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FXTGAImage.h
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6 * Copyright (C) 2001,2024 by Janusz Ganczarski. All Rights Reserved. *
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21 #ifndef FXTGAIMAGE_H
22 #define FXTGAIMAGE_H
23 
24 #ifndef FXIMAGE_H
25 #include "FXImage.h"
26 #endif
27 
28 namespace FX {
29 
30 
32 class FXAPI FXTGAImage : public FXImage {
33  FXDECLARE(FXTGAImage)
34 protected:
35  FXTGAImage(){}
36 private:
37  FXTGAImage(const FXTGAImage&);
38  FXTGAImage &operator=(const FXTGAImage&);
39 public:
40  static const FXchar fileExt[];
41  static const FXchar mimeType[];
42 public:
43 
45  FXTGAImage(FXApp* a,const FXuchar *pix=nullptr,FXuint opts=0,FXint w=1,FXint h=1);
46 
48  virtual FXbool savePixels(FXStream& store) const;
49 
51  virtual FXbool loadPixels(FXStream& store);
52 
54  virtual ~FXTGAImage();
55  };
56 
57 
58 #ifndef FXLOADTGA
59 #define FXLOADTGA
60 
64 extern FXAPI FXbool fxcheckTGA(FXStream& store);
65 
66 
72 extern FXAPI FXbool fxloadTGA(FXStream& store,FXColor*& data,FXint& width,FXint& height);
73 
74 
78 extern FXAPI FXbool fxsaveTGA(FXStream& store,const FXColor *data,FXint width,FXint height);
79 
80 #endif
81 
82 }
83 
84 #endif
The Application object is the central point of a FOX user-interface.
Definition: FXApp.h:134
A stream is a way to serialize data and objects into a byte stream.
Definition: FXStream.h:81
Definition: FX4Splitter.h:28
TARGA graphics file.
Definition: FXTGAImage.h:32
An Image is a rectangular array of pixels.
Definition: FXImage.h:67

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