center (defined in FX::FXSpheref) | FX::FXSpheref | |
contains(FXfloat x, FXfloat y, FXfloat z) const | FX::FXSpheref | |
contains(const FXVec3f &p) const | FX::FXSpheref | |
contains(const FXRangef &box) const | FX::FXSpheref | |
contains(const FXSpheref &sphere) const | FX::FXSpheref | |
diameter() const | FX::FXSpheref | [inline] |
empty() const | FX::FXSpheref | [inline] |
FXSpheref() | FX::FXSpheref | [inline] |
FXSpheref(const FXSpheref &sphere) | FX::FXSpheref | [inline] |
FXSpheref(const FXVec3f &cen, FXfloat rad=0.0f) | FX::FXSpheref | [inline] |
FXSpheref(FXfloat x, FXfloat y, FXfloat z, FXfloat rad=0.0f) | FX::FXSpheref | [inline] |
FXSpheref(const FXRangef &bounds) | FX::FXSpheref | |
include(FXfloat x, FXfloat y, FXfloat z) | FX::FXSpheref | |
include(const FXVec3f &p) | FX::FXSpheref | |
include(const FXRangef &box) | FX::FXSpheref | |
include(const FXSpheref &sphere) | FX::FXSpheref | |
intersect(const FXVec4f &plane) const | FX::FXSpheref | |
intersect(const FXVec3f &u, const FXVec3f &v) const | FX::FXSpheref | |
operator<<(FXStream &store, const FXSpheref &sphere) | FX::FXSpheref | [friend] |
operator=(const FXSpheref &sphere) | FX::FXSpheref | [inline] |
operator>>(FXStream &store, FXSpheref &sphere) | FX::FXSpheref | [friend] |
overlap(const FXRangef &a, const FXSpheref &b) | FX::FXSpheref | [friend] |
overlap(const FXSpheref &a, const FXRangef &b) | FX::FXSpheref | [friend] |
overlap(const FXSpheref &a, const FXSpheref &b) | FX::FXSpheref | [friend] |
radius (defined in FX::FXSpheref) | FX::FXSpheref | |