Main Page   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members

FX::FXQuatd Member List

This is the complete list of members for FX::FXQuatd, including all inherited members.

adjust()FX::FXQuatd
arc(const FXVec3d &a, const FXVec3d &b)FX::FXQuatd [friend]
conj(const FXQuatd &q)FX::FXQuatd [friend]
crosses(const FXVec4d &plane, const FXVec3d &a, const FXVec3d &b)FX::FXVec4d [friend]
distance(const FXVec4d &plane, const FXVec3d &p)FX::FXVec4d [friend]
exp(const FXQuatd &q)FX::FXQuatd [friend]
fromMatrix(const FXMat3d &mat)FX::FXQuatd [friend]
FXQuatd()FX::FXQuatd [inline]
FXQuatd(const FXQuatd &q)FX::FXQuatd [inline]
FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww)FX::FXQuatd [inline]
FXQuatd(const FXdouble v[])FX::FXQuatd [inline]
FXQuatd(const FXVec3d &axis, FXdouble phi=0.0)FX::FXQuatd
FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw)FX::FXQuatd
FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez)FX::FXQuatd
FXQuatd(const FXMat3d &mat)FX::FXQuatd
FXVec4d()FX::FXVec4d [inline]
FXVec4d(const FXVec4d &v)FX::FXVec4d [inline]
FXVec4d(const FXVec3d &v, FXdouble ww=1.0)FX::FXVec4d [inline]
FXVec4d(const FXdouble v[])FX::FXVec4d [inline]
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0)FX::FXVec4d [inline]
FXVec4d(FXColor color)FX::FXVec4d
getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) constFX::FXQuatd
getAxisAngle(FXVec3d &axis, FXdouble &phi) constFX::FXQuatd
getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) constFX::FXQuatd
getXAxis() constFX::FXQuatd
getYAxis() constFX::FXQuatd
getZAxis() constFX::FXQuatd
hi (defined in FX::FXVec4d)FX::FXVec4d [friend]
invert(const FXQuatd &q)FX::FXQuatd [friend]
len (defined in FX::FXVec4d)FX::FXVec4d [friend]
len2(const FXVec4d &a)FX::FXVec4d [friend]
lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f)FX::FXQuatd [friend]
lo(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
log(const FXQuatd &q)FX::FXQuatd [friend]
normalize(const FXVec4d &a)FX::FXVec4d [friend]
operator *(const FXQuatd &p, const FXQuatd &q)FX::FXQuatd [friend]
operator *(const FXQuatd &quat, const FXVec3d &vec)FX::FXQuatd [friend]
FX::FXVec4d::operator *(const FXVec4d &a, FXdouble n)FX::FXVec4d [friend]
operator * (defined in FX::FXVec4d)FX::FXVec4d [friend]
FX::FXVec4d::operator *(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
operator *=(FXdouble n)FX::FXVec4d [inline]
operator const FXdouble *() const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator const FXVec3d &() const (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator FXColor() constFX::FXVec4d
operator FXdouble *()FX::FXVec4d [inline]
operator FXVec3d &() (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator!(const FXVec4d &a)FX::FXVec4d [friend]
operator!= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator!= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator!= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator+(const FXVec4d &v)FX::FXVec4d [friend]
operator+(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
operator+=(const FXVec4d &v) (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator- (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator-(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
operator-=(const FXVec4d &v) (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator/ (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator/ (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator/=(FXdouble n) (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator<(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
operator< (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator< (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator<<(FXStream &store, const FXVec4d &v)FX::FXVec4d [friend]
operator<= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator<= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator<= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator=(FXColor color)FX::FXVec4d
operator=(const FXVec3d &v)FX::FXVec4d [inline]
operator=(const FXVec4d &v) (defined in FX::FXVec4d)FX::FXVec4d [inline]
operator=(const FXdouble v[])FX::FXVec4d [inline]
operator==(const FXVec4d &a, const FXVec4d &b)FX::FXVec4d [friend]
operator== (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator== (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator> (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator> (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator> (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator>= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator>= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator>= (defined in FX::FXVec4d)FX::FXVec4d [friend]
operator>>(FXStream &store, FXVec4d &v)FX::FXVec4d [friend]
operator[](FXint i)FX::FXVec4d [inline]
operator[](FXint i) constFX::FXVec4d [inline]
plane(const FXVec4d &vec)FX::FXVec4d [friend]
plane (defined in FX::FXVec4d)FX::FXVec4d [friend]
plane (defined in FX::FXVec4d)FX::FXVec4d [friend]
plane (defined in FX::FXVec4d)FX::FXVec4d [friend]
setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez)FX::FXQuatd
setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0)FX::FXQuatd
setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw)FX::FXQuatd
toMatrix(const FXQuatd &quat)FX::FXQuatd [friend]
unitinvert(const FXQuatd &q)FX::FXQuatd [friend]
w (defined in FX::FXVec4d)FX::FXVec4d
x (defined in FX::FXVec4d)FX::FXVec4d
y (defined in FX::FXVec4d)FX::FXVec4d
z (defined in FX::FXVec4d)FX::FXVec4d

Copyright © 1997-2005 Jeroen van der Zijp