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This is the complete list of members for FX::FXSpheref, including all inherited members.
| area() const | FX::FXSpheref | inline |
| center (defined in FX::FXSpheref) | FX::FXSpheref | |
| contains(FXfloat x, FXfloat y, FXfloat z) const | FX::FXSpheref | |
| contains(const FXVec3f &p) const | FX::FXSpheref | |
| contains(const FXRangef &box) const | FX::FXSpheref | |
| contains(const FXSpheref &sphere) const | FX::FXSpheref | |
| diameter() const | FX::FXSpheref | inline |
| empty() const | FX::FXSpheref | inline |
| FXSpheref() | FX::FXSpheref | inline |
| FXSpheref(const FXSpheref &sphere) | FX::FXSpheref | inline |
| FXSpheref(const FXVec3f &cen, FXfloat rad=0.0f) | FX::FXSpheref | inline |
| FXSpheref(FXfloat x, FXfloat y, FXfloat z, FXfloat rad=0.0f) | FX::FXSpheref | inline |
| FXSpheref(const FXRangef &bounds) | FX::FXSpheref | |
| include(FXfloat x, FXfloat y, FXfloat z) | FX::FXSpheref | |
| include(const FXVec3f &p) | FX::FXSpheref | |
| include(const FXRangef &box) | FX::FXSpheref | |
| include(const FXSpheref &sphere) | FX::FXSpheref | |
| includeInRadius(FXfloat x, FXfloat y, FXfloat z) | FX::FXSpheref | |
| includeInRadius(const FXVec3f &p) | FX::FXSpheref | |
| includeInRadius(const FXRangef &box) | FX::FXSpheref | |
| includeInRadius(const FXSpheref &sphere) | FX::FXSpheref | |
| intersect(const FXVec4f &plane) const | FX::FXSpheref | |
| intersect(const FXVec3f &u, const FXVec3f &v) const | FX::FXSpheref | |
| intersect(const FXVec3f &pos, const FXVec3f &dir, FXfloat hit[]) const | FX::FXSpheref | |
| operator!=(const FXSpheref &s) const (defined in FX::FXSpheref) | FX::FXSpheref | inline |
| operator=(const FXVec3f &cen) | FX::FXSpheref | inline |
| operator=(const FXSpheref &sphere) | FX::FXSpheref | inline |
| operator==(const FXSpheref &s) const | FX::FXSpheref | inline |
| radius (defined in FX::FXSpheref) | FX::FXSpheref | |
| set(const FXSpheref &sphere) | FX::FXSpheref | inline |
| set(const FXVec3f &cen, FXfloat rad=0.0f) | FX::FXSpheref | inline |
| set(FXfloat x, FXfloat y, FXfloat z, FXfloat rad=0.0f) | FX::FXSpheref | inline |
| transform(const FXMat4f &mat) const | FX::FXSpheref | |
| volume() const | FX::FXSpheref | inline |
| ~FXSpheref() | FX::FXSpheref | inline |
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