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FX::FXQuatf Member List

This is the complete list of members for FX::FXQuatf, including all inherited members.

adjust()FX::FXQuatf
arc(const FXVec3f &a, const FXVec3f &b)FX::FXQuatf [friend]
conj(const FXQuatf &q)FX::FXQuatf [friend]
crosses(const FXVec4f &plane, const FXVec3f &a, const FXVec3f &b)FX::FXVec4f [friend]
distance(const FXVec4f &plane, const FXVec3f &p)FX::FXVec4f [friend]
exp(const FXQuatf &q)FX::FXQuatf [friend]
fromMatrix(const FXMat3f &mat)FX::FXQuatf [friend]
FXQuatf()FX::FXQuatf [inline]
FXQuatf(const FXQuatf &q)FX::FXQuatf [inline]
FXQuatf(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww)FX::FXQuatf [inline]
FXQuatf(const FXfloat v[])FX::FXQuatf [inline]
FXQuatf(const FXVec3f &axis, FXfloat phi=0.0f)FX::FXQuatf
FXQuatf(FXfloat roll, FXfloat pitch, FXfloat yaw)FX::FXQuatf
FXQuatf(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez)FX::FXQuatf
FXQuatf(const FXMat3f &mat)FX::FXQuatf
FXVec4f()FX::FXVec4f [inline]
FXVec4f(const FXVec4f &v)FX::FXVec4f [inline]
FXVec4f(const FXVec3f &v, FXfloat ww=1.0f)FX::FXVec4f [inline]
FXVec4f(const FXfloat v[])FX::FXVec4f [inline]
FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f)FX::FXVec4f [inline]
FXVec4f(FXColor color)FX::FXVec4f
getAxes(FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) constFX::FXQuatf
getAxisAngle(FXVec3f &axis, FXfloat &phi) constFX::FXQuatf
getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) constFX::FXQuatf
getXAxis() constFX::FXQuatf
getYAxis() constFX::FXQuatf
getZAxis() constFX::FXQuatf
hi (defined in FX::FXVec4f)FX::FXVec4f [friend]
invert(const FXQuatf &q)FX::FXQuatf [friend]
len (defined in FX::FXVec4f)FX::FXVec4f [friend]
len2(const FXVec4f &a)FX::FXVec4f [friend]
lerp(const FXQuatf &u, const FXQuatf &v, FXfloat f)FX::FXQuatf [friend]
lo(const FXVec4f &a, const FXVec4f &b)FX::FXVec4f [friend]
log(const FXQuatf &q)FX::FXQuatf [friend]
normalize(const FXVec4f &a)FX::FXVec4f [friend]
operator *(const FXQuatf &p, const FXQuatf &q)FX::FXQuatf [friend]
operator *(const FXQuatf &quat, const FXVec3f &vec)FX::FXQuatf [friend]
FX::FXVec4f::operator *(const FXVec4f &a, FXfloat n)FX::FXVec4f [friend]
operator * (defined in FX::FXVec4f)FX::FXVec4f [friend]
FX::FXVec4f::operator *(const FXVec4f &a, const FXVec4f &b)FX::FXVec4f [friend]
operator *=(FXfloat n)FX::FXVec4f [inline]
operator const FXfloat *() const (defined in FX::FXVec4f)FX::FXVec4f [inline]
operator const FXVec3f &() const (defined in FX::FXVec4f)FX::FXVec4f [inline]
operator FXColor() constFX::FXVec4f
operator FXfloat *()FX::FXVec4f [inline]
operator FXVec3f &() (defined in FX::FXVec4f)FX::FXVec4f [inline]
operator!(const FXVec4f &a)FX::FXVec4f [friend]
operator!= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator!= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator!= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator+(const FXVec4f &v)FX::FXVec4f [friend]
operator+(const FXVec4f &a, const FXVec4f &b)FX::FXVec4f [friend]
operator+=(const FXVec4f &v) (defined in FX::FXVec4f)FX::FXVec4f [inline]
operator- (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator-(const FXVec4f &a, const FXVec4f &b)FX::FXVec4f [friend]
operator-=(const FXVec4f &v) (defined in FX::FXVec4f)FX::FXVec4f [inline]
operator/ (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator/ (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator/=(FXfloat n) (defined in FX::FXVec4f)FX::FXVec4f [inline]
operator<(const FXVec4f &a, const FXVec4f &b)FX::FXVec4f [friend]
operator< (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator< (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator<<(FXStream &store, const FXVec4f &v)FX::FXVec4f [friend]
operator<= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator<= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator<= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator=(FXColor color)FX::FXVec4f
operator=(const FXVec3f &v)FX::FXVec4f [inline]
operator=(const FXVec4f &v) (defined in FX::FXVec4f)FX::FXVec4f [inline]
operator=(const FXfloat v[])FX::FXVec4f [inline]
operator==(const FXVec4f &a, const FXVec4f &b)FX::FXVec4f [friend]
operator== (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator== (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator> (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator> (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator> (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator>= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator>= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator>= (defined in FX::FXVec4f)FX::FXVec4f [friend]
operator>>(FXStream &store, FXVec4f &v)FX::FXVec4f [friend]
operator[](FXint i)FX::FXVec4f [inline]
operator[](FXint i) constFX::FXVec4f [inline]
plane(const FXVec4f &vec)FX::FXVec4f [friend]
plane (defined in FX::FXVec4f)FX::FXVec4f [friend]
plane (defined in FX::FXVec4f)FX::FXVec4f [friend]
plane (defined in FX::FXVec4f)FX::FXVec4f [friend]
setAxes(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez)FX::FXQuatf
setAxisAngle(const FXVec3f &axis, FXfloat phi=0.0f)FX::FXQuatf
setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw)FX::FXQuatf
toMatrix(const FXQuatf &quat)FX::FXQuatf [friend]
unitinvert(const FXQuatf &q)FX::FXQuatf [friend]
w (defined in FX::FXVec4f)FX::FXVec4f
x (defined in FX::FXVec4f)FX::FXVec4f
y (defined in FX::FXVec4f)FX::FXVec4f
z (defined in FX::FXVec4f)FX::FXVec4f

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