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FX::FXGLCanvas Member List

This is the complete list of members for FX::FXGLCanvas, including all inherited members.

acceptDrop(FXDragAction action=DRAG_ACCEPT) const FX::FXWindow
acquireClipboard(const FXDragType *types, FXuint numtypes)FX::FXWindow
acquireSelection(const FXDragType *types, FXuint numtypes)FX::FXWindow
addHotKey(FXHotKey code)FX::FXWindow
after(const FXWindow *a, const FXWindow *b)FX::FXWindow [static]
attach(FXID w)FX::FXWindow [virtual]
before(const FXWindow *a, const FXWindow *b)FX::FXWindow [static]
beginDrag(const FXDragType *types, FXuint numtypes)FX::FXWindow
canFocus() const FX::FXCanvas [virtual]
changeFocus(FXWindow *child)FX::FXWindow [virtual]
childAtIndex(FXint index) const FX::FXWindow
clearDragRectangle() const FX::FXWindow
clearShape()FX::FXWindow [virtual]
colorTypeFX::FXWindow [static]
colorTypeNameFX::FXWindow [static]
commonAncestor(FXWindow *a, FXWindow *b)FX::FXWindow [static]
contains(FXint parentx, FXint parenty) const FX::FXWindow [virtual]
containsChild(const FXWindow *child) const FX::FXWindow
create()FX::FXGLCanvas [virtual]
createComposeContext()FX::FXWindow
deleteTypeFX::FXWindow [static]
deleteTypeNameFX::FXWindow [static]
destroy()FX::FXGLCanvas [virtual]
destroyComposeContext()FX::FXWindow
detach()FX::FXGLCanvas [virtual]
didAccept() const FX::FXWindow
disable()FX::FXWindow [virtual]
doesSaveUnder() const FX::FXWindow [virtual]
dropDisable()FX::FXWindow [virtual]
dropEnable()FX::FXWindow [virtual]
dropFinished(FXDragAction action=DRAG_REJECT) const FX::FXWindow
enable()FX::FXWindow [virtual]
endDrag(bool drop=true)FX::FXWindow
forceRefresh()FX::FXWindow
FXCanvas(FXComposite *p, FXObject *tgt=NULL, FXSelector sel=0, FXuint opts=FRAME_NORMAL, FXint x=0, FXint y=0, FXint w=0, FXint h=0)FX::FXCanvas
FXGLCanvas(FXComposite *p, FXGLVisual *vis, FXObject *tgt=NULL, FXSelector sel=0, FXuint opts=0, FXint x=0, FXint y=0, FXint w=0, FXint h=0)FX::FXGLCanvas
FXGLCanvas(FXComposite *p, FXGLVisual *vis, FXGLCanvas *sharegroup, FXObject *tgt=NULL, FXSelector sel=0, FXuint opts=0, FXint x=0, FXint y=0, FXint w=0, FXint h=0)FX::FXGLCanvas
FXWindow(FXComposite *p, FXuint opts=0, FXint x=0, FXint y=0, FXint w=0, FXint h=0)FX::FXWindow
getAccelTable() const FX::FXWindow [inline]
getApp() const FX::FXId [inline]
getBackColor() const FX::FXWindow [inline]
getChildAt(FXint x, FXint y) const FX::FXWindow
getClassName() const FX::FXObject
getComposeContext() const FX::FXWindow [inline]
getContext() const FX::FXGLCanvas [inline]
getCurrentContext()FX::FXGLCanvas [static]
getCursorPosition(FXint &x, FXint &y, FXuint &buttons) const FX::FXWindow
getDefaultCursor() const FX::FXWindow [inline]
getDefaultHeight()FX::FXWindow [virtual]
getDefaultWidth()FX::FXWindow [virtual]
getDNDData(FXDNDOrigin origin, FXDragType type, FXuchar *&data, FXuint &size) const FX::FXWindow
getDNDData(FXDNDOrigin origin, FXDragType type, FXString &string) const FX::FXWindow
getDragCursor() const FX::FXWindow [inline]
getFirst() const FX::FXWindow [inline]
getFocus() const FX::FXWindow [inline]
getHeight() const FX::FXDrawable [inline]
getHeightForWidth(FXint givenwidth)FX::FXWindow [virtual]
getHelpTag() const FX::FXWindow [inline]
getKey() const FX::FXWindow [inline]
getLast() const FX::FXWindow [inline]
getLayoutHints() const FX::FXWindow
getNext() const FX::FXWindow [inline]
getOwner() const FX::FXWindow [inline]
getParent() const FX::FXWindow [inline]
getPrev() const FX::FXWindow [inline]
