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FXBMPImage.h
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21 #ifndef FXBMPIMAGE_H
22 #define FXBMPIMAGE_H
23 
24 #ifndef FXIMAGE_H
25 #include "FXImage.h"
26 #endif
27 
28 namespace FX {
29 
30 
39 class FXAPI FXBMPImage : public FXImage {
40  FXDECLARE(FXBMPImage)
41 protected:
42  FXBMPImage(){}
43 private:
44  FXBMPImage(const FXBMPImage&);
45  FXBMPImage &operator=(const FXBMPImage&);
46 public:
47  static const FXchar fileExt[];
48  static const FXchar mimeType[];
49 public:
50 
52  FXBMPImage(FXApp* a,const FXuchar *pix=nullptr,FXuint opts=0,FXint w=1,FXint h=1);
53 
55  virtual FXbool savePixels(FXStream& store) const;
56 
58  virtual FXbool loadPixels(FXStream& store);
59 
61  virtual ~FXBMPImage();
62  };
63 
64 
65 #ifndef FXLOADBMP
66 #define FXLOADBMP
67 
71 extern FXAPI FXbool fxcheckBMP(FXStream& store);
72 
78 extern FXAPI FXbool fxloadBMP(FXStream& store,FXColor*& data,FXint& width,FXint& height);
79 
83 extern FXAPI FXbool fxsaveBMP(FXStream& store,const FXColor *data,FXint width,FXint height);
84 
90 extern FXAPI FXbool fxloadDIB(FXStream& store,FXColor*& data,FXint& width,FXint& height);
91 
95 extern FXAPI FXbool fxsaveDIB(FXStream& store,const FXColor *data,FXint width,FXint height);
96 
97 #endif
98 
99 }
100 
101 #endif
The Application object is the central point of a FOX user-interface.
Definition: FXApp.h:134
A stream is a way to serialize data and objects into a byte stream.
Definition: FXStream.h:81
The BMP Image class is a convenience class for working with images in the Microsoft Bitmap (...
Definition: FXBMPImage.h:39
Definition: FX4Splitter.h:28
An Image is a rectangular array of pixels.
Definition: FXImage.h:67

Copyright © 1997-2022 Jeroen van der Zijp