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This is the complete list of members for FX::FXQuatd, including all inherited members.
adjust() | FX::FXQuatd | |
conj() const | FX::FXQuatd | inline |
exp() const | FX::FXQuatd | |
FXQuatd() | FX::FXQuatd | inline |
FXQuatd(const FXQuatd &q) | FX::FXQuatd | inline |
FXQuatd(const FXdouble v[]) | FX::FXQuatd | inline |
FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXQuatd | inline |
FXQuatd(const FXVec3d &axis, FXdouble phi) | FX::FXQuatd | |
FXQuatd(const FXVec3d &fr, const FXVec3d &to) | FX::FXQuatd | |
FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
FXQuatd(const FXVec3d &rot) | FX::FXQuatd | |
getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const | FX::FXQuatd | |
getAxisAngle(FXVec3d &axis, FXdouble &phi) const | FX::FXQuatd | |
getMRP() const | FX::FXQuatd | |
getPitchRollYaw(FXdouble &pitch, FXdouble &roll, FXdouble &yaw) const | FX::FXQuatd | |
getPitchYawRoll(FXdouble &pitch, FXdouble &yaw, FXdouble &roll) const | FX::FXQuatd | |
getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const | FX::FXQuatd | |
getRollYawPitch(FXdouble &roll, FXdouble &yaw, FXdouble &pitch) const | FX::FXQuatd | |
getRotation() const | FX::FXQuatd | |
getXAxis() const | FX::FXQuatd | |
getYawPitchRoll(FXdouble &yaw, FXdouble &pitch, FXdouble &roll) const | FX::FXQuatd | |
getYawRollPitch(FXdouble &yaw, FXdouble &roll, FXdouble &pitch) const | FX::FXQuatd | |
getYAxis() const | FX::FXQuatd | |
getZAxis() const | FX::FXQuatd | |
invert() const | FX::FXQuatd | inline |
length() const (defined in FX::FXQuatd) | FX::FXQuatd | inline |
length2() const | FX::FXQuatd | inline |
log() const | FX::FXQuatd | |
operator const FXdouble *() const (defined in FX::FXQuatd) | FX::FXQuatd | inline |
operator const FXVec3d &() const (defined in FX::FXQuatd) | FX::FXQuatd | inline |
operator FXdouble *() | FX::FXQuatd | inline |
operator FXVec3d &() | FX::FXQuatd | inline |
operator!() const | FX::FXQuatd | inline |
operator*=(FXdouble n) | FX::FXQuatd | inline |
operator*=(const FXQuatd &b) (defined in FX::FXQuatd) | FX::FXQuatd | inline |
operator+() const | FX::FXQuatd | inline |
operator+=(const FXQuatd &v) (defined in FX::FXQuatd) | FX::FXQuatd | inline |
operator-() const (defined in FX::FXQuatd) | FX::FXQuatd | inline |
operator-=(const FXQuatd &v) (defined in FX::FXQuatd) | FX::FXQuatd | inline |
operator/=(FXdouble n) (defined in FX::FXQuatd) | FX::FXQuatd | inline |
operator/=(const FXQuatd &b) (defined in FX::FXQuatd) | FX::FXQuatd | inline |
operator=(const FXQuatd &v) | FX::FXQuatd | inline |
operator=(const FXdouble v[]) | FX::FXQuatd | inline |
operator[](FXint i) | FX::FXQuatd | inline |
operator[](FXint i) const | FX::FXQuatd | inline |
pow(FXdouble t) const | FX::FXQuatd | |
set(const FXQuatd &v) | FX::FXQuatd | inline |
set(const FXdouble v[]) | FX::FXQuatd | inline |
set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXQuatd | inline |
setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
setAxisAngle(const FXVec3d &axis, FXdouble phi) | FX::FXQuatd | |
setMRP(const FXVec3d &m) | FX::FXQuatd | |
setPitchRollYaw(FXdouble pitch, FXdouble roll, FXdouble yaw) | FX::FXQuatd | |
setPitchYawRoll(FXdouble pitch, FXdouble yaw, FXdouble roll) | FX::FXQuatd | |
setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
setRollYawPitch(FXdouble roll, FXdouble yaw, FXdouble pitch) | FX::FXQuatd | |
setRotation(const FXVec3d &rot) | FX::FXQuatd | |
setYawPitchRoll(FXdouble yaw, FXdouble pitch, FXdouble roll) | FX::FXQuatd | |
setYawRollPitch(FXdouble yaw, FXdouble roll, FXdouble pitch) | FX::FXQuatd | |
unitinvert() const | FX::FXQuatd | inline |
w (defined in FX::FXQuatd) | FX::FXQuatd | |
x (defined in FX::FXQuatd) | FX::FXQuatd | |
y (defined in FX::FXQuatd) | FX::FXQuatd | |
z (defined in FX::FXQuatd) | FX::FXQuatd | |
~FXQuatd() | FX::FXQuatd | inline |
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