getRoot() const FX::FXWindow
getSelector() const FX::FXWindow [inline]
getShell() const FX::FXWindow
getTarget() const FX::FXWindow [inline]
getUserData() const FX::FXId [inline]
getVisual() const FX::FXDrawable [inline]
getWidth() const FX::FXDrawable [inline]
getWidthForHeight(FXint givenheight)FX::FXWindow [virtual]
getX() const FX::FXWindow [inline]
getY() const FX::FXWindow [inline]
grab()FX::FXWindow
grabbed() const FX::FXWindow
grabbedKeyboard() const FX::FXWindow
grabKeyboard()FX::FXWindow
handleDrag(FXint x, FXint y, FXDragAction action=DRAG_COPY)FX::FXWindow
hasClipboard() const FX::FXWindow
hasFocus() const FX::FXWindow
hasSelection() const FX::FXWindow
hide()FX::FXWindow [virtual]
id() const FX::FXId [inline]
ID_ACCEL enum valueFX::FXWindow
ID_AUTOSCROLL enum valueFX::FXWindow
ID_CHECK enum valueFX::FXWindow
ID_DELETE enum valueFX::FXWindow
ID_DISABLE enum valueFX::FXWindow
ID_ENABLE enum valueFX::FXWindow
ID_GETHELPSTRING enum valueFX::FXWindow
ID_GETICONVALUE enum valueFX::FXWindow
ID_GETINTRANGE enum valueFX::FXWindow
ID_GETINTVALUE enum valueFX::FXWindow
ID_GETREALRANGE enum valueFX::FXWindow
ID_GETREALVALUE enum valueFX::FXWindow
ID_GETSTRINGVALUE enum valueFX::FXWindow
ID_GETTIPSTRING enum valueFX::FXWindow
ID_HIDE enum valueFX::FXWindow
ID_HOTKEY enum valueFX::FXWindow
ID_HSCROLLED enum valueFX::FXWindow
ID_LAST enum valueFX::FXWindow
ID_LOWER enum valueFX::FXWindow
ID_MDI_CASCADE enum valueFX::FXWindow
ID_MDI_CLOSE enum valueFX::FXWindow
ID_MDI_MAXIMIZE enum valueFX::FXWindow
ID_MDI_MENUCLOSE enum valueFX::FXWindow
ID_MDI_MENUMINIMIZE enum valueFX::FXWindow
ID_MDI_MENURESTORE enum valueFX::FXWindow
ID_MDI_MENUWINDOW enum valueFX::FXWindow
ID_MDI_MINIMIZE enum valueFX::FXWindow
ID_MDI_NEXT enum valueFX::FXWindow
ID_MDI_PREV enum valueFX::FXWindow
ID_MDI_RESTORE enum valueFX::FXWindow
ID_MDI_TILEHORIZONTAL enum valueFX::FXWindow
ID_MDI_TILEVERTICAL enum valueFX::FXWindow
ID_MDI_WINDOW enum valueFX::FXWindow
ID_NONE enum valueFX::FXWindow
ID_POST enum valueFX::FXWindow
ID_QUERY_MENU enum valueFX::FXWindow
ID_RAISE enum valueFX::FXWindow
ID_SETHELPSTRING enum valueFX::FXWindow
ID_SETICONVALUE enum valueFX::FXWindow
ID_SETINTRANGE enum valueFX::FXWindow
ID_SETINTVALUE enum valueFX::FXWindow
ID_SETREALRANGE enum valueFX::FXWindow
ID_SETREALVALUE enum valueFX::FXWindow
ID_SETSTRINGVALUE enum valueFX::FXWindow
ID_SETTIPSTRING enum valueFX::FXWindow
ID_SETVALUE enum valueFX::FXWindow
ID_SHOW enum valueFX::FXWindow
ID_TIPTIMER enum valueFX::FXWindow
ID_TOGGLEENABLED enum valueFX::FXWindow
ID_TOGGLESHOWN enum valueFX::FXWindow
ID_UNCHECK enum valueFX::FXWindow
ID_UNKNOWN enum valueFX::FXWindow
ID_UNPOST enum valueFX::FXWindow
ID_UPDATE enum valueFX::FXWindow
ID_VSCROLLED enum valueFX::FXWindow
imageTypeFX::FXWindow [static]
indexOfChild(const FXWindow *window) const FX::FXWindow
inFocusChain() const FX::FXWindow
inquireDNDAction() const FX::FXWindow
inquireDNDTypes(FXDNDOrigin origin, FXDragType *&types, FXuint &numtypes) const FX::FXWindow
isActive() const FX::FXWindow
isChildOf(const FXWindow *window) const FX::FXWindow
isComposite() const FX::FXWindow [virtual]
isCurrent() const FX::FXGLCanvas [virtual]
isDefault() const FX::FXWindow
isDragging() const FX::FXWindow
isDropEnabled() const FX::FXWindow
isDropTarget() const FX::FXWindow
isEnabled() const FX::FXWindow
isInitial() const FX::FXWindow
isMemberOf(const FXMetaClass *metaclass) const FX::FXObject
isOwnerOf(const FXWindow *window) const FX::FXWindow
isShared() const FX::FXGLCanvas
