center | FX::FXSphered | |
contains(FXdouble x, FXdouble y, FXdouble z) const | FX::FXSphered | |
contains(const FXVec3d &p) const | FX::FXSphered | |
contains(const FXRanged &box) const | FX::FXSphered | |
contains(const FXSphered &sphere) const | FX::FXSphered | |
diameter() const | FX::FXSphered | [inline] |
empty() const | FX::FXSphered | [inline] |
FXSphered() | FX::FXSphered | [inline] |
FXSphered(const FXSphered &sphere) | FX::FXSphered | [inline] |
FXSphered(const FXVec3d &cen, FXdouble rad=0.0) | FX::FXSphered | [inline] |
FXSphered(FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0) | FX::FXSphered | [inline] |
FXSphered(const FXRanged &bounds) | FX::FXSphered | |
include(FXdouble x, FXdouble y, FXdouble z) | FX::FXSphered | |
include(const FXVec3d &p) | FX::FXSphered | |
include(const FXRanged &box) | FX::FXSphered | |
include(const FXSphered &sphere) | FX::FXSphered | |
includeInRadius(FXdouble x, FXdouble y, FXdouble z) | FX::FXSphered | |
includeInRadius(const FXVec3d &p) | FX::FXSphered | |
includeInRadius(const FXRanged &box) | FX::FXSphered | |
includeInRadius(const FXSphered &sphere) | FX::FXSphered | |
intersect(const FXVec4d &plane) const | FX::FXSphered | |
intersect(const FXVec3d &u, const FXVec3d &v) const | FX::FXSphered | |
operator!=(const FXSphered &s) const | FX::FXSphered | [inline] |
operator<<(FXStream &store, const FXSphered &sphere) | FX::FXSphered | [friend] |
operator=(const FXSphered &sphere) | FX::FXSphered | [inline] |
operator==(const FXSphered &s) const | FX::FXSphered | [inline] |
operator>>(FXStream &store, FXSphered &sphere) | FX::FXSphered | [friend] |
overlap(const FXRanged &a, const FXSphered &b) | FX::FXSphered | [friend] |
overlap(const FXSphered &a, const FXRanged &b) | FX::FXSphered | [friend] |
overlap(const FXSphered &a, const FXSphered &b) | FX::FXSphered | [friend] |
radius | FX::FXSphered | |
set(const FXSphered &sphere) | FX::FXSphered | [inline] |
set(const FXVec3d &cen, FXdouble rad) | FX::FXSphered | [inline] |
set(FXdouble x, FXdouble y, FXdouble z, FXdouble rad) | FX::FXSphered | [inline] |