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FX::FXQuatf Member List

This is the complete list of members for FX::FXQuatf, including all inherited members.

adjust()FX::FXQuatf
arc(const FXVec3f &a, const FXVec3f &b)FX::FXQuatf
clamp(FXfloat lo, FXfloat hi)FX::FXVec4f [inline]
conj() const FX::FXQuatf
crosses(const FXVec3f &a, const FXVec3f &b) const FX::FXVec4f
distance(const FXVec3f &p) const FX::FXVec4f
exp() const FX::FXQuatf
FXQuatf()FX::FXQuatf [inline]
FXQuatf(const FXQuatf &q)FX::FXQuatf [inline]
FXQuatf(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww)FX::FXQuatf [inline]
FXQuatf(const FXfloat v[])FX::FXQuatf [inline]
FXQuatf(const FXVec3f &axis, FXfloat phi=0.0f)FX::FXQuatf
FXQuatf(FXfloat roll, FXfloat pitch, FXfloat yaw)FX::FXQuatf
FXQuatf(const FXVec3f &fr, const FXVec3f &to)FX::FXQuatf
FXQuatf(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez)FX::FXQuatf
FXQuatf(const FXMat3f &mat)FX::FXQuatf
FXVec4f()FX::FXVec4f [inline]
FXVec4f(const FXVec4f &v)FX::FXVec4f [inline]
FXVec4f(const FXVec3f &v, FXfloat ww=1.0f)FX::FXVec4f [inline]
FXVec4f(const FXfloat v[])FX::FXVec4f [inline]
FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f)FX::FXVec4f [inline]
FXVec4f(FXColor color)FX::FXVec4f
getAxes(FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) const FX::FXQuatf
getAxisAngle(FXVec3f &axis, FXfloat &phi) const FX::FXQuatf
getPitchRollYaw(FXfloat &pitch, FXfloat &roll, FXfloat &yaw) const FX::FXQuatf
getPitchYawRoll(FXfloat &pitch, FXfloat &yaw, FXfloat &roll) const FX::FXQuatf
getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) const FX::FXQuatf
getRollYawPitch(FXfloat &roll, FXfloat &yaw, FXfloat &pitch) const FX::FXQuatf
getXAxis() const FX::FXQuatf
getYawPitchRoll(FXfloat &yaw, FXfloat &pitch, FXfloat &roll) const FX::FXQuatf
getYawRollPitch(FXfloat &yaw, FXfloat &roll, FXfloat &pitch) const FX::FXQuatf
getYAxis() const FX::FXQuatf
getZAxis() const FX::FXQuatf
hi(const FXVec4f &a, const FXVec4f &b)FX::FXVec4f [friend]
invert() const FX::FXQuatf
length() const FX::FXVec4f [inline]
length2() const FX::FXVec4f [inline]
lerp(const FXQuatf &u, const FXQuatf &v, FXfloat f)FX::FXQuatf
lo(const FXVec4f &a, const FXVec4f &b)FX::FXVec4f [friend]
log() const FX::FXQuatf
normalize(const FXVec4f &v)FX::FXVec4f [friend]
operator *(const FXQuatf &q) const FX::FXQuatf
operator *(const FXVec3f &v) const FX::FXQuatf
FX::FXVec4f::operator *(const FXMat4f &m) const FX::FXVec4f
FX::FXVec4f::operator *(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
FX::FXVec4f::operator *(FXfloat n, const FXVec4f &a)FX::FXVec4f [friend]
FX::FXVec4f::operator *(const FXVec4f &v) const FX::FXVec4f [inline]
operator *=(FXfloat n)FX::FXVec4f [inline]
operator const FXfloat *() const FX::FXVec4f [inline]
operator const FXVec3f &() const FX::FXVec4f [inline]
operator FXColor() const FX::FXVec4f
operator FXfloat *()FX::FXVec4f [inline]
operator FXVec3f &()FX::FXVec4f [inline]
operator!() const FX::FXVec4f [inline]
operator!=(const FXVec4f &v) const FX::FXVec4f [inline]
operator!=(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
operator!=(FXfloat n, const FXVec4f &a)FX::FXVec4f [friend]
operator+() const FX::FXVec4f [inline]
operator+(const FXVec4f &v) const FX::FXVec4f [inline]
operator+=(const FXVec4f &v)FX::FXVec4f [inline]
operator-() const FX::FXVec4f [inline]
operator-(const FXVec4f &v) const FX::FXVec4f [inline]
operator-=(const FXVec4f &v)FX::FXVec4f [inline]
operator/(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
operator/(FXfloat n, const FXVec4f &a)FX::FXVec4f [friend]
operator/=(FXfloat n)FX::FXVec4f [inline]
operator<(const FXVec4f &v) const FX::FXVec4f [inline]
operator<(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
operator<(FXfloat n, const FXVec4f &a)FX::FXVec4f [friend]
operator<<(FXStream &store, const FXVec4f &v)FX::FXVec4f [friend]
operator<=(const FXVec4f &v) const FX::FXVec4f [inline]
operator<=(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
operator<=(FXfloat n, const FXVec4f &a)FX::FXVec4f [friend]
operator=(FXColor color)FX::FXVec4f
operator=(const FXVec3f &v)FX::FXVec4f [inline]
operator=(const FXVec4f &v)FX::FXVec4f [inline]
operator=(const FXfloat v[])FX::FXVec4f [inline]
operator==(const FXVec4f &v) const FX::FXVec4f [inline]
operator==(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
operator==(FXfloat n, const FXVec4f &a)FX::FXVec4f [friend]
operator>(const FXVec4f &v) const FX::FXVec4f [inline]
operator>(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
operator>(FXfloat n, const FXVec4f &a)FX::FXVec4f [friend]
operator>=(const FXVec4f &v) const FX::FXVec4f [inline]
operator>=(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
operator>=(FXfloat n, const FXVec4f &a)FX::FXVec4f [friend]
operator>>(FXStream &store, FXVec4f &v)FX::FXVec4f [friend]
operator[](FXint i)FX::FXVec4f [inline]
operator[](FXint i) const FX::FXVec4f [inline]
plane(const FXVec4f &vec)FX::FXVec4f [friend]
plane(const FXVec3f &vec, FXfloat dist)FX::FXVec4f [friend]
plane(const FXVec3f &vec, const FXVec3f &p)FX::FXVec4f [friend]
plane(const FXVec3f &a, const FXVec3f &b, const FXVec3f &c)FX::FXVec4f [friend]
set(const FXVec4f &v)FX::FXVec4f [inline]
set(const FXfloat v[])FX::FXVec4f [inline]
set(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww)FX::FXVec4f [inline]
setAxes(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez)FX::FXQuatf
setAxisAngle(const FXVec3f &axis, FXfloat phi=0.0f)FX::FXQuatf
setPitchRollYaw(FXfloat pitch, FXfloat roll, FXfloat yaw)FX::FXQuatf
setPitchYawRoll(FXfloat pitch, FXfloat yaw, FXfloat roll)FX::FXQuatf
setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw)FX::FXQuatf
setRollYawPitch(FXfloat roll, FXfloat yaw, FXfloat pitch)FX::FXQuatf
setYawPitchRoll(FXfloat yaw, FXfloat pitch, FXfloat roll)FX::FXQuatf
setYawRollPitch(FXfloat yaw, FXfloat roll, FXfloat pitch)FX::FXQuatf
unitinvert() const FX::FXQuatf
wFX::FXVec4f
xFX::FXVec4f
yFX::FXVec4f
zFX::FXVec4f

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