adjust() | FX::FXQuatf | |
arc(const FXVec3f &a, const FXVec3f &b) | FX::FXQuatf | [friend] |
conj(const FXQuatf &q) | FX::FXQuatf | [friend] |
crosses(const FXVec4f &plane, const FXVec3f &a, const FXVec3f &b) | FX::FXVec4f | [friend] |
distance(const FXVec4f &plane, const FXVec3f &p) | FX::FXVec4f | [friend] |
exp(const FXQuatf &q) | FX::FXQuatf | [friend] |
fromMatrix(const FXMat3f &mat) | FX::FXQuatf | [friend] |
FXQuatf() | FX::FXQuatf | [inline] |
FXQuatf(const FXQuatf &q) | FX::FXQuatf | [inline] |
FXQuatf(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXQuatf | [inline] |
FXQuatf(const FXfloat v[]) | FX::FXQuatf | [inline] |
FXQuatf(const FXVec3f &axis, FXfloat phi=0.0f) | FX::FXQuatf | |
FXQuatf(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
FXQuatf(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
FXQuatf(const FXMat3f &mat) | FX::FXQuatf | |
FXVec4f() | FX::FXVec4f | [inline] |
FXVec4f(const FXVec4f &v) | FX::FXVec4f | [inline] |
FXVec4f(const FXVec3f &v, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
FXVec4f(const FXfloat v[]) | FX::FXVec4f | [inline] |
FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
FXVec4f(FXColor color) | FX::FXVec4f | |
getAxes(FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) const | FX::FXQuatf | |
getAxisAngle(FXVec3f &axis, FXfloat &phi) const | FX::FXQuatf | |
getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) const | FX::FXQuatf | |
getXAxis() const | FX::FXQuatf | |
getYAxis() const | FX::FXQuatf | |
getZAxis() const | FX::FXQuatf | |
hi (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
invert(const FXQuatf &q) | FX::FXQuatf | [friend] |
len (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
len2(const FXVec4f &a) | FX::FXVec4f | [friend] |
lerp(const FXQuatf &u, const FXQuatf &v, FXfloat f) | FX::FXQuatf | [friend] |
lo(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
log(const FXQuatf &q) | FX::FXQuatf | [friend] |
normalize(const FXVec4f &a) | FX::FXVec4f | [friend] |
operator *(const FXQuatf &p, const FXQuatf &q) | FX::FXQuatf | [friend] |
operator *(const FXQuatf &quat, const FXVec3f &vec) | FX::FXQuatf | [friend] |
FX::FXVec4f::operator *(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
operator * (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
FX::FXVec4f::operator *(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
operator *=(FXfloat n) | FX::FXVec4f | [inline] |
operator const FXfloat *() const (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
operator const FXVec3f &() const (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
operator FXColor() const | FX::FXVec4f | |
operator FXfloat *() | FX::FXVec4f | [inline] |
operator FXVec3f &() (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
operator!(const FXVec4f &a) | FX::FXVec4f | [friend] |
operator!= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator!= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator!= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator+(const FXVec4f &v) | FX::FXVec4f | [friend] |
operator+(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
operator+=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
operator- (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator-(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
operator-=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
operator/ (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator/ (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator/=(FXfloat n) (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
operator<(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
operator< (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator< (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator<<(FXStream &store, const FXVec4f &v) | FX::FXVec4f | [friend] |
operator<= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator<= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator<= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator=(FXColor color) | FX::FXVec4f | |
operator=(const FXVec3f &v) | FX::FXVec4f | [inline] |
operator=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
operator=(const FXfloat v[]) | FX::FXVec4f | [inline] |
operator==(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
operator== (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator== (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator> (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator> (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator> (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator>= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator>= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator>= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
operator>>(FXStream &store, FXVec4f &v) | FX::FXVec4f | [friend] |
operator[](FXint i) | FX::FXVec4f | [inline] |
operator[](FXint i) const | FX::FXVec4f | [inline] |
plane(const FXVec4f &vec) | FX::FXVec4f | [friend] |
plane (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
plane (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
plane (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
setAxes(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
setAxisAngle(const FXVec3f &axis, FXfloat phi=0.0f) | FX::FXQuatf | |
setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
toMatrix(const FXQuatf &quat) | FX::FXQuatf | [friend] |
unitinvert(const FXQuatf &q) | FX::FXQuatf | [friend] |
w (defined in FX::FXVec4f) | FX::FXVec4f | |
x (defined in FX::FXVec4f) | FX::FXVec4f | |
y (defined in FX::FXVec4f) | FX::FXVec4f | |
z (defined in FX::FXVec4f) | FX::FXVec4f | |