det(const FXMat3d &m) | FX::FXMat3d | [friend] |
eye() | FX::FXMat3d | |
FXMat3d() | FX::FXMat3d | [inline] |
FXMat3d(const FXMat3d &other) | FX::FXMat3d | |
FXMat3d(FXdouble w) | FX::FXMat3d | |
FXMat3d(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a20, FXdouble a21, FXdouble a22) | FX::FXMat3d | |
FXMat3d(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) | FX::FXMat3d | |
FXMat3d(const FXQuatd &quat) | FX::FXMat3d | |
invert(const FXMat3d &m) | FX::FXMat3d | [friend] |
operator * (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator * (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator * (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator *(const FXVec3d &v, const FXMat3d &m) | FX::FXMat3d | [friend] |
operator * (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator *(const FXVec2d &v, const FXMat3d &m) | FX::FXMat3d | [friend] |
operator * (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator *=(FXdouble w) (defined in FX::FXMat3d) | FX::FXMat3d | |
operator *=(const FXMat3d &w) (defined in FX::FXMat3d) | FX::FXMat3d | |
operator const FXdouble *() const (defined in FX::FXMat3d) | FX::FXMat3d | [inline] |
operator FXdouble *() | FX::FXMat3d | [inline] |
operator+(const FXMat3d &a, const FXMat3d &b) | FX::FXMat3d | [friend] |
operator+=(const FXMat3d &w) (defined in FX::FXMat3d) | FX::FXMat3d | |
operator- (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator- (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator-=(const FXMat3d &w) (defined in FX::FXMat3d) | FX::FXMat3d | |
operator/ (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator/ (defined in FX::FXMat3d) | FX::FXMat3d | [friend] |
operator/=(FXdouble w) (defined in FX::FXMat3d) | FX::FXMat3d | |
operator<<(FXStream &store, const FXMat3d &m) | FX::FXMat3d | [friend] |
operator=(const FXMat3d &other) | FX::FXMat3d | |
operator=(FXdouble w) (defined in FX::FXMat3d) | FX::FXMat3d | |
operator>>(FXStream &store, FXMat3d &m) | FX::FXMat3d | [friend] |
operator[](FXint i) | FX::FXMat3d | [inline] |
operator[](FXint i) const (defined in FX::FXMat3d) | FX::FXMat3d | [inline] |
rot(FXdouble c, FXdouble s) | FX::FXMat3d | |
rot(FXdouble phi) (defined in FX::FXMat3d) | FX::FXMat3d | |
scale(FXdouble sx, FXdouble sy) | FX::FXMat3d | |
scale(FXdouble s) (defined in FX::FXMat3d) | FX::FXMat3d | |
trans(FXdouble tx, FXdouble ty) | FX::FXMat3d | |
transpose(const FXMat3d &m) | FX::FXMat3d | [friend] |