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Spherical bounds. More...
#include <FXSpheref.h>
Public Member Functions | |
FXSpheref () | |
Default constructor; value is not initialized. | |
FXSpheref (const FXSpheref &sphere) | |
Copy constructor. | |
FXSpheref (const FXVec3f &cen, FXfloat rad=0.0f) | |
Initialize from center and radius. | |
FXSpheref (FXfloat x, FXfloat y, FXfloat z, FXfloat rad=0.0f) | |
Initialize from center and radius. | |
FXSpheref (const FXRangef &bounds) | |
Initialize sphere to fully contain the given bounding box. | |
FXSpheref & | operator= (const FXVec3f &cen) |
Assign with vector. | |
FXSpheref & | operator= (const FXSpheref &sphere) |
Assignment. | |
FXSpheref & | set (const FXSpheref &sphere) |
Set value from another sphere. | |
FXSpheref & | set (const FXVec3f &cen, FXfloat rad=0.0f) |
Set value from center and radius. | |
FXSpheref & | set (FXfloat x, FXfloat y, FXfloat z, FXfloat rad=0.0f) |
Set value from center and radius. | |
FXbool | operator== (const FXSpheref &s) const |
Comparison. | |
FXbool | operator!= (const FXSpheref &s) const |
FXfloat | diameter () const |
Diameter of sphere. | |
FXfloat | area () const |
Area of sphere. | |
FXfloat | volume () const |
Volume of sphere. | |
FXbool | empty () const |
Test if empty. | |
FXbool | contains (FXfloat x, FXfloat y, FXfloat z) const |
Test if sphere contains point x,y,z. | |
FXbool | contains (const FXVec3f &p) const |
Test if sphere contains point p. | |
FXbool | contains (const FXRangef &box) const |
Test if sphere properly contains another box. | |
FXbool | contains (const FXSpheref &sphere) const |
Test if sphere properly contains another sphere. | |
FXSpheref & | include (FXfloat x, FXfloat y, FXfloat z) |
Include point. | |
FXSpheref & | include (const FXVec3f &p) |
Include point. | |
FXSpheref & | includeInRadius (FXfloat x, FXfloat y, FXfloat z) |
Expand radius to include point. | |
FXSpheref & | includeInRadius (const FXVec3f &p) |
Expand radius to include point. | |
FXSpheref & | include (const FXRangef &box) |
Include given range into this one. | |
FXSpheref & | includeInRadius (const FXRangef &box) |
Expand radius to include box. | |
FXSpheref & | include (const FXSpheref &sphere) |
Include given sphere into this one. | |
FXSpheref & | includeInRadius (const FXSpheref &sphere) |
Expand radius to include sphere. | |
FXint | intersect (const FXVec4f &plane) const |
Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1. | |
FXbool | intersect (const FXVec3f &u, const FXVec3f &v) const |
Intersect sphere with ray u-v. | |
FXbool | intersect (const FXVec3f &pos, const FXVec3f &dir, FXfloat hit[]) const |
Intersect box with ray pos+lambda*dir, returning true if hit. | |
FXSpheref | transform (const FXMat4f &mat) const |
Transform sphere by 4x4 matrix. | |
~FXSpheref () | |
Destructor. | |
Public Attributes | |
FXVec3f | center |
FXfloat | radius |
Spherical bounds.
Copyright © 1997-2022 Jeroen van der Zijp |