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FX::FXMat3d Class Reference

Double-precision 3x3 matrix. More...

#include <FXMat3d.h>

List of all members.

Public Member Functions

 FXMat3d ()
 FXMat3d (const FXMat3d &other)
 FXMat3d (FXdouble w)
 FXMat3d (FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a20, FXdouble a21, FXdouble a22)
 FXMat3d (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c)
 FXMat3d (const FXQuatd &quat)
FXMat3d & operator= (const FXMat3d &other)
FXMat3d & operator= (FXdouble w)
FXMat3d & operator+= (const FXMat3d &w)
FXMat3d & operator-= (const FXMat3d &w)
FXMat3d & operator *= (FXdouble w)
FXMat3d & operator *= (const FXMat3d &w)
FXMat3d & operator/= (FXdouble w)
FXVec3d & operator[] (FXint i)
const FXVec3d & operator[] (FXint i) const
 operator FXdouble * ()
 operator const FXdouble * () const
FXMat3d & eye ()
FXMat3d & rot (FXdouble c, FXdouble s)
FXMat3d & rot (FXdouble phi)
FXMat3d & trans (FXdouble tx, FXdouble ty)
FXMat3d & scale (FXdouble sx, FXdouble sy)
FXMat3d & scale (FXdouble s)

Friends

FXMat3d operator+ (const FXMat3d &a, const FXMat3d &b)
FXMat3d operator- (const FXMat3d &a, const FXMat3d &b)
FXMat3d operator- (const FXMat3d &a)
FXMat3d operator * (const FXMat3d &a, const FXMat3d &b)
FXMat3d operator * (FXdouble x, const FXMat3d &a)
FXMat3d operator * (const FXMat3d &a, FXdouble x)
FXMat3d operator/ (const FXMat3d &a, FXdouble x)
FXMat3d operator/ (FXdouble x, const FXMat3d &a)
FXVec3d operator * (const FXVec3d &v, const FXMat3d &m)
FXVec3d operator * (const FXMat3d &a, const FXVec3d &v)
FXVec2d operator * (const FXVec2d &v, const FXMat3d &m)
FXVec2d operator * (const FXMat3d &a, const FXVec2d &v)
FXdouble det (const FXMat3d &m)
FXMat3d transpose (const FXMat3d &m)
FXMat3d invert (const FXMat3d &m)
FXStream & operator<< (FXStream &store, const FXMat3d &m)
FXStream & operator>> (FXStream &store, FXMat3d &m)


Detailed Description

Double-precision 3x3 matrix.


Constructor & Destructor Documentation

FX::FXMat3d::FXMat3d (   )  [inline]
 

Default constructor.

FX::FXMat3d::FXMat3d (  const FXMat3d &  other  ) 
 

Copy constructor.

FX::FXMat3d::FXMat3d (  FXdouble  w  ) 
 

Construct from scalar number.

FX::FXMat3d::FXMat3d (  FXdouble  a00,
FXdouble  a01,
FXdouble  a02,
FXdouble  a10,
FXdouble  a11,
FXdouble  a12,
FXdouble  a20,
FXdouble  a21,
FXdouble  a22
) 
 

Construct from components.

FX::FXMat3d::FXMat3d (  const FXVec3d &  a,
const FXVec3d &  b,
const FXVec3d &  c
) 
 

Construct matrix from three vectors.

FX::FXMat3d::FXMat3d (  const FXQuatd &  quat  ) 
 

Construct rotation matrix from quaternion.


Member Function Documentation

FXMat3d& FX::FXMat3d::operator= (  const FXMat3d &  other  ) 
 

Assignment operators.

FXVec3d& FX::FXMat3d::operator[] (  FXint  i  )  [inline]
 

Indexing.

FX::FXMat3d::operator FXdouble * (   )  [inline]
 

Conversion.

FXMat3d& FX::FXMat3d::eye (   ) 
 

Set identity matrix.

FXMat3d& FX::FXMat3d::rot (  FXdouble  c,
FXdouble  s
) 
 

Multiply by rotation of phi.

FXMat3d& FX::FXMat3d::trans (  FXdouble  tx,
FXdouble  ty
) 
 

Multiply by translation.

FXMat3d& FX::FXMat3d::scale (  FXdouble  sx,
FXdouble  sy
) 
 

Multiply by scaling.


Friends And Related Function Documentation

FXMat3d operator+ (  const FXMat3d &  a,
const FXMat3d &  b
)  [friend]
 

Other operators.

FXVec3d operator * (  const FXVec3d &  v,
const FXMat3d &  m
)  [friend]
 

Multiply matrix and vector.

FXVec2d operator * (  const FXVec2d &  v,
const FXMat3d &  m
)  [friend]
 

Mutiply matrix and vector, for non-projective matrix.

FXdouble det (  const FXMat3d &  m  )  [friend]
 

Determinant.

FXMat3d transpose (  const FXMat3d &  m  )  [friend]
 

Transpose.

FXMat3d invert (  const FXMat3d &  m  )  [friend]
 

Invert.

FXStream& operator<< (  FXStream &  store,
const FXMat3d &  m
)  [friend]
 

Save to a stream.

FXStream& operator>> (  FXStream &  store,
FXMat3d &  m
)  [friend]
 

Load from a stream.

Copyright © 1997-2005 Jeroen van der Zijp