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FX::FXButton Class Reference

A button provides a push button, with optional icon and/or text label. More...

#include <FXButton.h>

Inheritance diagram for FX::FXButton:

FX::FXLabel FX::FXFrame FX::FXWindow FX::FXDrawable FX::FXId FX::FXObject FX::FXMDIDeleteButton FX::FXMDIMaximizeButton FX::FXMDIMinimizeButton FX::FXMDIRestoreButton FX::FXPicker List of all members.

Public Member Functions

 FXButton (FXComposite *p, const FXString &text, FXIcon *ic=NULL, FXObject *tgt=NULL, FXSelector sel=0, FXuint opts=BUTTON_NORMAL, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=DEFAULT_PAD, FXint pr=DEFAULT_PAD, FXint pt=DEFAULT_PAD, FXint pb=DEFAULT_PAD)
virtual FXbool canFocus () const
virtual void setFocus ()
virtual void killFocus ()
virtual void setDefault (FXbool enable=TRUE)
void setState (FXuint s)
FXuint getState () const
void setButtonStyle (FXuint style)
FXuint getButtonStyle () const

Detailed Description

A button provides a push button, with optional icon and/or text label.

When pressed, the button widget sends a SEL_COMMAND to its target. Passing the BUTTON_TOOLBAR style option gives buttons a "flat" look, and causes the edge of the button to be raised when the cursor moves over it. Passing BUTTON_DEFAULT allows the button to become the default button in a dialog, when the focus moves to it. The default widget in a dialog is the widget which will accept the RETURN key when it is pressed. The BUTTON_INITIAL flag makes the button the default widget when the focus moves to a widget which can not itself be a default widget. There should be only a single button in the dialog which is the initial default; typically this is the OK or CLOSE button. The option BUTTON_AUTOGRAY (BUTTON_AUTOHIDE) causes the button to be grayed out (hidden) if its handler does not respond to the SEL_UPDATE message. This is useful when messages are delegated, for example when using a multiple document interface, where the ultimaye destination of a message can be changed.

See also:


Constructor & Destructor Documentation

FX::FXButton::FXButton FXComposite p,
const FXString text,
FXIcon ic = NULL,
FXObject tgt = NULL,
FXSelector  sel = 0,
FXuint  opts = BUTTON_NORMAL,
FXint  x = 0,
FXint  y = 0,
FXint  w = 0,
FXint  h = 0,
FXint  pl = DEFAULT_PAD,
FXint  pr = DEFAULT_PAD,
FXint  pt = DEFAULT_PAD,
FXint  pb = DEFAULT_PAD
 

Construct button with text and icon.


Member Function Documentation

virtual FXbool FX::FXButton::canFocus  )  const [virtual]
 

Returns true because a button can receive focus.

Reimplemented from FX::FXWindow.

virtual void FX::FXButton::setFocus  )  [virtual]
 

Move the focus to this window.

Reimplemented from FX::FXWindow.

virtual void FX::FXButton::killFocus  )  [virtual]
 

Remove the focus from this window.

Reimplemented from FX::FXWindow.

virtual void FX::FXButton::setDefault FXbool  enable = TRUE  )  [virtual]
 

Set as default button.

Reimplemented from FX::FXWindow.

void FX::FXButton::setState FXuint  s  ) 
 

Set the button state.

FXuint FX::FXButton::getState  )  const [inline]
 

Get the button state.

void FX::FXButton::setButtonStyle FXuint  style  ) 
 

Set the button style flags.

FXuint FX::FXButton::getButtonStyle  )  const
 

Get the button style flags.

Copyright © 1997-2005 Jeroen van der Zijp