| bounds(FXRangef &box) | FX::FXGLShape | [virtual] |
| canDelete() const | FX::FXGLShape | [virtual] |
| canDrag() const | FX::FXGLShape | [virtual] |
| copy() | FX::FXGLTriangleMesh | [virtual] |
| drag(FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty) | FX::FXGLShape | [virtual] |
| draw(FXGLViewer *viewer) | FX::FXGLShape | [virtual] |
| FXGLObject() | FX::FXGLObject | [inline] |
| FXGLObject(const FXGLObject &orig) | FX::FXGLObject | [inline] |
| FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts) | FX::FXGLShape | |
| FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back) | FX::FXGLShape | |
| FXGLShape(const FXGLShape &orig) | FX::FXGLShape | |
| FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL) | FX::FXGLTriangleMesh | |
| FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &mtl) | FX::FXGLTriangleMesh | |
| FXGLTriangleMesh(const FXGLTriangleMesh &orig) | FX::FXGLTriangleMesh | |
| getClassName() const | FX::FXObject | |
| getColorBuffer() const | FX::FXGLTriangleMesh | [inline] |
| getMaterial(FXint side, FXMaterial &mtl) const | FX::FXGLShape | |
| getNormalBuffer() const | FX::FXGLTriangleMesh | [inline] |
| getTextureCoordBuffer() const | FX::FXGLTriangleMesh | [inline] |
| getTipText() const | FX::FXGLShape | [inline] |
| getVertexBuffer() const | FX::FXGLTriangleMesh | [inline] |
| getVertexNumber() const | FX::FXGLTriangleMesh | [inline] |
| hit(FXGLViewer *viewer) | FX::FXGLShape | [virtual] |
| ID_LAST enum value | FX::FXGLObject | |
| identify(FXuint *path) | FX::FXGLObject | [virtual] |
| isMemberOf(const FXMetaClass *metaclass) const | FX::FXObject | |
| load(FXStream &store) | FX::FXGLTriangleMesh | [virtual] |
| onDefault(FXObject *, FXSelector, void *) | FX::FXObject | [virtual] |
| save(FXStream &store) const | FX::FXGLTriangleMesh | [virtual] |
| setColorBuffer(FXfloat *colors) | FX::FXGLTriangleMesh | [inline] |
| setMaterial(FXint side, const FXMaterial &mtl) | FX::FXGLShape | |
| setNormalBuffer(FXfloat *normals) | FX::FXGLTriangleMesh | [inline] |
| setTextureCoordBuffer(FXfloat *textures) | FX::FXGLTriangleMesh | [inline] |
| setTipText(const FXString &text) | FX::FXGLShape | [inline] |
| setVertexBuffer(FXfloat *vertices) | FX::FXGLTriangleMesh | |
| setVertexNumber(FXint nvertices) | FX::FXGLTriangleMesh | [inline] |
| tryHandle(FXObject *sender, FXSelector sel, void *ptr) | FX::FXObject | [virtual] |
| ~FXGLObject() | FX::FXGLObject | [inline, virtual] |
| ~FXGLTriangleMesh() | FX::FXGLTriangleMesh | [virtual] |
| ~FXObject() | FX::FXObject | [virtual] |