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Public Member Functions |
| FXMat4f () |
| FXMat4f (FXfloat w) |
| FXMat4f (FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a03, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a13, FXfloat a20, FXfloat a21, FXfloat a22, FXfloat a23, FXfloat a30, FXfloat a31, FXfloat a32, FXfloat a33) |
| FXMat4f (const FXVec4f &a, const FXVec4f &b, const FXVec4f &c, const FXVec4f &d) |
| FXMat4f (const FXMat4f &other) |
FXMat4f & | operator= (const FXMat4f &other) |
FXMat4f & | operator= (FXfloat w) |
FXMat4f & | set (const FXMat4f &other) |
FXMat4f & | set (FXfloat w) |
FXMat4f & | set (FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a03, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a13, FXfloat a20, FXfloat a21, FXfloat a22, FXfloat a23, FXfloat a30, FXfloat a31, FXfloat a32, FXfloat a33) |
FXMat4f & | set (const FXVec4f &a, const FXVec4f &b, const FXVec4f &c, const FXVec4f &d) |
FXMat4f & | operator+= (const FXMat4f &w) |
FXMat4f & | operator-= (const FXMat4f &w) |
FXMat4f & | operator *= (FXfloat w) |
FXMat4f & | operator *= (const FXMat4f &w) |
FXMat4f & | operator/= (FXfloat w) |
FXVec4f & | operator[] (FXint i) |
const FXVec4f & | operator[] (FXint i) const |
| operator FXfloat * () |
| operator const FXfloat * () const |
FXMat4f | operator- () const |
FXMat4f | operator+ (const FXMat4f &w) const |
FXMat4f | operator- (const FXMat4f &w) const |
FXMat4f | operator * (const FXMat4f &w) const |
FXVec4f | operator * (const FXVec4f &v) const |
FXVec3f | operator * (const FXVec3f &v) const |
FXMat4f & | eye () |
FXMat4f & | ortho (FXfloat left, FXfloat right, FXfloat bottom, FXfloat top, FXfloat hither, FXfloat yon) |
FXMat4f & | frustum (FXfloat left, FXfloat right, FXfloat bottom, FXfloat top, FXfloat hither, FXfloat yon) |
FXMat4f & | left () |
FXMat4f & | rot (const FXQuatf &q) |
FXMat4f & | rot (const FXVec3f &v, FXfloat c, FXfloat s) |
FXMat4f & | rot (const FXVec3f &v, FXfloat phi) |
FXMat4f & | xrot (FXfloat c, FXfloat s) |
FXMat4f & | xrot (FXfloat phi) |
FXMat4f & | yrot (FXfloat c, FXfloat s) |
FXMat4f & | yrot (FXfloat phi) |
FXMat4f & | zrot (FXfloat c, FXfloat s) |
FXMat4f & | zrot (FXfloat phi) |
FXMat4f & | look (const FXVec3f &eye, const FXVec3f &cntr, const FXVec3f &vup) |
FXMat4f & | trans (FXfloat tx, FXfloat ty, FXfloat tz) |
FXMat4f & | trans (const FXVec3f &v) |
FXMat4f & | scale (FXfloat sx, FXfloat sy, FXfloat sz) |
FXMat4f & | scale (FXfloat s) |
FXMat4f & | scale (const FXVec3f &v) |
FXfloat | det () const |
FXMat4f | transpose () const |
FXMat4f | invert () const |
Friends |
FXMat4f | operator * (FXfloat x, const FXMat4f &a) |
FXMat4f | operator * (const FXMat4f &a, FXfloat x) |
FXMat4f | operator/ (const FXMat4f &a, FXfloat x) |
FXMat4f | operator/ (FXfloat x, const FXMat4f &a) |
FXStream & | operator<< (FXStream &store, const FXMat4f &m) |
FXStream & | operator>> (FXStream &store, FXMat4f &m) |