21 #ifndef FXSPLASHWINDOW_H 22 #define FXSPLASHWINDOW_H 25 #include "FXTopWindow.h" 34 SPLASH_SHAPED = 0x02000000,
35 SPLASH_OWNS_ICON = 0x04000000,
36 SPLASH_DESTROY = 0x08000000
57 long onPaint(
FXObject*,FXSelector,
void*);
77 virtual void create();
80 virtual void detach();
86 virtual void show(FXuint placement);
92 virtual FXint getDefaultWidth();
95 virtual FXint getDefaultHeight();
104 void setDelay(FXTime ns);
110 virtual void save(
FXStream& store)
const;
Window is the base class for all widgets in FOX.
Definition: FXWindow.h:130
The Application object is the central point of a FOX user-interface.
Definition: FXApp.h:134
A stream is a way to serialize data and objects into a byte stream.
Definition: FXStream.h:81
FXIcon * getIcon() const
Get the icon for this splash window.
Definition: FXSplashWindow.h:101
Definition: FX4Splitter.h:28
An Icon is an image with two additional server-side resources: a shape bitmap, which is used to mask ...
Definition: FXIcon.h:42
Abstract base class for all top-level windows.
Definition: FXTopWindow.h:97
Object is the base class for all objects in FOX; in order to receive messages from the user interface...
Definition: FXObject.h:134
The Splash Window is a window typically shown during startup of an application.
Definition: FXSplashWindow.h:46
FXTime getDelay() const
Return delay.
Definition: FXSplashWindow.h:107