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FX::FXMat4f Member List

This is the complete list of members for FX::FXMat4f, including all inherited members.

det() const FX::FXMat4f
eye()FX::FXMat4f
frustum(FXfloat left, FXfloat right, FXfloat bottom, FXfloat top, FXfloat hither, FXfloat yon)FX::FXMat4f
FXMat4f()FX::FXMat4f [inline]
FXMat4f(FXfloat w)FX::FXMat4f
FXMat4f(FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a03, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a13, FXfloat a20, FXfloat a21, FXfloat a22, FXfloat a23, FXfloat a30, FXfloat a31, FXfloat a32, FXfloat a33)FX::FXMat4f
FXMat4f(const FXVec4f &a, const FXVec4f &b, const FXVec4f &c, const FXVec4f &d)FX::FXMat4f
FXMat4f(const FXMat4f &other)FX::FXMat4f
invert() const FX::FXMat4f
left()FX::FXMat4f
look(const FXVec3f &eye, const FXVec3f &cntr, const FXVec3f &vup)FX::FXMat4f
operator *(const FXMat4f &w) const FX::FXMat4f
operator *(FXfloat x, const FXMat4f &a)FX::FXMat4f [friend]
operator *(const FXMat4f &a, FXfloat x)FX::FXMat4f [friend]
operator *(const FXVec4f &v) const FX::FXMat4f
operator *(const FXVec3f &v) const FX::FXMat4f
operator *=(FXfloat w)FX::FXMat4f
operator *=(const FXMat4f &w)FX::FXMat4f
operator const FXfloat *() const FX::FXMat4f [inline]
operator FXfloat *()FX::FXMat4f [inline]
operator+(const FXMat4f &w) const FX::FXMat4f
operator+=(const FXMat4f &w)FX::FXMat4f
operator-() const FX::FXMat4f
operator-(const FXMat4f &w) const FX::FXMat4f
operator-=(const FXMat4f &w)FX::FXMat4f
operator/(const FXMat4f &a, FXfloat x)FX::FXMat4f [friend]
operator/(FXfloat x, const FXMat4f &a)FX::FXMat4f [friend]
operator/=(FXfloat w)FX::FXMat4f
operator<<(FXStream &store, const FXMat4f &m)FX::FXMat4f [friend]
operator=(const FXMat4f &other)FX::FXMat4f
operator=(FXfloat w)FX::FXMat4f
operator>>(FXStream &store, FXMat4f &m)FX::FXMat4f [friend]
operator[](FXint i)FX::FXMat4f [inline]
operator[](FXint i) const FX::FXMat4f [inline]
ortho(FXfloat left, FXfloat right, FXfloat bottom, FXfloat top, FXfloat hither, FXfloat yon)FX::FXMat4f
rot(const FXQuatf &q)FX::FXMat4f
rot(const FXVec3f &v, FXfloat c, FXfloat s)FX::FXMat4f
rot(const FXVec3f &v, FXfloat phi)FX::FXMat4f
scale(FXfloat sx, FXfloat sy, FXfloat sz)FX::FXMat4f
scale(FXfloat s)FX::FXMat4f
scale(const FXVec3f &v)FX::FXMat4f
set(const FXMat4f &other)FX::FXMat4f
set(FXfloat w)FX::FXMat4f
set(FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a03, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a13, FXfloat a20, FXfloat a21, FXfloat a22, FXfloat a23, FXfloat a30, FXfloat a31, FXfloat a32, FXfloat a33)FX::FXMat4f
set(const FXVec4f &a, const FXVec4f &b, const FXVec4f &c, const FXVec4f &d)FX::FXMat4f
trans(FXfloat tx, FXfloat ty, FXfloat tz)FX::FXMat4f
trans(const FXVec3f &v)FX::FXMat4f
transpose() const FX::FXMat4f
xrot(FXfloat c, FXfloat s)FX::FXMat4f
xrot(FXfloat phi)FX::FXMat4f
yrot(FXfloat c, FXfloat s)FX::FXMat4f
yrot(FXfloat phi)FX::FXMat4f
zrot(FXfloat c, FXfloat s)FX::FXMat4f
zrot(FXfloat phi)FX::FXMat4f

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