center() const | FX::FXRanged | |
contains(FXdouble x, FXdouble y, FXdouble z) const | FX::FXRanged | |
contains(const FXVec3d &p) const | FX::FXRanged | |
contains(const FXRanged &bounds) const | FX::FXRanged | |
contains(const FXSphered &sphere) const | FX::FXRanged | |
corner(FXint c) const | FX::FXRanged | [inline] |
depth() const | FX::FXRanged | [inline] |
diagonal() const | FX::FXRanged | |
diameter() const | FX::FXRanged | |
empty() const | FX::FXRanged | |
FXRanged() | FX::FXRanged | [inline] |
FXRanged(const FXRanged &bounds) | FX::FXRanged | [inline] |
FXRanged(const FXVec3d &lo, const FXVec3d &hi) | FX::FXRanged | [inline] |
FXRanged(FXdouble xlo, FXdouble xhi, FXdouble ylo, FXdouble yhi, FXdouble zlo, FXdouble zhi) | FX::FXRanged | [inline] |
FXRanged(const FXSphered &sphere) | FX::FXRanged | |
height() const | FX::FXRanged | [inline] |
include(FXdouble x, FXdouble y, FXdouble z) | FX::FXRanged | |
include(const FXVec3d &v) | FX::FXRanged | |
include(const FXRanged &box) | FX::FXRanged | |
include(const FXSphered &sphere) | FX::FXRanged | |
intersect(const FXVec4d &plane) const | FX::FXRanged | |
intersect(const FXVec3d &u, const FXVec3d &v) | FX::FXRanged | |
intersect(const FXRanged &a, const FXRanged &b) | FX::FXRanged | [friend] |
longest() const | FX::FXRanged | |
lower (defined in FX::FXRanged) | FX::FXRanged | |
operator<<(FXStream &store, const FXRanged &bounds) | FX::FXRanged | [friend] |
operator=(const FXRanged &bounds) | FX::FXRanged | [inline] |
operator>>(FXStream &store, FXRanged &bounds) | FX::FXRanged | [friend] |
operator[](FXint i) | FX::FXRanged | [inline] |
operator[](FXint i) const | FX::FXRanged | [inline] |
overlap(const FXRanged &a, const FXRanged &b) | FX::FXRanged | [friend] |
shortest() const | FX::FXRanged | |
unite(const FXRanged &a, const FXRanged &b) | FX::FXRanged | [friend] |
upper (defined in FX::FXRanged) | FX::FXRanged | |
width() const | FX::FXRanged | [inline] |