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FX::FXVec3d Class Reference

Double-precision 3-element vector. More...

#include <FXVec3d.h>

List of all members.

Public Member Functions

 FXVec3d ()
 FXVec3d (const FXVec3d &v)
 FXVec3d (const FXdouble v[])
 FXVec3d (FXdouble xx, FXdouble yy, FXdouble zz=1.0)
 FXVec3d (FXColor color)
FXdoubleoperator[] (FXint i)
const FXdoubleoperator[] (FXint i) const
FXVec3doperator= (FXColor color)
FXVec3doperator= (const FXVec3d &v)
FXVec3doperator= (const FXdouble v[])
FXVec3dset (const FXVec3d &v)
FXVec3dset (const FXdouble v[])
FXVec3dset (FXdouble xx, FXdouble yy, FXdouble zz)
FXVec3doperator *= (FXdouble n)
FXVec3doperator/= (FXdouble n)
FXVec3doperator+= (const FXVec3d &v)
FXVec3doperator-= (const FXVec3d &v)
 operator FXdouble * ()
 operator const FXdouble * () const
 operator FXVec2d & ()
 operator const FXVec2d & () const
 operator FXColor () const
FXVec3d operator+ () const
FXVec3d operator- () const
FXVec3d operator+ (const FXVec3d &v) const
FXVec3d operator- (const FXVec3d &v) const
FXVec3d operator * (const FXMat3d &m) const
FXVec3d operator * (const FXMat4d &m) const
FXdouble operator * (const FXVec3d &v) const
FXVec3d operator^ (const FXVec3d &v) const
bool operator! () const
bool operator== (const FXVec3d &v) const
bool operator!= (const FXVec3d &v) const
bool operator< (const FXVec3d &v) const
bool operator<= (const FXVec3d &v) const
bool operator> (const FXVec3d &v) const
bool operator>= (const FXVec3d &v) const
FXdouble length2 () const
FXdouble length () const
FXVec3dclamp (FXdouble lo, FXdouble hi)

Public Attributes

FXdouble x
FXdouble y
FXdouble z

Friends

FXVec3d operator * (const FXVec3d &a, FXdouble n)
FXVec3d operator * (FXdouble n, const FXVec3d &a)
FXVec3d operator/ (const FXVec3d &a, FXdouble n)
FXVec3d operator/ (FXdouble n, const FXVec3d &a)
bool operator== (const FXVec3d &a, FXdouble n)
bool operator!= (const FXVec3d &a, FXdouble n)
bool operator== (FXdouble n, const FXVec3d &a)
bool operator!= (FXdouble n, const FXVec3d &a)
bool operator< (const FXVec3d &a, FXdouble n)
bool operator<= (const FXVec3d &a, FXdouble n)
bool operator> (const FXVec3d &a, FXdouble n)
bool operator>= (const FXVec3d &a, FXdouble n)
bool operator< (FXdouble n, const FXVec3d &a)
bool operator<= (FXdouble n, const FXVec3d &a)
bool operator> (FXdouble n, const FXVec3d &a)
bool operator>= (FXdouble n, const FXVec3d &a)
FXVec3d lo (const FXVec3d &a, const FXVec3d &b)
FXVec3d hi (const FXVec3d &a, const FXVec3d &b)
FXVec3d normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c)
FXVec3d normal (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c, const FXVec3d &d)
FXVec3d normalize (const FXVec3d &v)
FXStreamoperator<< (FXStream &store, const FXVec3d &v)
FXStreamoperator>> (FXStream &store, FXVec3d &v)


Detailed Description

Double-precision 3-element vector.


Constructor & Destructor Documentation

FX::FXVec3d::FXVec3d  )  [inline]
 

Default constructor.

FX::FXVec3d::FXVec3d const FXVec3d v  )  [inline]
 

Initialize from another vector.

FX::FXVec3d::FXVec3d const FXdouble  v[]  )  [inline]
 

Initialize from array of doubles.

FX::FXVec3d::FXVec3d FXdouble  xx,
FXdouble  yy,
FXdouble  zz = 1.0
[inline]
 

Initialize with components.

FX::FXVec3d::FXVec3d FXColor  color  ) 
 

Initialize with color.


Member Function Documentation

FXdouble& FX::FXVec3d::operator[] FXint  i  )  [inline]
 

Return a non-const reference to the ith element.

const FXdouble& FX::FXVec3d::operator[] FXint  i  )  const [inline]
 

Return a const reference to the ith element.

FXVec3d& FX::FXVec3d::operator= FXColor  color  ) 
 

Assign color.

FXVec3d& FX::FXVec3d::operator= const FXVec3d v  )  [inline]
 

Assignment.

FXVec3d& FX::FXVec3d::operator= const FXdouble  v[]  )  [inline]
 

Assignment from array of doubles.

FXVec3d& FX::FXVec3d::set const FXVec3d v  )  [inline]
 

Set value from another vector.

FXVec3d& FX::FXVec3d::set const FXdouble  v[]  )  [inline]
 

Set value from array of floats.

