25 #include "FXComposite.h" 39 FXShell(
FXApp* a,FXuint opts,FXint x,FXint y,FXint w,FXint h);
45 long onLayout(
FXObject*,FXSelector,
void*);
46 long onConfigure(
FXObject*,FXSelector,
void*);
47 long onKeyPress(
FXObject*,FXSelector,
void*);
48 long onKeyRelease(
FXObject*,FXSelector,
void*);
49 long onFocusNext(
FXObject*,FXSelector,
void*);
50 long onFocusPrev(
FXObject*,FXSelector,
void*);
53 ID_LAYOUT=FXComposite::ID_LAST,
59 virtual void create()
override;
62 virtual void recalc()
override;
65 virtual void setFocus()
override;
68 virtual void killFocus()
override;
Window is the base class for all widgets in FOX.
Definition: FXWindow.h:130
The Application object is the central point of a FOX user-interface.
Definition: FXApp.h:134
Base composite.
Definition: FXComposite.h:32
Definition: FX4Splitter.h:28
The Shell widget is used as the base class for top level windows, i.e.
Definition: FXShell.h:35
Object is the base class for all objects in FOX; in order to receive messages from the user interface...
Definition: FXObject.h:138