det(const FXMat4f &m) | FX::FXMat4f | [friend] |
eye() | FX::FXMat4f | |
frustum(FXfloat left, FXfloat right, FXfloat bottom, FXfloat top, FXfloat hither, FXfloat yon) | FX::FXMat4f | |
FXMat4f() | FX::FXMat4f | [inline] |
FXMat4f(FXfloat w) (defined in FX::FXMat4f) | FX::FXMat4f | |
FXMat4f(FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a03, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a13, FXfloat a20, FXfloat a21, FXfloat a22, FXfloat a23, FXfloat a30, FXfloat a31, FXfloat a32, FXfloat a33) (defined in FX::FXMat4f) | FX::FXMat4f | |
FXMat4f(const FXVec4f &a, const FXVec4f &b, const FXVec4f &c, const FXVec4f &d) (defined in FX::FXMat4f) | FX::FXMat4f | |
FXMat4f(const FXMat4f &other) (defined in FX::FXMat4f) | FX::FXMat4f | |
invert(const FXMat4f &m) | FX::FXMat4f | [friend] |
left() | FX::FXMat4f | |
look(const FXVec3f &eye, const FXVec3f &cntr, const FXVec3f &vup) | FX::FXMat4f | |
operator * (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator * (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator * (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator *(const FXVec4f &v, const FXMat4f &m) | FX::FXMat4f | [friend] |
operator * (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator *(const FXVec3f &v, const FXMat4f &m) | FX::FXMat4f | [friend] |
operator * (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator *=(FXfloat w) (defined in FX::FXMat4f) | FX::FXMat4f | |
operator *=(const FXMat4f &w) (defined in FX::FXMat4f) | FX::FXMat4f | |
operator const FXfloat *() const (defined in FX::FXMat4f) | FX::FXMat4f | [inline] |
operator FXfloat *() | FX::FXMat4f | [inline] |
operator+(const FXMat4f &a, const FXMat4f &b) | FX::FXMat4f | [friend] |
operator+=(const FXMat4f &w) (defined in FX::FXMat4f) | FX::FXMat4f | |
operator- (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator- (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator-=(const FXMat4f &w) (defined in FX::FXMat4f) | FX::FXMat4f | |
operator/ (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator/ (defined in FX::FXMat4f) | FX::FXMat4f | [friend] |
operator/=(FXfloat w) (defined in FX::FXMat4f) | FX::FXMat4f | |
operator<<(FXStream &store, const FXMat4f &m) | FX::FXMat4f | [friend] |
operator=(const FXMat4f &other) | FX::FXMat4f | |
operator=(FXfloat w) (defined in FX::FXMat4f) | FX::FXMat4f | |
operator>>(FXStream &store, FXMat4f &m) | FX::FXMat4f | [friend] |
operator[](FXint i) | FX::FXMat4f | [inline] |
operator[](FXint i) const (defined in FX::FXMat4f) | FX::FXMat4f | [inline] |
ortho(FXfloat left, FXfloat right, FXfloat bottom, FXfloat top, FXfloat hither, FXfloat yon) | FX::FXMat4f | |
rot(const FXQuatf &q) | FX::FXMat4f | |
rot(const FXVec3f &v, FXfloat c, FXfloat s) | FX::FXMat4f | |
rot(const FXVec3f &v, FXfloat phi) | FX::FXMat4f | |
scale(FXfloat sx, FXfloat sy, FXfloat sz) | FX::FXMat4f | |
scale(FXfloat s) (defined in FX::FXMat4f) | FX::FXMat4f | |
scale(const FXVec3f &v) (defined in FX::FXMat4f) | FX::FXMat4f | |
trans(FXfloat tx, FXfloat ty, FXfloat tz) | FX::FXMat4f | |
trans(const FXVec3f &v) (defined in FX::FXMat4f) | FX::FXMat4f | |
transpose(const FXMat4f &m) | FX::FXMat4f | [friend] |
xrot(FXfloat c, FXfloat s) | FX::FXMat4f | |
xrot(FXfloat phi) (defined in FX::FXMat4f) | FX::FXMat4f | |
yrot(FXfloat c, FXfloat s) | FX::FXMat4f | |
yrot(FXfloat phi) (defined in FX::FXMat4f) | FX::FXMat4f | |
zrot(FXfloat c, FXfloat s) | FX::FXMat4f | |
zrot(FXfloat phi) (defined in FX::FXMat4f) | FX::FXMat4f | |