FXVec3d& FX::FXVec3d::set FXdouble  xx,
FXdouble  yy,
FXdouble  zz
[inline]
 

Set value from components.

FXVec3d& FX::FXVec3d::operator *= FXdouble  n  )  [inline]
 

Assigning operators.

FXVec3d& FX::FXVec3d::operator/= FXdouble  n  )  [inline]
 

FXVec3d& FX::FXVec3d::operator+= const FXVec3d v  )  [inline]
 

FXVec3d& FX::FXVec3d::operator-= const FXVec3d v  )  [inline]
 

FX::FXVec3d::operator FXdouble *  )  [inline]
 

Conversions.

FX::FXVec3d::operator const FXdouble *  )  const [inline]
 

FX::FXVec3d::operator FXVec2d &  )  [inline]
 

FX::FXVec3d::operator const FXVec2d &  )  const [inline]
 

FX::FXVec3d::operator FXColor  )  const
 

Convert to color.

FXVec3d FX::FXVec3d::operator+  )  const [inline]
 

Unary.

FXVec3d FX::FXVec3d::operator-  )  const [inline]
 

FXVec3d FX::FXVec3d::operator+ const FXVec3d v  )  const [inline]
 

Vector and vector.

FXVec3d FX::FXVec3d::operator- const FXVec3d v  )  const [inline]
 

FXVec3d FX::FXVec3d::operator * const FXMat3d m  )  const
 

Vector and matrix.

FXVec3d FX::FXVec3d::operator * const FXMat4d m  )  const
 

FXdouble FX::FXVec3d::operator * const FXVec3d v  )  const [inline]
 

Dot product.

FXVec3d FX::FXVec3d::operator^ const FXVec3d v  )  const [inline]
 

Cross product.

bool FX::FXVec3d::operator!  )  const [inline]
 

Test if zero.

bool FX::FXVec3d::operator== const FXVec3d v  )  const [inline]
 

Equality tests.

bool FX::FXVec3d::operator!= const FXVec3d v  )  const [inline]
 

bool FX::FXVec3d::operator< const FXVec3d v  )  const [inline]
 

Inequality tests.

bool FX::FXVec3d::operator<= const FXVec3d v  )  const [inline]
 

bool FX::FXVec3d::operator> const FXVec3d v  )  const [inline]
 

bool FX::FXVec3d::operator>= const FXVec3d v  )  const [inline]
 

FXdouble FX::FXVec3d::length2  )  const [inline]
 

Length and square of length.

FXdouble FX::FXVec3d::length  )  const [inline]
 

FXVec3d& FX::FXVec3d::clamp FXdouble  lo,
FXdouble  hi
[inline]
 

Clamp values of vector between limits.


Friends And Related Function Documentation

FXVec3d operator * const FXVec3d a,
FXdouble  n
[friend]
 

Scaling.

FXVec3d operator * FXdouble  n,
const FXVec3d a
[friend]
 

FXVec3d operator/ const FXVec3d a,
FXdouble  n
[friend]
 

FXVec3d operator/ FXdouble  n,
const FXVec3d a
[friend]
 

bool operator== const FXVec3d a,
FXdouble  n
[friend]
 

bool operator!= const FXVec3d a,
FXdouble  n
[friend]
 

bool operator== FXdouble  n,
const FXVec3d a
[friend]
 

bool operator!= FXdouble  n,
const FXVec3d a
[friend]
 

bool operator< const FXVec3d a,
FXdouble  n
[friend]
 

bool operator<= const FXVec3d a,
FXdouble  n
[friend]
 

bool operator> const FXVec3d a,
FXdouble  n
[friend]
 

bool operator>= const FXVec3d a,
FXdouble  n
[friend]
 

bool operator< FXdouble  n,
const FXVec3d a
[friend]
 

bool operator<= FXdouble  n,
const FXVec3d a
[friend]
 

bool operator> FXdouble  n,
const FXVec3d a
[friend]
 

bool operator>= FXdouble  n,
const FXVec3d a
[friend]
 

FXVec3d lo const FXVec3d a,
const FXVec3d b
[friend]
 

Lowest or highest components.

FXVec3d hi const FXVec3d a,
const FXVec3d b
[friend]
 

FXVec3d normal const FXVec3d a,
const FXVec3d b,
const FXVec3d c
[friend]
 

Compute normal from three points a,b,c.

FXVec3d normal const FXVec3d a,
const FXVec3d b,
const FXVec3d c,
const FXVec3d d
[friend]
 

Compute approximate normal from four points a,b,c,d.

FXVec3d normalize const FXVec3d v  )  [friend]
 

Normalize vector.

FXStream& operator<< FXStream store,
const FXVec3d v
[friend]
 

Save vector to a stream.

FXStream& operator>> FXStream store,
FXVec3d v
[friend]
 

Load vector from a stream.


Member Data Documentation

FXdouble FX::FXVec3d::x
 

FXdouble FX::FXVec3d::y
 

FXdouble FX::FXVec3d::z
 

Copyright © 1997-2005 Jeroen van der Zijp