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FX::FXMat4d Member List

This is the complete list of members for FX::FXMat4d, including all inherited members.

affineInvert() constFX::FXMat4d
det() constFX::FXMat4d
FXMat4d()FX::FXMat4dinline
FXMat4d(FXdouble s)FX::FXMat4d
FXMat4d(const FXMat3d &s)FX::FXMat4d
FXMat4d(const FXMat4d &s)FX::FXMat4d
FXMat4d(const FXdouble s[])FX::FXMat4d
FXMat4d(FXdouble a, FXdouble b, FXdouble c, FXdouble d)FX::FXMat4d
FXMat4d(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a03, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a13, FXdouble a20, FXdouble a21, FXdouble a22, FXdouble a23, FXdouble a30, FXdouble a31, FXdouble a32, FXdouble a33)FX::FXMat4d
FXMat4d(const FXVec4d &a, const FXVec4d &b, const FXVec4d &c, const FXVec4d &d)FX::FXMat4d
FXMat4d(const FXQuatd &quat)FX::FXMat4d
getFrustum(FXdouble &xlo, FXdouble &xhi, FXdouble &ylo, FXdouble &yhi, FXdouble &zlo, FXdouble &zhi) constFX::FXMat4d
getOrtho(FXdouble &xlo, FXdouble &xhi, FXdouble &ylo, FXdouble &yhi, FXdouble &zlo, FXdouble &zhi) constFX::FXMat4d
identity()FX::FXMat4d
invert() constFX::FXMat4d
isIdentity() constFX::FXMat4d
left()FX::FXMat4d
look(const FXVec3d &from, const FXVec3d &to, const FXVec3d &up)FX::FXMat4d
m (defined in FX::FXMat4d)FX::FXMat4dprotected
normalMatrix() constFX::FXMat4d
operator const FXdouble *() const (defined in FX::FXMat4d)FX::FXMat4dinline
operator FXdouble *()FX::FXMat4dinline
operator*=(const FXMat4d &w) (defined in FX::FXMat4d)FX::FXMat4d
operator*=(FXdouble w) (defined in FX::FXMat4d)FX::FXMat4d
operator+=(const FXMat4d &w)FX::FXMat4d
operator-() constFX::FXMat4d
operator-=(const FXMat4d &w) (defined in FX::FXMat4d)FX::FXMat4d
operator/=(FXdouble w) (defined in FX::FXMat4d)FX::FXMat4d
operator=(FXdouble s)FX::FXMat4d
operator=(const FXMat3d &s)FX::FXMat4d
operator=(const FXMat4d &s) (defined in FX::FXMat4d)FX::FXMat4d
operator=(const FXQuatd &quat)FX::FXMat4d
operator=(const FXdouble s[])FX::FXMat4d
operator[](FXint i)FX::FXMat4dinline
operator[](FXint i) const (defined in FX::FXMat4d)FX::FXMat4dinline
rigidInvert() constFX::FXMat4d
rot(const FXMat3d &r)FX::FXMat4d
rot(const FXQuatd &q)FX::FXMat4d
rot(const FXVec3d &v, FXdouble c, FXdouble s)FX::FXMat4d
rot(const FXVec3d &v, FXdouble phi)FX::FXMat4d
scale(FXdouble sx, FXdouble sy, FXdouble sz)FX::FXMat4d
scale(const FXVec3d &v) (defined in FX::FXMat4d)FX::FXMat4d
scale(FXdouble s) (defined in FX::FXMat4d)FX::FXMat4d
set(FXdouble s)FX::FXMat4d
set(const FXMat3d &s)FX::FXMat4d
set(const FXMat4d &s)FX::FXMat4d
set(const FXdouble s[])FX::FXMat4d
set(FXdouble a, FXdouble b, FXdouble c, FXdouble d)FX::FXMat4d
set(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a03, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a13, FXdouble a20, FXdouble a21, FXdouble a22, FXdouble a23, FXdouble a30, FXdouble a31, FXdouble a32, FXdouble a33)FX::FXMat4d
set(const FXVec4d &a, const FXVec4d &b, const FXVec4d &c, const FXVec4d &d)FX::FXMat4d
set(const FXQuatd &quat)FX::FXMat4d
setFrustum(FXdouble xlo, FXdouble xhi, FXdouble ylo, FXdouble yhi, FXdouble zlo, FXdouble zhi)FX::FXMat4d
setInverseFrustum(FXdouble xlo, FXdouble xhi, FXdouble ylo, FXdouble yhi, FXdouble zlo, FXdouble zhi)FX::FXMat4d
setInverseOrtho(FXdouble xlo, FXdouble xhi, FXdouble ylo, FXdouble yhi, FXdouble zlo, FXdouble zhi)FX::FXMat4d
setOrtho(FXdouble xlo, FXdouble xhi, FXdouble ylo, FXdouble yhi, FXdouble zlo, FXdouble zhi)FX::FXMat4d
trans(FXdouble tx, FXdouble ty, FXdouble tz)FX::FXMat4d
trans(const FXVec3d &v) (defined in FX::FXMat4d)FX::FXMat4d
transpose() constFX::FXMat4d
xrot(FXdouble c, FXdouble s)FX::FXMat4d
xrot(FXdouble phi) (defined in FX::FXMat4d)FX::FXMat4d
yrot(FXdouble c, FXdouble s)FX::FXMat4d
yrot(FXdouble phi) (defined in FX::FXMat4d)FX::FXMat4d
zrot(FXdouble c, FXdouble s)FX::FXMat4d
zrot(FXdouble phi) (defined in FX::FXMat4d)FX::FXMat4d
~FXMat4d()FX::FXMat4dinline

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