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Spherical bounds. More...
#include <FXSphered.h>
Public Member Functions | |
| FXSphered () | |
| Default constructor; value is not initialized. | |
| FXSphered (const FXSphered &sphere) | |
| Copy constructor. | |
| FXSphered (const FXVec3d &cen, FXdouble rad=0.0) | |
| Initialize from center and radius. | |
| FXSphered (FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0) | |
| Initialize from center and radius. | |
| FXSphered (const FXRanged &bounds) | |
| Initialize sphere to fully contain the given bounding box. | |
| FXSphered & | operator= (const FXVec3d &cen) |
| Assign with vector. | |
| FXSphered & | operator= (const FXSphered &sphere) |
| Assignment. | |
| FXSphered & | set (const FXSphered &sphere) |
| Set value from another sphere. | |
| FXSphered & | set (const FXVec3d &cen, FXdouble rad=0.0) |
| Set value from center and radius. | |
| FXSphered & | set (FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0) |
| Set value from center and radius. | |
| FXbool | operator== (const FXSphered &s) const |
| Comparison. | |
| FXbool | operator!= (const FXSphered &s) const |
| FXdouble | diameter () const |
| Diameter of sphere. | |
| FXdouble | area () const |
| Area of sphere. | |
| FXdouble | volume () const |
| Volume of sphere. | |
| FXbool | empty () const |
| Test if empty. | |
| FXbool | contains (FXdouble x, FXdouble y, FXdouble z) const |
| Test if sphere contains point x,y,z. | |
| FXbool | contains (const FXVec3d &p) const |
| Test if sphere contains point p. | |
| FXbool | contains (const FXRanged &box) const |
| Test if sphere contains another box. | |
| FXbool | contains (const FXSphered &sphere) const |
| Test if sphere contains another sphere. | |
| FXSphered & | include (FXdouble x, FXdouble y, FXdouble z) |
| Include point. | |
| FXSphered & | include (const FXVec3d &p) |
| Include point. | |
| FXSphered & | includeInRadius (FXdouble x, FXdouble y, FXdouble z) |
| Expand radius to include point. | |
| FXSphered & | includeInRadius (const FXVec3d &p) |
| Expand radius to include point. | |
| FXSphered & | include (const FXRanged &box) |
| Include given range into this one. | |
| FXSphered & | includeInRadius (const FXRanged &box) |
| Expand radius to include box. | |
| FXSphered & | include (const FXSphered &sphere) |
| Include given sphere into this one. | |
| FXSphered & | includeInRadius (const FXSphered &sphere) |
| Expand radius to include sphere. | |
| FXint | intersect (const FXVec4d &plane) const |
| Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1. | |
| FXbool | intersect (const FXVec3d &u, const FXVec3d &v) const |
| Intersect sphere with ray u-v. | |
| FXbool | intersect (const FXVec3d &pos, const FXVec3d &dir, FXdouble hit[]) const |
| Intersect box with ray pos+lambda*dir, returning true if hit. | |
| FXSphered | transform (const FXMat4d &mat) const |
| Transform sphere by 4x4 matrix. | |
| ~FXSphered () | |
| Destructor. | |
Public Attributes | |
| FXVec3d | center |
| FXdouble | radius |
Spherical bounds.
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