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FX::FXSphered Class Reference

Spherical bounds. More...

#include <FXSphered.h>

List of all members.

Public Member Functions

 FXSphered ()
 FXSphered (const FXSphered &sphere)
 FXSphered (const FXVec3d &cen, FXdouble rad=0.0)
 FXSphered (FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0)
 FXSphered (const FXRanged &bounds)
FXSpheredoperator= (const FXSphered &sphere)
FXSpheredset (const FXSphered &sphere)
FXSpheredset (const FXVec3d &cen, FXdouble rad)
FXSpheredset (FXdouble x, FXdouble y, FXdouble z, FXdouble rad)
bool operator== (const FXSphered &s) const
bool operator!= (const FXSphered &s) const
FXdouble diameter () const
bool empty () const
bool contains (FXdouble x, FXdouble y, FXdouble z) const
bool contains (const FXVec3d &p) const
bool contains (const FXRanged &box) const
bool contains (const FXSphered &sphere) const
FXSpheredinclude (FXdouble x, FXdouble y, FXdouble z)
FXSpheredinclude (const FXVec3d &p)
FXSpheredincludeInRadius (FXdouble x, FXdouble y, FXdouble z)
FXSpheredincludeInRadius (const FXVec3d &p)
FXSpheredinclude (const FXRanged &box)
FXSpheredincludeInRadius (const FXRanged &box)
FXSpheredinclude (const FXSphered &sphere)
FXSpheredincludeInRadius (const FXSphered &sphere)
FXint intersect (const FXVec4d &plane) const
bool intersect (const FXVec3d &u, const FXVec3d &v) const

Public Attributes

FXVec3d center
FXdouble radius

Friends

bool overlap (const FXRanged &a, const FXSphered &b)
bool overlap (const FXSphered &a, const FXRanged &b)
bool overlap (const FXSphered &a, const FXSphered &b)
FXStreamoperator<< (FXStream &store, const FXSphered &sphere)
FXStreamoperator>> (FXStream &store, FXSphered &sphere)


Detailed Description

Spherical bounds.


Constructor & Destructor Documentation

FX::FXSphered::FXSphered  )  [inline]
 

Default constructor.

FX::FXSphered::FXSphered const FXSphered sphere  )  [inline]
 

Copy constructor.

FX::FXSphered::FXSphered const FXVec3d cen,
FXdouble  rad = 0.0
[inline]
 

Initialize from center and radius.

FX::FXSphered::FXSphered FXdouble  x,
FXdouble  y,
FXdouble  z,
FXdouble  rad = 0.0
[inline]
 

Initialize from center and radius.

FX::FXSphered::FXSphered const FXRanged bounds  ) 
 

Initialize sphere to fully contain the given bounding box.


Member Function Documentation

FXSphered& FX::FXSphered::operator= const FXSphered sphere  )  [inline]
 

Assignment.

FXSphered& FX::FXSphered::set const FXSphered sphere  )  [inline]
 

Set value from another sphere.

FXSphered& FX::FXSphered::set const FXVec3d cen,
FXdouble  rad
[inline]
 

Set value from center and radius.

FXSphered& FX::FXSphered::set FXdouble  x,
FXdouble  y,
FXdouble  z,
FXdouble  rad
[inline]
 

Set value from center and radius.

bool FX::FXSphered::operator== const FXSphered s  )  const [inline]
 

Comparison.

bool FX::FXSphered::operator!= const FXSphered s  )  const [inline]
 

FXdouble FX::FXSphered::diameter  )  const [inline]
 

Diameter of sphere.

bool FX::FXSphered::empty  )  const [inline]
 

Test if empty.

bool FX::FXSphered::contains FXdouble  x,
FXdouble  y,
FXdouble  z
const
 

Test if sphere contains point x,y,z.

bool FX::FXSphered::contains const FXVec3d p  )  const
 

Test if sphere contains point p.

bool FX::FXSphered::contains const FXRanged box  )  const
 

Test if sphere contains another box.

bool FX::FXSphered::contains const FXSphered sphere  )  const
 

Test if sphere contains another sphere.

FXSphered& FX::FXSphered::include FXdouble  x,
FXdouble  y,
FXdouble  z
 

Include point.

FXSphered& FX::FXSphered::include const FXVec3d p  ) 
 

Include point.

FXSphered& FX::FXSphered::includeInRadius FXdouble  x,
FXdouble  y,
FXdouble  z
 

Expand radius to include point.

FXSphered& FX::FXSphered::includeInRadius const FXVec3d p  ) 
 

Expand radius to include point.

FXSphered& FX::FXSphered::include const FXRanged box  ) 
 

Include given range into this one.

FXSphered& FX::FXSphered::includeInRadius const FXRanged box  ) 
 

Expand radius to include box.

FXSphered& FX::FXSphered::include const FXSphered sphere  ) 
 

Include given sphere into this one.

FXSphered& FX::FXSphered::includeInRadius const FXSphered sphere  ) 
 

Expand radius to include sphere.

FXint FX::FXSphered::intersect const FXVec4d plane  )  const
 

Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1.

bool FX::FXSphered::intersect const FXVec3d u,
const FXVec3d v
const
 

Intersect sphere with ray u-v.


Friends And Related Function Documentation

bool overlap const FXRanged a,
const FXSphered b
[friend]
 

Test if box overlaps with sphere.

bool overlap const FXSphered a,
const FXRanged b
[friend]
 

Test if sphere overlaps with box.

bool overlap const FXSphered a,
const FXSphered b
[friend]
 

Test if spheres overlap.

FXStream& operator<< FXStream store,
const FXSphered sphere
[friend]
 

Save object to a stream.

FXStream& operator>> FXStream store,
FXSphered sphere
[friend]
 

Load object from a stream.


Member Data Documentation

FXVec3d FX::FXSphered::center
 

FXdouble FX::FXSphered::radius
 

Copyright © 1997-2005 Jeroen van der Zijp