clamp(FXdouble lo, FXdouble hi) | FX::FXVec3d | [inline] |
FXVec3d() | FX::FXVec3d | [inline] |
FXVec3d(const FXVec3d &v) | FX::FXVec3d | [inline] |
FXVec3d(const FXdouble v[]) | FX::FXVec3d | [inline] |
FXVec3d(FXdouble xx, FXdouble yy, FXdouble zz=1.0) | FX::FXVec3d | [inline] |
FXVec3d(FXColor color) | FX::FXVec3d | |
hi(const FXVec3d &a, const FXVec3d &b) | FX::FXVec3d | [friend] |
length() const | FX::FXVec3d | [inline] |
length2() const | FX::FXVec3d | [inline] |
lo(const FXVec3d &a, const FXVec3d &b) | FX::FXVec3d | [friend] |
normal(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) | FX::FXVec3d | [friend] |
normal(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c, const FXVec3d &d) | FX::FXVec3d | [friend] |
normalize(const FXVec3d &v) | FX::FXVec3d | [friend] |
operator *(const FXMat3d &m) const | FX::FXVec3d | |
operator *(const FXMat4d &m) const | FX::FXVec3d | |
operator *(const FXVec3d &a, FXdouble n) | FX::FXVec3d | [friend] |
operator *(FXdouble n, const FXVec3d &a) | FX::FXVec3d | [friend] |
operator *(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator *=(FXdouble n) | FX::FXVec3d | [inline] |
operator const FXdouble *() const | FX::FXVec3d | [inline] |
operator const FXVec2d &() const | FX::FXVec3d | [inline] |
operator FXColor() const | FX::FXVec3d | |
operator FXdouble *() | FX::FXVec3d | [inline] |
operator FXVec2d &() | FX::FXVec3d | [inline] |
operator!() const | FX::FXVec3d | [inline] |
operator!=(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator!=(const FXVec3d &a, FXdouble n) | FX::FXVec3d | [friend] |
operator!=(FXdouble n, const FXVec3d &a) | FX::FXVec3d | [friend] |
operator+() const | FX::FXVec3d | [inline] |
operator+(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator+=(const FXVec3d &v) | FX::FXVec3d | [inline] |
operator-() const | FX::FXVec3d | [inline] |
operator-(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator-=(const FXVec3d &v) | FX::FXVec3d | [inline] |
operator/(const FXVec3d &a, FXdouble n) | FX::FXVec3d | [friend] |
operator/(FXdouble n, const FXVec3d &a) | FX::FXVec3d | [friend] |
operator/=(FXdouble n) | FX::FXVec3d | [inline] |
operator<(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator<(const FXVec3d &a, FXdouble n) | FX::FXVec3d | [friend] |
operator<(FXdouble n, const FXVec3d &a) | FX::FXVec3d | [friend] |
operator<<(FXStream &store, const FXVec3d &v) | FX::FXVec3d | [friend] |
operator<=(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator<=(const FXVec3d &a, FXdouble n) | FX::FXVec3d | [friend] |
operator<=(FXdouble n, const FXVec3d &a) | FX::FXVec3d | [friend] |
operator=(FXColor color) | FX::FXVec3d | |
operator=(const FXVec3d &v) | FX::FXVec3d | [inline] |
operator=(const FXdouble v[]) | FX::FXVec3d | [inline] |
operator==(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator==(const FXVec3d &a, FXdouble n) | FX::FXVec3d | [friend] |
operator==(FXdouble n, const FXVec3d &a) | FX::FXVec3d | [friend] |
operator>(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator>(const FXVec3d &a, FXdouble n) | FX::FXVec3d | [friend] |
operator>(FXdouble n, const FXVec3d &a) | FX::FXVec3d | [friend] |
operator>=(const FXVec3d &v) const | FX::FXVec3d | [inline] |
operator>=(const FXVec3d &a, FXdouble n) | FX::FXVec3d | [friend] |
operator>=(FXdouble n, const FXVec3d &a) | FX::FXVec3d | [friend] |
operator>>(FXStream &store, FXVec3d &v) | FX::FXVec3d | [friend] |
operator[](FXint i) | FX::FXVec3d | [inline] |
operator[](FXint i) const | FX::FXVec3d | [inline] |
operator^(const FXVec3d &v) const | FX::FXVec3d | [inline] |
set(const FXVec3d &v) | FX::FXVec3d | [inline] |
set(const FXdouble v[]) | FX::FXVec3d | [inline] |
set(FXdouble xx, FXdouble yy, FXdouble zz) | FX::FXVec3d | [inline] |
x | FX::FXVec3d | |
y | FX::FXVec3d | |
z | FX::FXVec3d | |