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This is the complete list of members for FX::FXQuatf, including all inherited members.
adjust() | FX::FXQuatf | |
conj() const | FX::FXQuatf | inline |
exp() const | FX::FXQuatf | |
FXQuatf() | FX::FXQuatf | inline |
FXQuatf(const FXQuatf &q) | FX::FXQuatf | inline |
FXQuatf(const FXfloat v[]) | FX::FXQuatf | inline |
FXQuatf(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXQuatf | inline |
FXQuatf(const FXVec3f &axis, FXfloat phi) | FX::FXQuatf | |
FXQuatf(const FXVec3f &fr, const FXVec3f &to) | FX::FXQuatf | |
FXQuatf(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
FXQuatf(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
FXQuatf(const FXVec3f &rot) | FX::FXQuatf | |
getAxes(FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) const | FX::FXQuatf | |
getAxisAngle(FXVec3f &axis, FXfloat &phi) const | FX::FXQuatf | |
getMRP() const | FX::FXQuatf | |
getPitchRollYaw(FXfloat &pitch, FXfloat &roll, FXfloat &yaw) const | FX::FXQuatf | |
getPitchYawRoll(FXfloat &pitch, FXfloat &yaw, FXfloat &roll) const | FX::FXQuatf | |
getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) const | FX::FXQuatf | |
getRollYawPitch(FXfloat &roll, FXfloat &yaw, FXfloat &pitch) const | FX::FXQuatf | |
getRotation() const | FX::FXQuatf | |
getXAxis() const | FX::FXQuatf | |
getYawPitchRoll(FXfloat &yaw, FXfloat &pitch, FXfloat &roll) const | FX::FXQuatf | |
getYawRollPitch(FXfloat &yaw, FXfloat &roll, FXfloat &pitch) const | FX::FXQuatf | |
getYAxis() const | FX::FXQuatf | |
getZAxis() const | FX::FXQuatf | |
invert() const | FX::FXQuatf | inline |
length() const (defined in FX::FXQuatf) | FX::FXQuatf | inline |
length2() const | FX::FXQuatf | inline |
log() const | FX::FXQuatf | |
operator const FXfloat *() const (defined in FX::FXQuatf) | FX::FXQuatf | inline |
operator const FXVec3f &() const (defined in FX::FXQuatf) | FX::FXQuatf | inline |
operator FXfloat *() | FX::FXQuatf | inline |
operator FXVec3f &() | FX::FXQuatf | inline |
operator!() const | FX::FXQuatf | inline |
operator*=(FXfloat n) | FX::FXQuatf | inline |
operator*=(const FXQuatf &b) (defined in FX::FXQuatf) | FX::FXQuatf | inline |
operator+() const | FX::FXQuatf | inline |
operator+=(const FXQuatf &v) (defined in FX::FXQuatf) | FX::FXQuatf | inline |
operator-() const (defined in FX::FXQuatf) | FX::FXQuatf | inline |
operator-=(const FXQuatf &v) (defined in FX::FXQuatf) | FX::FXQuatf | inline |
operator/=(FXfloat n) (defined in FX::FXQuatf) | FX::FXQuatf | inline |
operator/=(const FXQuatf &b) (defined in FX::FXQuatf) | FX::FXQuatf | inline |
operator=(const FXQuatf &v) | FX::FXQuatf | inline |
operator=(const FXfloat v[]) | FX::FXQuatf | inline |
operator[](FXint i) | FX::FXQuatf | inline |
operator[](FXint i) const | FX::FXQuatf | inline |
pow(FXfloat t) const | FX::FXQuatf | |
set(const FXQuatf &v) | FX::FXQuatf | inline |
set(const FXfloat v[]) | FX::FXQuatf | inline |
set(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXQuatf | inline |
setAxes(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
setAxisAngle(const FXVec3f &axis, FXfloat phi) | FX::FXQuatf | |
setMRP(const FXVec3f &m) | FX::FXQuatf | |
setPitchRollYaw(FXfloat pitch, FXfloat roll, FXfloat yaw) | FX::FXQuatf | |
setPitchYawRoll(FXfloat pitch, FXfloat yaw, FXfloat roll) | FX::FXQuatf | |
setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
setRollYawPitch(FXfloat roll, FXfloat yaw, FXfloat pitch) | FX::FXQuatf | |
setRotation(const FXVec3f &rot) | FX::FXQuatf | |
setYawPitchRoll(FXfloat yaw, FXfloat pitch, FXfloat roll) | FX::FXQuatf | |
setYawRollPitch(FXfloat yaw, FXfloat roll, FXfloat pitch) | FX::FXQuatf | |
unitinvert() const | FX::FXQuatf | inline |
w (defined in FX::FXQuatf) | FX::FXQuatf | |
x (defined in FX::FXQuatf) | FX::FXQuatf | |
y (defined in FX::FXQuatf) | FX::FXQuatf | |
z (defined in FX::FXQuatf) | FX::FXQuatf | |
~FXQuatf() | FX::FXQuatf | inline |
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