crosses(const FXVec4d &plane, const FXVec3d &a, const FXVec3d &b) | FX::FXVec4d | [friend] |
distance(const FXVec4d &plane, const FXVec3d &p) | FX::FXVec4d | [friend] |
FXVec4d() | FX::FXVec4d | [inline] |
FXVec4d(const FXVec4d &v) | FX::FXVec4d | [inline] |
FXVec4d(const FXVec3d &v, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
FXVec4d(const FXdouble v[]) | FX::FXVec4d | [inline] |
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
FXVec4d(FXColor color) | FX::FXVec4d | |
hi (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
len (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
len2(const FXVec4d &a) | FX::FXVec4d | [friend] |
lo(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
normalize(const FXVec4d &a) | FX::FXVec4d | [friend] |
operator *(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
operator * (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator *(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator *=(FXdouble n) | FX::FXVec4d | [inline] |
operator const FXdouble *() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator const FXVec3d &() const (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator FXColor() const | FX::FXVec4d | |
operator FXdouble *() | FX::FXVec4d | [inline] |
operator FXVec3d &() (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator!(const FXVec4d &a) | FX::FXVec4d | [friend] |
operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator!= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator+(const FXVec4d &v) | FX::FXVec4d | [friend] |
operator+(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator+=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator- (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator-(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator-=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator/ (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator/ (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator/=(FXdouble n) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator<(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator< (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator< (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator<<(FXStream &store, const FXVec4d &v) | FX::FXVec4d | [friend] |
operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator<= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator=(FXColor color) | FX::FXVec4d | |
operator=(const FXVec3d &v) | FX::FXVec4d | [inline] |
operator=(const FXVec4d &v) (defined in FX::FXVec4d) | FX::FXVec4d | [inline] |
operator=(const FXdouble v[]) | FX::FXVec4d | [inline] |
operator==(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
operator== (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator== (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator> (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>= (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
operator>>(FXStream &store, FXVec4d &v) | FX::FXVec4d | [friend] |
operator[](FXint i) | FX::FXVec4d | [inline] |
operator[](FXint i) const | FX::FXVec4d | [inline] |
plane(const FXVec4d &vec) | FX::FXVec4d | [friend] |
plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
plane (defined in FX::FXVec4d) | FX::FXVec4d | [friend] |
w (defined in FX::FXVec4d) | FX::FXVec4d | |
x (defined in FX::FXVec4d) | FX::FXVec4d | |
y (defined in FX::FXVec4d) | FX::FXVec4d | |
z (defined in FX::FXVec4d) | FX::FXVec4d | |