| clamp(FXdouble lo, FXdouble hi) | FX::FXVec4d | [inline] |
| crosses(const FXVec3d &a, const FXVec3d &b) const | FX::FXVec4d | |
| distance(const FXVec3d &p) const | FX::FXVec4d | |
| FXVec4d() | FX::FXVec4d | [inline] |
| FXVec4d(const FXVec4d &v) | FX::FXVec4d | [inline] |
| FXVec4d(const FXVec3d &v, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
| FXVec4d(const FXdouble v[]) | FX::FXVec4d | [inline] |
| FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
| FXVec4d(FXColor color) | FX::FXVec4d | |
| hi(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| length() const | FX::FXVec4d | [inline] |
| length2() const | FX::FXVec4d | [inline] |
| lo(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| normalize(const FXVec4d &v) | FX::FXVec4d | [friend] |
| operator *(const FXMat4d &m) const | FX::FXVec4d | |
| operator *(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator *(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator *(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator *=(FXdouble n) | FX::FXVec4d | [inline] |
| operator const FXdouble *() const | FX::FXVec4d | [inline] |
| operator const FXVec3d &() const | FX::FXVec4d | [inline] |
| operator FXColor() const | FX::FXVec4d | |
| operator FXdouble *() | FX::FXVec4d | [inline] |
| operator FXVec3d &() | FX::FXVec4d | [inline] |
| operator!() const | FX::FXVec4d | [inline] |
| operator!=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator!=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator!=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator+() const | FX::FXVec4d | [inline] |
| operator+(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator+=(const FXVec4d &v) | FX::FXVec4d | [inline] |
| operator-() const | FX::FXVec4d | [inline] |
| operator-(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator-=(const FXVec4d &v) | FX::FXVec4d | [inline] |
| operator/(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator/(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator/=(FXdouble n) | FX::FXVec4d | [inline] |
| operator<(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator<(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator<(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator<<(FXStream &store, const FXVec4d &v) | FX::FXVec4d | [friend] |
| operator<=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator<=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator<=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator=(FXColor color) | FX::FXVec4d | |
| operator=(const FXVec3d &v) | FX::FXVec4d | [inline] |
| operator=(const FXVec4d &v) | FX::FXVec4d | [inline] |
| operator=(const FXdouble v[]) | FX::FXVec4d | [inline] |
| operator==(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator==(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator==(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator>(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator>(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator>(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator>=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator>=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator>=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator>>(FXStream &store, FXVec4d &v) | FX::FXVec4d | [friend] |
| operator[](FXint i) | FX::FXVec4d | [inline] |
| operator[](FXint i) const | FX::FXVec4d | [inline] |
| plane(const FXVec4d &vec) | FX::FXVec4d | [friend] |
| plane(const FXVec3d &vec, FXdouble dist) | FX::FXVec4d | [friend] |
| plane(const FXVec3d &vec, const FXVec3d &p) | FX::FXVec4d | [friend] |
| plane(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) | FX::FXVec4d | [friend] |
| set(const FXVec4d &v) | FX::FXVec4d | [inline] |
| set(const FXdouble v[]) | FX::FXVec4d | [inline] |
| set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXVec4d | [inline] |
| w | FX::FXVec4d | |
| x | FX::FXVec4d | |
| y | FX::FXVec4d | |
| z | FX::FXVec4d | |