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00001 /******************************************************************************** 00002 * * 00003 * S i n g l e - P r e c i s i o n 2 - E l e m e n t V e c t o r * 00004 * * 00005 ********************************************************************************* 00006 * Copyright (C) 1994,2006 by Jeroen van der Zijp. All Rights Reserved. * 00007 ********************************************************************************* 00008 * This library is free software; you can redistribute it and/or * 00009 * modify it under the terms of the GNU Lesser General Public * 00010 * License as published by the Free Software Foundation; either * 00011 * version 2.1 of the License, or (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00016 * Lesser General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Lesser General Public * 00019 * License along with this library; if not, write to the Free Software * 00020 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. * 00021 ********************************************************************************* 00022 * $Id: FXVec2f.h,v 1.21 2006/01/22 17:58:12 fox Exp $ * 00023 ********************************************************************************/ 00024 #ifndef FXVEC2F_H 00025 #define FXVEC2F_H 00026 00027 00028 namespace FX { 00029 00030 00031 class FXMat3f; 00032 00033 00034 /// Single-precision 2-element vector 00035 class FXAPI FXVec2f { 00036 public: 00037 FXfloat x; 00038 FXfloat y; 00039 public: 00040 00041 /// Default constructor 00042 FXVec2f(){} 00043 00044 /// Initialize from another vector 00045 FXVec2f(const FXVec2f& v){x=v.x;y=v.y;} 00046 00047 /// Initialize from array of floats 00048 FXVec2f(const FXfloat v[]){x=v[0];y=v[1];} 00049 00050 /// Initialize from components 00051 FXVec2f(FXfloat xx,FXfloat yy){x=xx;y=yy;} 00052 00053 /// Return a non-const reference to the ith element 00054 FXfloat& operator[](FXint i){return (&x)[i];} 00055 00056 /// Return a const reference to the ith element 00057 const FXfloat& operator[](FXint i) const {return (&x)[i];} 00058 00059 /// Assignment 00060 FXVec2f& operator=(const FXVec2f& v){x=v.x;y=v.y;return *this;} 00061 00062 /// Assignment from array of floats 00063 FXVec2f& operator=(const FXfloat v[]){x=v[0];y=v[1];return *this;} 00064 00065 /// Set value from another vector 00066 FXVec2f& set(const FXVec2f& v){x=v.x;y=v.y;return *this;} 00067 00068 /// Set value from array of floats 00069 FXVec2f& set(const FXfloat v[]){x=v[0];y=v[1];return *this;} 00070 00071 /// Set value from components 00072 FXVec2f& set(FXfloat xx,FXfloat yy){x=xx;y=yy;return *this;} 00073 00074 /// Assigning operators 00075 FXVec2f& operator*=(FXfloat n){x*=n;y*=n;return *this;} 00076 FXVec2f& operator/=(FXfloat n){x/=n;y/=n;return *this;} 00077 FXVec2f& operator+=(const FXVec2f& v){x+=v.x;y+=v.y;return *this;} 00078 FXVec2f& operator-=(const FXVec2f& v){x-=v.x;y-=v.y;return *this;} 00079 00080 /// Conversions 00081 operator FXfloat*(){return &x;} 00082 operator const FXfloat*() const {return &x;} 00083 00084 /// Unary 00085 FXVec2f operator+() const { return *this; } 00086 FXVec2f operator-() const { return FXVec2f(-x,-y); } 00087 00088 /// Vector and vector 00089 FXVec2f operator+(const FXVec2f& v) const { return FXVec2f(x+v.x,y+v.y); } 00090 FXVec2f operator-(const FXVec2f& v) const { return FXVec2f(x-v.x,y-v.y); } 00091 00092 /// Vector and matrix 00093 FXVec2f operator*(const FXMat3f& m) const; 00094 00095 /// Scaling 00096 friend inline FXVec2f operator*(const FXVec2f& a,FXfloat n); 00097 friend inline FXVec2f operator*(FXfloat n,const FXVec2f& a); 00098 friend inline FXVec2f operator/(const FXVec2f& a,FXfloat n); 00099 friend inline FXVec2f operator/(FXfloat n,const FXVec2f& a); 00100 00101 /// Dot product 00102 FXfloat operator*(const FXVec2f& v) const { return x*v.x+y*v.y; } 00103 00104 /// Test if zero 00105 bool operator!