| crosses(const FXVec4f &plane, const FXVec3f &a, const FXVec3f &b) | FX::FXVec4f |  [friend] | 
  | distance(const FXVec4f &plane, const FXVec3f &p) | FX::FXVec4f |  [friend] | 
  | FXVec4f() | FX::FXVec4f |  [inline] | 
  | FXVec4f(const FXVec4f &v) | FX::FXVec4f |  [inline] | 
  | FXVec4f(const FXVec3f &v, FXfloat ww=1.0f) | FX::FXVec4f |  [inline] | 
  | FXVec4f(const FXfloat v[]) | FX::FXVec4f |  [inline] | 
  | FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f) | FX::FXVec4f |  [inline] | 
  | FXVec4f(FXColor color) | FX::FXVec4f |  | 
  | hi (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | len (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | len2(const FXVec4f &a) | FX::FXVec4f |  [friend] | 
  | lo(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f |  [friend] | 
  | normalize(const FXVec4f &a) | FX::FXVec4f |  [friend] | 
  | operator *(const FXVec4f &a, FXfloat n) | FX::FXVec4f |  [friend] | 
  | operator * (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator *(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f |  [friend] | 
  | operator *=(FXfloat n) | FX::FXVec4f |  [inline] | 
  | operator const FXfloat *() const (defined in FX::FXVec4f) | FX::FXVec4f |  [inline] | 
  | operator const FXVec3f &() const (defined in FX::FXVec4f) | FX::FXVec4f |  [inline] | 
  | operator FXColor() const | FX::FXVec4f |  | 
  | operator FXfloat *() | FX::FXVec4f |  [inline] | 
  | operator FXVec3f &() (defined in FX::FXVec4f) | FX::FXVec4f |  [inline] | 
  | operator!(const FXVec4f &a) | FX::FXVec4f |  [friend] | 
  | operator!= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator!= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator!= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator+(const FXVec4f &v) | FX::FXVec4f |  [friend] | 
  | operator+(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f |  [friend] | 
  | operator+=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f |  [inline] | 
  | operator- (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator-(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f |  [friend] | 
  | operator-=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f |  [inline] | 
  | operator/ (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator/ (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator/=(FXfloat n) (defined in FX::FXVec4f) | FX::FXVec4f |  [inline] | 
  | operator<(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f |  [friend] | 
  | operator< (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator< (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator<<(FXStream &store, const FXVec4f &v) | FX::FXVec4f |  [friend] | 
  | operator<= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator<= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator<= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator=(FXColor color) | FX::FXVec4f |  | 
  | operator=(const FXVec3f &v) | FX::FXVec4f |  [inline] | 
  | operator=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f |  [inline] | 
  | operator=(const FXfloat v[]) | FX::FXVec4f |  [inline] | 
  | operator==(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f |  [friend] | 
  | operator== (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator== (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator> (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator> (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator> (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator>= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator>= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator>= (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | operator>>(FXStream &store, FXVec4f &v) | FX::FXVec4f |  [friend] | 
  | operator[](FXint i) | FX::FXVec4f |  [inline] | 
  | operator[](FXint i) const | FX::FXVec4f |  [inline] | 
  | plane(const FXVec4f &vec) | FX::FXVec4f |  [friend] | 
  | plane (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | plane (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | plane (defined in FX::FXVec4f) | FX::FXVec4f |  [friend] | 
  | w (defined in FX::FXVec4f) | FX::FXVec4f |  | 
  | x (defined in FX::FXVec4f) | FX::FXVec4f |  | 
  | y (defined in FX::FXVec4f) | FX::FXVec4f |  | 
  | z (defined in FX::FXVec4f) | FX::FXVec4f |  |