| adjust() | FX::FXQuatf | |
| arc(const FXVec3f &a, const FXVec3f &b) | FX::FXQuatf | |
| clamp(FXfloat lo, FXfloat hi) | FX::FXVec4f | [inline] |
| conj() const | FX::FXQuatf | |
| crosses(const FXVec3f &a, const FXVec3f &b) const | FX::FXVec4f | |
| distance(const FXVec3f &p) const | FX::FXVec4f | |
| exp() const | FX::FXQuatf | |
| FXQuatf() | FX::FXQuatf | [inline] |
| FXQuatf(const FXQuatf &q) | FX::FXQuatf | [inline] |
| FXQuatf(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXQuatf | [inline] |
| FXQuatf(const FXfloat v[]) | FX::FXQuatf | [inline] |
| FXQuatf(const FXVec3f &axis, FXfloat phi=0.0f) | FX::FXQuatf | |
| FXQuatf(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
| FXQuatf(const FXVec3f &fr, const FXVec3f &to) | FX::FXQuatf | |
| FXQuatf(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
| FXQuatf(const FXMat3f &mat) | FX::FXQuatf | |
| FXVec4f() | FX::FXVec4f | [inline] |
| FXVec4f(const FXVec4f &v) | FX::FXVec4f | [inline] |
| FXVec4f(const FXVec3f &v, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
| FXVec4f(const FXfloat v[]) | FX::FXVec4f | [inline] |
| FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
| FXVec4f(FXColor color) | FX::FXVec4f | |
| getAxes(FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) const | FX::FXQuatf | |
| getAxisAngle(FXVec3f &axis, FXfloat &phi) const | FX::FXQuatf | |
| getPitchRollYaw(FXfloat &pitch, FXfloat &roll, FXfloat &yaw) const | FX::FXQuatf | |
| getPitchYawRoll(FXfloat &pitch, FXfloat &yaw, FXfloat &roll) const | FX::FXQuatf | |
| getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) const | FX::FXQuatf | |
| getRollYawPitch(FXfloat &roll, FXfloat &yaw, FXfloat &pitch) const | FX::FXQuatf | |
| getXAxis() const | FX::FXQuatf | |
| getYawPitchRoll(FXfloat &yaw, FXfloat &pitch, FXfloat &roll) const | FX::FXQuatf | |
| getYawRollPitch(FXfloat &yaw, FXfloat &roll, FXfloat &pitch) const | FX::FXQuatf | |
| getYAxis() const | FX::FXQuatf | |
| getZAxis() const | FX::FXQuatf | |
| hi(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| invert() const | FX::FXQuatf | |
| length() const | FX::FXVec4f | [inline] |
| length2() const | FX::FXVec4f | [inline] |
| lerp(const FXQuatf &u, const FXQuatf &v, FXfloat f) | FX::FXQuatf | |
| lo(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| log() const | FX::FXQuatf | |
| normalize(const FXVec4f &v) | FX::FXVec4f | [friend] |
| operator *(const FXQuatf &q) const | FX::FXQuatf | |
| operator *(const FXVec3f &v) const | FX::FXQuatf | |
| FX::FXVec4f::operator *(const FXMat4f &m) const | FX::FXVec4f | |
| FX::FXVec4f::operator *(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| FX::FXVec4f::operator *(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| FX::FXVec4f::operator *(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator *=(FXfloat n) | FX::FXVec4f | [inline] |
| operator const FXfloat *() const | FX::FXVec4f | [inline] |
| operator const FXVec3f &() const | FX::FXVec4f | [inline] |
| operator FXColor() const | FX::FXVec4f | |
| operator FXfloat *() | FX::FXVec4f | [inline] |
| operator FXVec3f &() | FX::FXVec4f | [inline] |
| operator!() const | FX::FXVec4f | [inline] |
| operator!=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator!=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator!=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator+() const | FX::FXVec4f | [inline] |
| operator+(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator+=(const FXVec4f &v) | FX::FXVec4f | [inline] |
| operator-() const | FX::FXVec4f | [inline] |
| operator-(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator-=(const FXVec4f &v) | FX::FXVec4f | [inline] |
| operator/(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator/(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator/=(FXfloat n) | FX::FXVec4f | [inline] |
| operator<(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator<(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator<(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator<<(FXStream &store, const FXVec4f &v) | FX::FXVec4f | [friend] |
| operator<=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator<=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator<=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator=(FXColor color) | FX::FXVec4f | |
| operator=(const FXVec3f &v) | FX::FXVec4f | [inline] |
| operator=(const FXVec4f &v) | FX::FXVec4f | [inline] |
| operator=(const FXfloat v[]) | FX::FXVec4f | [inline] |
| operator==(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator==(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator==(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator>(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator>(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator>(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator>=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator>=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator>=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator>>(FXStream &store, FXVec4f &v) | FX::FXVec4f | [friend] |
| operator[](FXint i) | FX::FXVec4f | [inline] |
| operator[](FXint i) const | FX::FXVec4f | [inline] |
| plane(const FXVec4f &vec) | FX::FXVec4f | [friend] |
| plane(const FXVec3f &vec, FXfloat dist) | FX::FXVec4f | [friend] |
| plane(const FXVec3f &vec, const FXVec3f &p) | FX::FXVec4f | [friend] |
| plane(const FXVec3f &a, const FXVec3f &b, const FXVec3f &c) | FX::FXVec4f | [friend] |
| set(const FXVec4f &v) | FX::FXVec4f | [inline] |
| set(const FXfloat v[]) | FX::FXVec4f | [inline] |
| set(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXVec4f | [inline] |
| setAxes(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
| setAxisAngle(const FXVec3f &axis, FXfloat phi=0.0f) | FX::FXQuatf | |
| setPitchRollYaw(FXfloat pitch, FXfloat roll, FXfloat yaw) | FX::FXQuatf | |
| setPitchYawRoll(FXfloat pitch, FXfloat yaw, FXfloat roll) | FX::FXQuatf | |
| setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
| setRollYawPitch(FXfloat roll, FXfloat yaw, FXfloat pitch) | FX::FXQuatf | |
| setYawPitchRoll(FXfloat yaw, FXfloat pitch, FXfloat roll) | FX::FXQuatf | |
| setYawRollPitch(FXfloat yaw, FXfloat roll, FXfloat pitch) | FX::FXQuatf | |
| unitinvert() const | FX::FXQuatf | |
| w | FX::FXVec4f | |
| x | FX::FXVec4f | |
| y | FX::FXVec4f | |
| z | FX::FXVec4f | |