adjust() | FX::FXQuatd | |
arc(const FXVec3d &a, const FXVec3d &b) | FX::FXQuatd | [friend] |
conj(const FXQuatd &q) | FX::FXQuatd | [friend] |
crosses(const FXVec4d &plane, const FXVec3d &a, const FXVec3d &b) | FX::FXVec4d | [friend] |
distance(const FXVec4d &plane, const FXVec3d &p) | FX::FXVec4d | [friend] |
exp(const FXQuatd &q) | FX::FXQuatd | [friend] |
fromMatrix(const FXMat3d &mat) | FX::FXQuatd | [friend] |
FXQuatd() | FX::FXQuatd | [inline] |
FXQuatd(const FXQuatd &q) | FX::FXQuatd | [inline] |
FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXQuatd | [inline] |
FXQuatd(const FXdouble v[]) | FX::FXQuatd | [inline] |
FXQuatd(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd | |
FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
FXQuatd(const FXMat3d &mat) | FX::FXQuatd | |
FXVec4d() | FX::FXVec4d | [inline] |
FXVec4d(const FXVec4d &v) | FX::FXVec4d | [inline] |
FXVec4d(const FXVec3d &v, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
FXVec4d(const FXdouble v[]) | FX::FXVec4d | [inline] |
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
FXVec4d(FXColor color) | FX::FXVec4d | |
getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const | FX::FXQuatd | |
getAxisAngle(FXVec3d &axis, FXdouble &phi) const | FX::FXQuatd | |
getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const | FX::FXQuatd | |
getXAxis() const | FX::FXQuatd | |
getYAxis() const | FX::FXQuatd | |
getZAxis() const | FX::FXQuatd | |
hi (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
invert(const FXQuatd &q) | FX::FXQuatd | [friend] |
len (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
len2(const FXVec4d &a) | FX::FXVec4d | [friend] |
lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f) | FX::FXQuatd | [friend] |
lo(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
log(const FXQuatd &q) | FX::FXQuatd | [friend] |
normalize(const FXVec4d &a) | FX::FXVec4d | [friend] |
operator *(const FXQuatd &p, const FXQuatd &q) | FX::FXQuatd | [friend] |
operator *(const FXQuatd &quat, const FXVec3d &vec) | FX::FXQuatd | [friend] |
FX::FXVec4d::operator *(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator * (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
FX::FXVec4d::operator *(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator *=(FXdouble n) | FX::FXVec4d | [inline] |
operator const FXdouble *() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator const FXVec3d &() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator FXColor() const | FX::FXVec4d | |
operator FXdouble *() | FX::FXVec4d | [inline] |
operator FXVec3d &() (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator!(const FXVec4d &a) | FX::FXVec4d | [friend] |
operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator+(const FXVec4d &v) | FX::FXVec4d | [friend] |
operator+(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator+=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator- (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator-(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator-=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator/ (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator/ (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator/=(FXdouble n) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator<(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator< (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator< (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator<<(FXStream &store, const FXVec4d &v) | FX::FXVec4d | [friend] |
operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator=(FXColor color) | FX::FXVec4d | |
operator=(const FXVec3d &v) | FX::FXVec4d | [inline] |
operator=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator=(const FXdouble v[]) | FX::FXVec4d | [inline] |
operator==(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator== (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator== (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>>(FXStream &store, FXVec4d &v) | FX::FXVec4d | [friend] |
operator[](FXint i) | FX::FXVec4d | [inline] |
operator[](FXint i) const | FX::FXVec4d | [inline] |
plane(const FXVec4d &vec) | FX::FXVec4d | [friend] |
plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd | |
setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
toMatrix(const FXQuatd &quat) | FX::FXQuatd | [friend] |
unitinvert(const FXQuatd &q) | FX::FXQuatd | [friend] |
w (defined in FX::FXVec4d) | FX::FXVec4d | |
x (defined in FX::FXVec4d) | FX::FXVec4d | |
y (defined in FX::FXVec4d) | FX::FXVec4d | |
z (defined in FX::FXVec4d) | FX::FXVec4d | |