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This is the complete list of members for FX::FXSphered, including all inherited members.
area() const | FX::FXSphered | inline |
center (defined in FX::FXSphered) | FX::FXSphered | |
contains(FXdouble x, FXdouble y, FXdouble z) const | FX::FXSphered | |
contains(const FXVec3d &p) const | FX::FXSphered | |
contains(const FXRanged &box) const | FX::FXSphered | |
contains(const FXSphered &sphere) const | FX::FXSphered | |
diameter() const | FX::FXSphered | inline |
empty() const | FX::FXSphered | inline |
FXSphered() | FX::FXSphered | inline |
FXSphered(const FXSphered &sphere) | FX::FXSphered | inline |
FXSphered(const FXVec3d &cen, FXdouble rad=0.0) | FX::FXSphered | inline |
FXSphered(FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0) | FX::FXSphered | inline |
FXSphered(const FXRanged &bounds) | FX::FXSphered | |
include(FXdouble x, FXdouble y, FXdouble z) | FX::FXSphered | |
include(const FXVec3d &p) | FX::FXSphered | |
include(const FXRanged &box) | FX::FXSphered | |
include(const FXSphered &sphere) | FX::FXSphered | |
includeInRadius(FXdouble x, FXdouble y, FXdouble z) | FX::FXSphered | |
includeInRadius(const FXVec3d &p) | FX::FXSphered | |
includeInRadius(const FXRanged &box) | FX::FXSphered | |
includeInRadius(const FXSphered &sphere) | FX::FXSphered | |
intersect(const FXVec4d &plane) const | FX::FXSphered | |
intersect(const FXVec3d &u, const FXVec3d &v) const | FX::FXSphered | |
intersect(const FXVec3d &pos, const FXVec3d &dir, FXdouble hit[]) const | FX::FXSphered | |
operator!=(const FXSphered &s) const (defined in FX::FXSphered) | FX::FXSphered | inline |
operator=(const FXVec3d &cen) | FX::FXSphered | inline |
operator=(const FXSphered &sphere) | FX::FXSphered | inline |
operator==(const FXSphered &s) const | FX::FXSphered | inline |
radius (defined in FX::FXSphered) | FX::FXSphered | |
set(const FXSphered &sphere) | FX::FXSphered | inline |
set(const FXVec3d &cen, FXdouble rad=0.0) | FX::FXSphered | inline |
set(FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0) | FX::FXSphered | inline |
transform(const FXMat4d &mat) const | FX::FXSphered | |
volume() const | FX::FXSphered | inline |
~FXSphered() | FX::FXSphered | inline |
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