| clamp(FXfloat lo, FXfloat hi) | FX::FXVec4f | [inline] |
| crosses(const FXVec3f &a, const FXVec3f &b) const | FX::FXVec4f | |
| distance(const FXVec3f &p) const | FX::FXVec4f | |
| FXVec4f() | FX::FXVec4f | [inline] |
| FXVec4f(const FXVec4f &v) | FX::FXVec4f | [inline] |
| FXVec4f(const FXVec3f &v, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
| FXVec4f(const FXfloat v[]) | FX::FXVec4f | [inline] |
| FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
| FXVec4f(FXColor color) | FX::FXVec4f | |
| hi(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| length() const | FX::FXVec4f | [inline] |
| length2() const | FX::FXVec4f | [inline] |
| lo(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| normalize(const FXVec4f &v) | FX::FXVec4f | [friend] |
| operator *(const FXMat4f &m) const | FX::FXVec4f | |
| operator *(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator *(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator *(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator *=(FXfloat n) | FX::FXVec4f | [inline] |
| operator const FXfloat *() const | FX::FXVec4f | [inline] |
| operator const FXVec3f &() const | FX::FXVec4f | [inline] |
| operator FXColor() const | FX::FXVec4f | |
| operator FXfloat *() | FX::FXVec4f | [inline] |
| operator FXVec3f &() | FX::FXVec4f | [inline] |
| operator!() const | FX::FXVec4f | [inline] |
| operator!=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator!=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator!=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator+() const | FX::FXVec4f | [inline] |
| operator+(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator+=(const FXVec4f &v) | FX::FXVec4f | [inline] |
| operator-() const | FX::FXVec4f | [inline] |
| operator-(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator-=(const FXVec4f &v) | FX::FXVec4f | [inline] |
| operator/(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator/(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator/=(FXfloat n) | FX::FXVec4f | [inline] |
| operator<(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator<(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator<(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator<<(FXStream &store, const FXVec4f &v) | FX::FXVec4f | [friend] |
| operator<=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator<=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator<=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator=(FXColor color) | FX::FXVec4f | |
| operator=(const FXVec3f &v) | FX::FXVec4f | [inline] |
| operator=(const FXVec4f &v) | FX::FXVec4f | [inline] |
| operator=(const FXfloat v[]) | FX::FXVec4f | [inline] |
| operator==(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator==(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator==(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator>(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator>(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator>(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator>=(const FXVec4f &v) const | FX::FXVec4f | [inline] |
| operator>=(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator>=(FXfloat n, const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator>>(FXStream &store, FXVec4f &v) | FX::FXVec4f | [friend] |
| operator[](FXint i) | FX::FXVec4f | [inline] |
| operator[](FXint i) const | FX::FXVec4f | [inline] |
| plane(const FXVec4f &vec) | FX::FXVec4f | [friend] |
| plane(const FXVec3f &vec, FXfloat dist) | FX::FXVec4f | [friend] |
| plane(const FXVec3f &vec, const FXVec3f &p) | FX::FXVec4f | [friend] |
| plane(const FXVec3f &a, const FXVec3f &b, const FXVec3f &c) | FX::FXVec4f | [friend] |
| set(const FXVec4f &v) | FX::FXVec4f | [inline] |
| set(const FXfloat v[]) | FX::FXVec4f | [inline] |
| set(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXVec4f | [inline] |
| w | FX::FXVec4f | |
| x | FX::FXVec4f | |
| y | FX::FXVec4f | |
| z | FX::FXVec4f | |