| center | FX::FXSpheref | |
| contains(FXfloat x, FXfloat y, FXfloat z) const | FX::FXSpheref | |
| contains(const FXVec3f &p) const | FX::FXSpheref | |
| contains(const FXRangef &box) const | FX::FXSpheref | |
| contains(const FXSpheref &sphere) const | FX::FXSpheref | |
| diameter() const | FX::FXSpheref | [inline] |
| empty() const | FX::FXSpheref | [inline] |
| FXSpheref() | FX::FXSpheref | [inline] |
| FXSpheref(const FXSpheref &sphere) | FX::FXSpheref | [inline] |
| FXSpheref(const FXVec3f &cen, FXfloat rad=0.0f) | FX::FXSpheref | [inline] |
| FXSpheref(FXfloat x, FXfloat y, FXfloat z, FXfloat rad=0.0f) | FX::FXSpheref | [inline] |
| FXSpheref(const FXRangef &bounds) | FX::FXSpheref | |
| include(FXfloat x, FXfloat y, FXfloat z) | FX::FXSpheref | |
| include(const FXVec3f &p) | FX::FXSpheref | |
| include(const FXRangef &box) | FX::FXSpheref | |
| include(const FXSpheref &sphere) | FX::FXSpheref | |
| includeInRadius(FXfloat x, FXfloat y, FXfloat z) | FX::FXSpheref | |
| includeInRadius(const FXVec3f &p) | FX::FXSpheref | |
| includeInRadius(const FXRangef &box) | FX::FXSpheref | |
| includeInRadius(const FXSpheref &sphere) | FX::FXSpheref | |
| intersect(const FXVec4f &plane) const | FX::FXSpheref | |
| intersect(const FXVec3f &u, const FXVec3f &v) const | FX::FXSpheref | |
| operator!=(const FXSpheref &s) const | FX::FXSpheref | [inline] |
| operator<<(FXStream &store, const FXSpheref &sphere) | FX::FXSpheref | [friend] |
| operator=(const FXSpheref &sphere) | FX::FXSpheref | [inline] |
| operator==(const FXSpheref &s) const | FX::FXSpheref | [inline] |
| operator>>(FXStream &store, FXSpheref &sphere) | FX::FXSpheref | [friend] |
| overlap(const FXRangef &a, const FXSpheref &b) | FX::FXSpheref | [friend] |
| overlap(const FXSpheref &a, const FXRangef &b) | FX::FXSpheref | [friend] |
| overlap(const FXSpheref &a, const FXSpheref &b) | FX::FXSpheref | [friend] |
| radius | FX::FXSpheref | |
| set(const FXSpheref &sphere) | FX::FXSpheref | [inline] |
| set(const FXVec3f &cen, FXfloat rad) | FX::FXSpheref | [inline] |
| set(FXfloat x, FXfloat y, FXfloat z, FXfloat rad) | FX::FXSpheref | [inline] |