| adjust() | FX::FXQuatd | |
| arc(const FXVec3d &a, const FXVec3d &b) | FX::FXQuatd | [friend] |
| conj(const FXQuatd &q) | FX::FXQuatd | [friend] |
| crosses(const FXVec4d &plane, const FXVec3d &a, const FXVec3d &b) | FX::FXVec4d | [friend] |
| distance(const FXVec4d &plane, const FXVec3d &p) | FX::FXVec4d | [friend] |
| exp(const FXQuatd &q) | FX::FXQuatd | [friend] |
| fromMatrix(const FXMat3d &mat) | FX::FXQuatd | [friend] |
| FXQuatd() | FX::FXQuatd | [inline] |
| FXQuatd(const FXQuatd &q) | FX::FXQuatd | [inline] |
| FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXQuatd | [inline] |
| FXQuatd(const FXdouble v[]) | FX::FXQuatd | [inline] |
| FXQuatd(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd | |
| FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
| FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
| FXQuatd(const FXMat3d &mat) | FX::FXQuatd | |
| FXVec4d() | FX::FXVec4d | [inline] |
| FXVec4d(const FXVec4d &v) | FX::FXVec4d | [inline] |
| FXVec4d(const FXVec3d &v, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
| FXVec4d(const FXdouble v[]) | FX::FXVec4d | [inline] |
| FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
| FXVec4d(FXColor color) | FX::FXVec4d | |
| getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const | FX::FXQuatd | |
| getAxisAngle(FXVec3d &axis, FXdouble &phi) const | FX::FXQuatd | |
| getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const | FX::FXQuatd | |
| getXAxis() const | FX::FXQuatd | |
| getYAxis() const | FX::FXQuatd | |
| getZAxis() const | FX::FXQuatd | |
| hi (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| invert(const FXQuatd &q) | FX::FXQuatd | [friend] |
| len (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| len2(const FXVec4d &a) | FX::FXVec4d | [friend] |
| lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f) | FX::FXQuatd | [friend] |
| lo(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| log(const FXQuatd &q) | FX::FXQuatd | [friend] |
| normalize(const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator *(const FXQuatd &p, const FXQuatd &q) | FX::FXQuatd | [friend] |
| operator *(const FXQuatd &quat, const FXVec3d &vec) | FX::FXQuatd | [friend] |
| FX::FXVec4d::operator *(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator * (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| FX::FXVec4d::operator *(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| operator *=(FXdouble n) | FX::FXVec4d | [inline] |
| operator const FXdouble *() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
| operator const FXVec3d &() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
| operator FXColor() const | FX::FXVec4d | |
| operator FXdouble *() | FX::FXVec4d | [inline] |
| operator FXVec3d &() (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
| operator!(const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator+(const FXVec4d &v) | FX::FXVec4d | [friend] |
| operator+(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| operator+=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
| operator- (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator-(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| operator-=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
| operator/ (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator/ (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator/=(FXdouble n) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
| operator<(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| operator< (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator< (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator<<(FXStream &store, const FXVec4d &v) | FX::FXVec4d | [friend] |
| operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator=(FXColor color) | FX::FXVec4d | |
| operator=(const FXVec3d &v) | FX::FXVec4d | [inline] |
| operator=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
| operator=(const FXdouble v[]) | FX::FXVec4d | [inline] |
| operator==(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| operator== (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator== (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| operator>>(FXStream &store, FXVec4d &v) | FX::FXVec4d | [friend] |
| operator[](FXint i) | FX::FXVec4d | [inline] |
| operator[](FXint i) const | FX::FXVec4d | [inline] |
| plane(const FXVec4d &vec) | FX::FXVec4d | [friend] |
| plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
| setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
| setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd | |
| setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
| toMatrix(const FXQuatd &quat) | FX::FXQuatd | [friend] |
| unitinvert(const FXQuatd &q) | FX::FXQuatd | [friend] |
| w (defined in FX::FXVec4d) | FX::FXVec4d | |
| x (defined in FX::FXVec4d) | FX::FXVec4d | |
| y (defined in FX::FXVec4d) | FX::FXVec4d | |
| z (defined in FX::FXVec4d) | FX::FXVec4d | |