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FXPicker.h
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21 #ifndef FXPICKER_H
22 #define FXPICKER_H
23 
24 #ifndef FXBUTTON_H
25 #include "FXButton.h"
26 #endif
27 
28 namespace FX {
29 
30 
38 class FXAPI FXPicker : public FXButton {
39  FXDECLARE(FXPicker)
40 protected:
41  FXPoint location; // Location
42  FXbool picked; // Clicked
43 protected:
44  FXPicker();
45 private:
46  FXPicker(const FXPicker&);
47  FXPicker& operator=(const FXPicker&);
48 public:
49  long onMotion(FXObject*,FXSelector,void*);
50  long onLeftBtnPress(FXObject*,FXSelector,void*);
51  long onLeftBtnRelease(FXObject*,FXSelector,void*);
52  long onKeyPress(FXObject*,FXSelector,void*);
53  long onKeyRelease(FXObject*,FXSelector,void*);
54  long onHotKeyPress(FXObject*,FXSelector,void*);
55  long onHotKeyRelease(FXObject*,FXSelector,void*);
56 public:
57 
59  FXPicker(FXComposite* p,const FXString& text,FXIcon* ic=nullptr,FXObject* tgt=nullptr,FXSelector sel=0,FXuint opts=BUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD);
60  };
61 
62 }
63 
64 #endif
A button provides a push button, with optional icon and/or text label.
Definition: FXButton.h:70
Base composite.
Definition: FXComposite.h:32
Definition: FX4Splitter.h:28
An Icon is an image with two additional server-side resources: a shape bitmap, which is used to mask ...
Definition: FXIcon.h:42
Point.
Definition: FXPoint.h:32
Object is the base class for all objects in FOX; in order to receive messages from the user interface...
Definition: FXObject.h:138
A Picker button allows you to identify an arbitrary location on the screen.
Definition: FXPicker.h:38
FXString provides essential string manipulation capabilities in FOX.
Definition: FXString.h:42

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