bounds(FXRangef &box) | FX::FXGLShape | [virtual] |
canDelete() const | FX::FXGLShape | [virtual] |
canDrag() const | FX::FXGLShape | [virtual] |
copy() | FX::FXGLTriangleMesh | [virtual] |
drag(FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty) | FX::FXGLShape | [virtual] |
draw(FXGLViewer *viewer) | FX::FXGLShape | [virtual] |
FXGLObject() | FX::FXGLObject | [inline] |
FXGLObject(const FXGLObject &orig) | FX::FXGLObject | [inline] |
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts) | FX::FXGLShape | |
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back) | FX::FXGLShape | |
FXGLShape(const FXGLShape &orig) | FX::FXGLShape | |
FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL) | FX::FXGLTriangleMesh | |
FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &mtl) | FX::FXGLTriangleMesh | |
FXGLTriangleMesh(const FXGLTriangleMesh &orig) | FX::FXGLTriangleMesh | |
getClassName() const | FX::FXObject | |
getColorBuffer() const | FX::FXGLTriangleMesh | [inline] |
getMaterial(FXint side, FXMaterial &mtl) const | FX::FXGLShape | |
getNormalBuffer() const | FX::FXGLTriangleMesh | [inline] |
getTextureCoordBuffer() const | FX::FXGLTriangleMesh | [inline] |
getTipText() const | FX::FXGLShape | [inline] |
getVertexBuffer() const | FX::FXGLTriangleMesh | [inline] |
getVertexNumber() const | FX::FXGLTriangleMesh | [inline] |
hit(FXGLViewer *viewer) | FX::FXGLShape | [virtual] |
ID_LAST enum value | FX::FXGLObject | |
identify(FXuint *path) | FX::FXGLObject | [virtual] |
isMemberOf(const FXMetaClass *metaclass) const | FX::FXObject | |
load(FXStream &store) | FX::FXGLTriangleMesh | [virtual] |
onDefault(FXObject *, FXSelector, void *) | FX::FXObject | [virtual] |
save(FXStream &store) const | FX::FXGLTriangleMesh | [virtual] |
setColorBuffer(FXfloat *colors) | FX::FXGLTriangleMesh | [inline] |
setMaterial(FXint side, const FXMaterial &mtl) | FX::FXGLShape | |
setNormalBuffer(FXfloat *normals) | FX::FXGLTriangleMesh | [inline] |
setTextureCoordBuffer(FXfloat *textures) | FX::FXGLTriangleMesh | [inline] |
setTipText(const FXString &text) | FX::FXGLShape | [inline] |
setVertexBuffer(FXfloat *vertices) | FX::FXGLTriangleMesh | |
setVertexNumber(FXint nvertices) | FX::FXGLTriangleMesh | [inline] |
tryHandle(FXObject *sender, FXSelector sel, void *ptr) | FX::FXObject | [virtual] |
~FXGLObject() | FX::FXGLObject | [inline, virtual] |
~FXGLTriangleMesh() | FX::FXGLTriangleMesh | [virtual] |
~FXObject() | FX::FXObject | [virtual] |