det(const FXMat4d &m) | FX::FXMat4d | [friend] |
eye() | FX::FXMat4d | |
frustum(FXdouble left, FXdouble right, FXdouble bottom, FXdouble top, FXdouble hither, FXdouble yon) | FX::FXMat4d | |
FXMat4d() | FX::FXMat4d | [inline] |
FXMat4d(FXdouble w) (defined in FX::FXMat4d) | FX::FXMat4d | |
FXMat4d(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a03, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a13, FXdouble a20, FXdouble a21, FXdouble a22, FXdouble a23, FXdouble a30, FXdouble a31, FXdouble a32, FXdouble a33) (defined in FX::FXMat4d) | FX::FXMat4d | |
FXMat4d(const FXVec4d &a, const FXVec4d &b, const FXVec4d &c, const FXVec4d &d) (defined in FX::FXMat4d) | FX::FXMat4d | |
FXMat4d(const FXMat4d &other) (defined in FX::FXMat4d) | FX::FXMat4d | |
invert(const FXMat4d &m) | FX::FXMat4d | [friend] |
left() | FX::FXMat4d | |
look(const FXVec3d &eye, const FXVec3d &cntr, const FXVec3d &vup) | FX::FXMat4d | |
operator * (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator * (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator * (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator *(const FXVec4d &v, const FXMat4d &m) | FX::FXMat4d | [friend] |
operator * (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator *(const FXVec3d &v, const FXMat4d &m) | FX::FXMat4d | [friend] |
operator * (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator *=(FXdouble w) (defined in FX::FXMat4d) | FX::FXMat4d | |
operator *=(const FXMat4d &w) (defined in FX::FXMat4d) | FX::FXMat4d | |
operator const FXdouble *() const (defined in FX::FXMat4d) | FX::FXMat4d | [inline] |
operator FXdouble *() | FX::FXMat4d | [inline] |
operator+(const FXMat4d &a, const FXMat4d &b) | FX::FXMat4d | [friend] |
operator+=(const FXMat4d &w) (defined in FX::FXMat4d) | FX::FXMat4d | |
operator- (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator- (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator-=(const FXMat4d &w) (defined in FX::FXMat4d) | FX::FXMat4d | |
operator/ (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator/ (defined in FX::FXMat4d) | FX::FXMat4d | [friend] |
operator/=(FXdouble w) (defined in FX::FXMat4d) | FX::FXMat4d | |
operator<<(FXStream &store, const FXMat4d &m) | FX::FXMat4d | [friend] |
operator=(const FXMat4d &other) | FX::FXMat4d | |
operator=(FXdouble w) (defined in FX::FXMat4d) | FX::FXMat4d | |
operator>>(FXStream &store, FXMat4d &m) | FX::FXMat4d | [friend] |
operator[](FXint i) | FX::FXMat4d | [inline] |
operator[](FXint i) const (defined in FX::FXMat4d) | FX::FXMat4d | [inline] |
ortho(FXdouble left, FXdouble right, FXdouble bottom, FXdouble top, FXdouble hither, FXdouble yon) | FX::FXMat4d | |
rot(const FXQuatd &q) | FX::FXMat4d | |
rot(const FXVec3d &v, FXdouble c, FXdouble s) | FX::FXMat4d | |
rot(const FXVec3d &v, FXdouble phi) | FX::FXMat4d | |
scale(FXdouble sx, FXdouble sy, FXdouble sz) | FX::FXMat4d | |
scale(FXdouble s) (defined in FX::FXMat4d) | FX::FXMat4d | |
scale(const FXVec3d &v) (defined in FX::FXMat4d) | FX::FXMat4d | |
trans(FXdouble tx, FXdouble ty, FXdouble tz) | FX::FXMat4d | |
trans(const FXVec3d &v) (defined in FX::FXMat4d) | FX::FXMat4d | |
transpose(const FXMat4d &m) | FX::FXMat4d | [friend] |
xrot(FXdouble c, FXdouble s) | FX::FXMat4d | |
xrot(FXdouble phi) (defined in FX::FXMat4d) | FX::FXMat4d | |
yrot(FXdouble c, FXdouble s) | FX::FXMat4d | |
yrot(FXdouble phi) (defined in FX::FXMat4d) | FX::FXMat4d | |
zrot(FXdouble c, FXdouble s) | FX::FXMat4d | |
zrot(FXdouble phi) (defined in FX::FXMat4d) | FX::FXMat4d | |