21 #ifndef FXMENUCASCADE_H 22 #define FXMENUCASCADE_H 24 #ifndef FXMENUCAPTION_H 25 #include "FXMenuCaption.h" 44 void drawTriangle(
FXDCWindow& dc,FXint l,FXint t,FXint r,FXint b);
49 long onPaint(
FXObject*,FXSelector,
void*);
50 long onEnter(
FXObject*,FXSelector,
void*);
51 long onLeave(
FXObject*,FXSelector,
void*);
52 long onButtonPress(
FXObject*,FXSelector,
void*);
53 long onButtonRelease(
FXObject*,FXSelector,
void*);
54 long onKeyPress(
FXObject*,FXSelector,
void*);
55 long onKeyRelease(
FXObject*,FXSelector,
void*);
56 long onHotKeyPress(
FXObject*,FXSelector,
void*);
57 long onHotKeyRelease(
FXObject*,FXSelector,
void*);
58 long onCmdPost(
FXObject*,FXSelector,
void*);
59 long onCmdUnpost(
FXObject*,FXSelector,
void*);
62 ID_MENUTIMER=FXMenuCaption::ID_LAST,
71 virtual void create();
74 virtual void detach();
77 virtual void destroy();
80 virtual FXbool canFocus()
const;
83 virtual void setFocus();
86 virtual void killFocus();
95 virtual FXbool contains(FXint parentx,FXint parenty)
const;
98 virtual void save(
FXStream& store)
const;
Base composite.
Definition: FXComposite.h:32
A stream is a way to serialize data and objects into a byte stream.
Definition: FXStream.h:81
Definition: FX4Splitter.h:28
An Icon is an image with two additional server-side resources: a shape bitmap, which is used to mask ...
Definition: FXIcon.h:42
Object is the base class for all objects in FOX; in order to receive messages from the user interface...
Definition: FXObject.h:134
Window Device Context.
Definition: FXDCWindow.h:48
FXString provides essential string manipulation capabilities in FOX.
Definition: FXString.h:42