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FXRandom.h
1 /********************************************************************************
2 * *
3 * R a n d o m N u m b e r G e n e r a t o r *
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6 * Copyright (C) 2007,2022 by Jeroen van der Zijp. All Rights Reserved. *
7 *********************************************************************************
8 * This library is free software; you can redistribute it and/or modify *
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21 #ifndef FXRANDOM_H
22 #define FXRANDOM_H
23 
24 namespace FX {
25 
26 
31 class FXAPI FXRandom {
32 private:
33  FXulong state;
34 public:
35 
39  FXRandom();
40 
45  FXRandom(FXulong s);
46 
50  FXRandom(const FXRandom& s):state(s.state){}
51 
55  FXRandom& operator=(const FXRandom& s){ state=s.state; return *this; }
56 
60  FXulong next();
61 
65  void seed(FXulong s);
66 
70  FXulong getState() const { return state; }
71 
75  void setState(FXulong s){ state=s; }
76 
80  FXulong randLong();
81 
85  FXfloat randFloat();
86 
90  FXdouble randDouble();
91  };
92 
93 }
94 
95 
96 #endif
FXulong getState() const
Get state of random generator.
Definition: FXRandom.h:70
FXRandom provides a thread-safe random number generator with a period of around 1.84E19.
Definition: FXRandom.h:31
Definition: FX4Splitter.h:28
FXRandom & operator=(const FXRandom &s)
Assignment state from another random generator.
Definition: FXRandom.h:55
FXRandom(const FXRandom &s)
Initialize this random generator with the state of another.
Definition: FXRandom.h:50
void setState(FXulong s)
Set state of random generator.
Definition: FXRandom.h:75

Copyright © 1997-2022 Jeroen van der Zijp