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#include <FXObject.h>
Inheritance diagram for FX::FXObject:
Public Member Functions | |
virtual long | onDefault (FXObject *, FXSelector, void *) |
const FXchar * | getClassName () const |
bool | isMemberOf (const FXMetaClass *metaclass) const |
virtual long | tryHandle (FXObject *sender, FXSelector sel, void *ptr) |
virtual void | save (FXStream &store) const |
virtual void | load (FXStream &store) |
virtual | ~FXObject () |
The Object class also provides serialization facilities, with which you can save and restore the object's state. If you've subclassed from Object, you can save your subclasses' state by overloading the save() and load() functions and use the stream API to serialize its member data.
See also:
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Virtual destructor.
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Called for unhandled messages.
Reimplemented in FX::FXDelegator, FX::FXGLViewer, FX::FXMDIChild, and FX::FXMDIClient. |
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Get class name of some object.
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Check if object is member of metaclass.
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Try handle message safely.
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Copyright © 1997-2005 Jeroen van der Zijp |