isShell() const FX::FXWindow
killFocus()FX::FXWindow [virtual]
layout()FX::FXWindow [virtual]
load(FXStream &store)FX::FXGLCanvas [virtual]
lower()FX::FXWindow [virtual]
makeCurrent()FX::FXGLCanvas [virtual]
makeNonCurrent()FX::FXGLCanvas [virtual]
move(FXint x, FXint y)FX::FXWindow [virtual]
numChildren() const FX::FXWindow
octetTypeFX::FXWindow [static]
octetTypeNameFX::FXWindow [static]
offeredDNDType(FXDNDOrigin origin, FXDragType type) const FX::FXWindow
onDefault(FXObject *, FXSelector, void *)FX::FXObject [virtual]
position(FXint x, FXint y, FXint w, FXint h)FX::FXWindow [virtual]
raise()FX::FXWindow [virtual]
recalc()FX::FXWindow [virtual]
releaseClipboard()FX::FXWindow
releaseSelection()FX::FXWindow
remHotKey(FXHotKey code)FX::FXWindow
repaint(FXint x, FXint y, FXint w, FXint h) const FX::FXWindow
repaint() const FX::FXWindow
reparent(FXWindow *father, FXWindow *other=NULL)FX::FXWindow [virtual]
resize(FXint w, FXint h)FX::FXWindow [virtual]
save(FXStream &store) const FX::FXGLCanvas [virtual]
scroll(FXint x, FXint y, FXint w, FXint h, FXint dx, FXint dy) const FX::FXWindow
setAccelTable(FXAccelTable *acceltable)FX::FXWindow [inline]
setBackColor(FXColor clr)FX::FXWindow [virtual]
setCursorPosition(FXint x, FXint y)FX::FXWindow
setDefault(FXbool enable=TRUE)FX::FXWindow [virtual]
setDefaultCursor(FXCursor *cur)FX::FXWindow
setDNDData(FXDNDOrigin origin, FXDragType type, FXuchar *data, FXuint size) const FX::FXWindow
setDNDData(FXDNDOrigin origin, FXDragType type, const FXString &string) const FX::FXWindow
setDragCursor(FXCursor *cur)FX::FXWindow
setDragRectangle(FXint x, FXint y, FXint w, FXint h, bool wantupdates=true) const FX::FXWindow
setFocus()FX::FXWindow [virtual]
setHeight(FXint h)FX::FXWindow
setHelpTag(const FXString &text)FX::FXWindow [inline]
setInitial(bool enable=true)FX::FXWindow
setKey(FXuint k)FX::FXWindow [inline]
setLayoutHints(FXuint lout)FX::FXWindow
setSelector(FXSelector sel)FX::FXWindow [inline]
setShape(const FXRegion &region)FX::FXWindow [virtual]
setShape(FXBitmap *bitmap)FX::FXWindow [virtual]
setShape(FXIcon *icon)FX::FXWindow [virtual]
setTarget(FXObject *t)FX::FXWindow [inline]
setUserData(void *ptr)FX::FXId [inline]
setVisual(FXVisual *vis)FX::FXDrawable
setWidth(FXint w)FX::FXWindow
setX(FXint x)FX::FXWindow
setY(FXint y)FX::FXWindow
show()FX::FXWindow [virtual]
shown() const FX::FXWindow
stringTypeFX::FXWindow [static]
swapBuffers()FX::FXGLCanvas [virtual]
textTypeFX::FXWindow [static]
textTypeNameFX::FXWindow [static]
tr(const FXchar *message, const FXchar *hint=NULL) const FX::FXWindow [virtual]
translateCoordinatesFrom(FXint &tox, FXint &toy, const FXWindow *fromwindow, FXint fromx, FXint fromy) const FX::FXWindow
translateCoordinatesTo(FXint &tox, FXint &toy, const FXWindow *towindow, FXint fromx, FXint fromy) const FX::FXWindow
tryHandle(FXObject *sender, FXSelector sel, void *ptr)FX::FXObject [virtual]
underCursor() const FX::FXWindow
ungrab()FX::FXWindow
ungrabKeyboard()FX::FXWindow
update(FXint x, FXint y, FXint w, FXint h) const FX::FXWindow
update() const FX::FXWindow
urilistTypeFX::FXWindow [static]
urilistTypeNameFX::FXWindow [static]
utf16TypeFX::FXWindow [static]
utf16TypeNameFX::FXWindow [static]
utf8TypeFX::FXWindow [static]
utf8TypeNameFX::FXWindow [static]
~FXDrawable()FX::FXDrawable [virtual]
~FXGLCanvas()FX::FXGLCanvas [virtual]
~FXId()FX::FXId [inline, virtual]
~FXObject()FX::FXObject [virtual]
~FXWindow()FX::FXWindow [virtual]

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