det() const | FX::FXMat3d | |
eye() | FX::FXMat3d | |
FXMat3d() | FX::FXMat3d | [inline] |
FXMat3d(const FXMat3d &other) | FX::FXMat3d | |
FXMat3d(FXdouble w) | FX::FXMat3d | |
FXMat3d(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a20, FXdouble a21, FXdouble a22) | FX::FXMat3d | |
FXMat3d(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) | FX::FXMat3d | |
FXMat3d(const FXQuatd &quat) | FX::FXMat3d | |
invert() const | FX::FXMat3d | |
operator *(const FXMat3d &w) const | FX::FXMat3d | |
operator *(const FXVec3d &v) const | FX::FXMat3d | |
operator *(const FXVec2d &v) const | FX::FXMat3d | |
operator *(FXdouble x, const FXMat3d &a) | FX::FXMat3d | [friend] |
operator *(const FXMat3d &a, FXdouble x) | FX::FXMat3d | [friend] |
operator *=(FXdouble w) | FX::FXMat3d | |
operator *=(const FXMat3d &w) | FX::FXMat3d | |
operator const FXdouble *() const | FX::FXMat3d | [inline] |
operator FXdouble *() | FX::FXMat3d | [inline] |
operator+(const FXMat3d &w) const | FX::FXMat3d | |
operator+=(const FXMat3d &w) | FX::FXMat3d | |
operator-() const | FX::FXMat3d | |
operator-(const FXMat3d &w) const | FX::FXMat3d | |
operator-=(const FXMat3d &w) | FX::FXMat3d | |
operator/(const FXMat3d &a, FXdouble x) | FX::FXMat3d | [friend] |
operator/(FXdouble x, const FXMat3d &a) | FX::FXMat3d | [friend] |
operator/=(FXdouble w) | FX::FXMat3d | |
operator<<(FXStream &store, const FXMat3d &m) | FX::FXMat3d | [friend] |
operator=(const FXMat3d &other) | FX::FXMat3d | |
operator=(FXdouble w) | FX::FXMat3d | |
operator>>(FXStream &store, FXMat3d &m) | FX::FXMat3d | [friend] |
operator[](FXint i) | FX::FXMat3d | [inline] |
operator[](FXint i) const | FX::FXMat3d | [inline] |
rot(FXdouble c, FXdouble s) | FX::FXMat3d | |
rot(FXdouble phi) | FX::FXMat3d | |
scale(FXdouble sx, FXdouble sy) | FX::FXMat3d | |
scale(FXdouble s) | FX::FXMat3d | |
set(const FXMat3d &other) | FX::FXMat3d | |
set(FXdouble w) | FX::FXMat3d | |
set(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a20, FXdouble a21, FXdouble a22) | FX::FXMat3d | |
set(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) | FX::FXMat3d | |
set(const FXQuatd &quat) | FX::FXMat3d | |
trans(FXdouble tx, FXdouble ty) | FX::FXMat3d | |
transpose() const | FX::FXMat3d | |