() const { return x==0.0f && y==0.0f; } 00106 00107 /// Equality tests 00108 bool operator==(const FXVec2f& v) const { return x==v.x && y==v.y; } 00109 bool operator!=(const FXVec2f& v) const { return x!=v.x || y!=v.y; } 00110 00111 friend inline bool operator==(const FXVec2f& a,FXfloat n); 00112 friend inline bool operator!=(const FXVec2f& a,FXfloat n); 00113 friend inline bool operator==(FXfloat n,const FXVec2f& a); 00114 friend inline bool operator!=(FXfloat n,const FXVec2f& a); 00115 00116 /// Inequality tests 00117 bool operator<(const FXVec2f& v) const { return x<v.x && y<v.y; } 00118 bool operator<=(const FXVec2f& v) const { return x<=v.x && y<=v.y; } 00119 bool operator>(const FXVec2f& v) const { return x>v.x && y>v.y; } 00120 bool operator>=(const FXVec2f& v) const { return x>=v.x && y>=v.y; } 00121 00122 friend inline bool operator<(const FXVec2f& a,FXfloat n); 00123 friend inline bool operator<=(const FXVec2f& a,FXfloat n); 00124 friend inline bool operator>(const FXVec2f& a,FXfloat n); 00125 friend inline bool operator>=(const FXVec2f& a,FXfloat n); 00126 00127 friend inline bool operator<(FXfloat n,const FXVec2f& a); 00128 friend inline bool operator<=(FXfloat n,const FXVec2f& a); 00129 friend inline bool operator>(FXfloat n,const FXVec2f& a); 00130 friend inline bool operator>=(FXfloat n,const FXVec2f& a); 00131 00132 /// Length and square of length 00133 FXfloat length2() const { return x*x+y*y; } 00134 FXfloat length() const { return sqrtf(length2()); } 00135 00136 /// Clamp values of vector between limits 00137 FXVec2f& clamp(FXfloat lo,FXfloat hi){x=FXCLAMP(lo,x,hi);y=FXCLAMP(lo,y,hi);return *this;} 00138 00139 /// Lowest or highest components 00140 friend inline FXVec2f lo(const FXVec2f& a,const FXVec2f& b); 00141 friend inline FXVec2f hi(const FXVec2f& a,const FXVec2f& b); 00142 00143 /// Normalize vector 00144 friend FXAPI FXVec2f normalize(const FXVec2f& v); 00145 00146 /// Save vector to a stream 00147 friend FXAPI FXStream& operator<<(FXStream& store,const FXVec2f& v); 00148 00149 /// Load vector from a stream 00150 friend FXAPI FXStream& operator>>(FXStream& store,FXVec2f& v); 00151 }; 00152 00153 00154 inline FXVec2f operator*(const FXVec2f& a,FXfloat n){return FXVec2f(a.x*n,a.y*n);} 00155 inline FXVec2f operator*(FXfloat n,const FXVec2f& a){return FXVec2f(n*a.x,n*a.y);} 00156 inline FXVec2f operator/(const FXVec2f& a,FXfloat n){return FXVec2f(a.x/n,a.y/n);} 00157 inline FXVec2f operator/(FXfloat n,const FXVec2f& a){return FXVec2f(n/a.x,n/a.y);} 00158 00159 inline bool operator==(const FXVec2f& a,FXfloat n){return a.x==n && a.y==n;} 00160 inline bool operator!=(const FXVec2f& a,FXfloat n){return a.x!=n || a.y!=n;} 00161 inline bool operator==(FXfloat n,const FXVec2f& a){return n==a.x && n==a.y;} 00162 inline bool operator!=(FXfloat n,const FXVec2f& a){return n!=a.x || n!=a.y;} 00163 00164 inline bool operator<(const FXVec2f& a,FXfloat n){return a.x<n && a.y<n;} 00165 inline bool operator<=(const FXVec2f& a,FXfloat n){return a.x<=n && a.y<=n;} 00166 inline bool operator>(const FXVec2f& a,FXfloat n){return a.x>n && a.y>n;} 00167 inline bool operator>=(const FXVec2f& a,FXfloat n){return a.x>=n && a.y>=n;} 00168 00169 inline bool operator<(FXfloat n,const FXVec2f& a){return n<a.x && n<a.y;} 00170 inline bool operator<=(FXfloat n,const FXVec2f& a){return n<=a.x && n<=a.y;} 00171 inline bool operator>(FXfloat n,const FXVec2f& a){return n>a.x && n>a.y;} 00172 inline bool operator>=(FXfloat n,const FXVec2f& a){return n>=a.x && n>=a.y;} 00173 00174 inline FXVec2f lo(const FXVec2f& a,const FXVec2f& b){return FXVec2f(FXMIN(a.x,b.x),FXMIN(a.y,b.y));} 00175 inline FXVec2f hi(const FXVec2f& a,const FXVec2f& b){return FXVec2f(FXMAX(a.x,b.x),FXMAX(a.y,b.y));} 00176 00177 extern FXAPI FXVec2f normalize(const FXVec2f& v); 00178 00179 extern FXAPI FXStream& operator<<(FXStream& store,const FXVec2f& v); 00180 extern FXAPI FXStream& operator>>(FXStream& store,FXVec2f& v); 00181 00182 } 00183 00184 #endif
Copyright © 1997-2005 Jeroen van der Zijp |