator!=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
operator!=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
operator+() const | FX::FXVec4f | [inline] |
operator+(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator+=(const FXVec4f &v) | FX::FXVec4f | [inline] |
operator-() const | FX::FXVec4f | [inline] |
operator-(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator-=(const FXVec4f &v) | FX::FXVec4f | [inline] |
operator/(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
operator/(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
operator/=(FXfloat n) | FX::FXVec4f | [inline] |
operator<(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator<(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
operator<(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
operator<<(FXStream &store, const FXVec4f &v) | FX::FXVec4f | [friend] |
operator<=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator<=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
operator<=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
operator=(FXColor color) | FX::FXVec4f | |
operator=(const FXVec3f &v) | FX::FXVec4f | [inline] |
operator=(const FXVec4f &v) | FX::FXVec4f | [inline] |
operator=(const FXfloat v[]) | FX::FXVec4f | [inline] |
operator==(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator==(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
operator==(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
operator>(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator>(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
operator>(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
operator>=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
operator>=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
operator>=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
operator>>(FXStream &store, FXVec4f &v) | FX::FXVec4f | [friend] |
operator[](FXint i) | FX::FXVec4f | [inline] |
operator[](FXint i) const | FX::FXVec4f | [inline] |
plane(const FXVec4f &vec) | FX::FXVec4f | [friend] |
plane(const FXVec3f &vec, FXfloat dist) | FX::FXVec4f | [friend] |
plane(const FXVec3f &vec, const FXVec3f &p) | FX::FXVec4f | [friend] |
plane(const FXVec3f &a, const FXVec3f &b, const FXVec3f &c) | FX::FXVec4f | [friend] |
set(const FXVec4f &v) | FX::FXVec4f | [inline] |
set(const FXfloat v[]) | FX::FXVec4f | [inline] |
set(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXVec4f | [inline] |
setAxes(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
setAxisAngle(const FXVec3f &axis, FXfloat phi=0.0f) | FX::FXQuatf | |
setPitchRollYaw(FXfloat pitch, FXfloat roll, FXfloat yaw) | FX::FXQuatf | |
setPitchYawRoll(FXfloat pitch, FXfloat yaw, FXfloat roll) | FX::FXQuatf | |
setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
setRollYawPitch(FXfloat roll, FXfloat yaw, FXfloat pitch) | FX::FXQuatf | |
setYawPitchRoll(FXfloat yaw, FXfloat pitch, FXfloat roll) | FX::FXQuatf | |
setYawRollPitch(FXfloat yaw, FXfloat roll, FXfloat pitch) | FX::FXQuatf | |
unitinvert() const | FX::FXQuatf | |
w | FX::FXVec4f | |
x | FX::FXVec4f | |
y | FX::FXVec4f | |
z | FX::FXVec4f | |