bounds(FXRangef &box) | FX::FXGLShape | [virtual] |
canDelete() const | FX::FXGLShape | [virtual] |
canDrag() const | FX::FXGLShape | [virtual] |
copy() | FX::FXGLSphere | [virtual] |
drag(FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty) | FX::FXGLShape | [virtual] |
draw(FXGLViewer *viewer) | FX::FXGLShape | [virtual] |
FXGLObject() | FX::FXGLObject | [inline] |
FXGLObject(const FXGLObject &orig) | FX::FXGLObject | [inline] |
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts) | FX::FXGLShape | |
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back) | FX::FXGLShape | |
FXGLShape(const FXGLShape &orig) | FX::FXGLShape | |
FXGLSphere(FXfloat x, FXfloat y, FXfloat z, FXfloat r=1.0f) | FX::FXGLSphere | |
FXGLSphere(FXfloat x, FXfloat y, FXfloat z, FXfloat r, const FXMaterial &mtl) | FX::FXGLSphere | |
FXGLSphere(const FXGLSphere &orig) | FX::FXGLSphere | |
getClassName() const | FX::FXObject | |
getMaterial(FXint side, FXMaterial &mtl) const | FX::FXGLShape | |
getRadius() const | FX::FXGLSphere | [inline] |
getSlices() const | FX::FXGLSphere | [inline] |
getStacks() const | FX::FXGLSphere | [inline] |
getTipText() const | FX::FXGLShape | [inline] |
hit(FXGLViewer *viewer) | FX::FXGLShape | [virtual] |
ID_LAST enum value | FX::FXGLObject | |
identify(FXuint *path) | FX::FXGLObject | [virtual] |
isMemberOf(const FXMetaClass *metaclass) const | FX::FXObject | |
load(FXStream &store) | FX::FXGLSphere | [virtual] |
onDefault(FXObject *, FXSelector, void *) | FX::FXObject | [virtual] |
radius | FX::FXGLSphere | |
save(FXStream &store) const | FX::FXGLSphere | [virtual] |
setMaterial(FXint side, const FXMaterial &mtl) | FX::FXGLShape | |
setRadius(FXfloat r) | FX::FXGLSphere | [inline] |
setSlices(FXint s) | FX::FXGLSphere | [inline] |
setStacks(FXint s) | FX::FXGLSphere | [inline] |
setTipText(const FXString &text) | FX::FXGLShape | [inline] |
slices | FX::FXGLSphere | |
stacks | FX::FXGLSphere | |
tryHandle(FXObject *sender, FXSelector sel, void *ptr) | FX::FXObject | [virtual] |
~FXGLObject() | FX::FXGLObject | [inline, virtual] |
~FXGLSphere() | FX::FXGLSphere | [virtual] |
~FXObject() | FX::FXObject | [virtual] |