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FX::FXMat3f Class Reference

Single-precision 3x3 matrix. More...

#include <FXMat3f.h>

List of all members.

Public Member Functions

 FXMat3f ()
 FXMat3f (const FXMat3f &other)
 FXMat3f (FXfloat w)
 FXMat3f (FXfloat a00, FXfloat a01, FXfloat a02, FXfloat a10, FXfloat a11, FXfloat a12, FXfloat a20, FXfloat a21, FXfloat a22)
 FXMat3f (const FXVec3f &a, const FXVec3f &b, const FXVec3f &c)
 FXMat3f (const FXQuatf &quat)
FXMat3f & operator= (const FXMat3f &other)
FXMat3f & operator= (FXfloat w)
FXMat3f & operator+= (const FXMat3f &w)
FXMat3f & operator-= (const FXMat3f &w)
FXMat3f & operator *= (FXfloat w)
FXMat3f & operator *= (const FXMat3f &w)
FXMat3f & operator/= (FXfloat w)
FXVec3f & operator[] (FXint i)
const FXVec3f & operator[] (FXint i) const
 operator FXfloat * ()
 operator const FXfloat * () const
FXMat3f & eye ()
FXMat3f & rot (FXfloat c, FXfloat s)
FXMat3f & rot (FXfloat phi)
FXMat3f & trans (FXfloat tx, FXfloat ty)
FXMat3f & scale (FXfloat sx, FXfloat sy)
FXMat3f & scale (FXfloat s)

Friends

FXMat3f operator+ (const FXMat3f &a, const FXMat3f &b)
FXMat3f operator- (const FXMat3f &a, const FXMat3f &b)
FXMat3f operator- (const FXMat3f &a)
FXMat3f operator * (const FXMat3f &a, const FXMat3f &b)
FXMat3f operator * (FXfloat x, const FXMat3f &a)
FXMat3f operator * (const FXMat3f &a, FXfloat x)
FXMat3f operator/ (const FXMat3f &a, FXfloat x)
FXMat3f operator/ (FXfloat x, const FXMat3f &a)
FXVec3f operator * (const FXVec3f &v, const FXMat3f &m)
FXVec3f operator * (const FXMat3f &a, const FXVec3f &v)
FXVec2f operator * (const FXVec2f &v, const FXMat3f &m)
FXVec2f operator * (const FXMat3f &a, const FXVec2f &v)
FXfloat det (const FXMat3f &m)
FXMat3f transpose (const FXMat3f &m)
FXMat3f invert (const FXMat3f &m)
FXStream & operator<< (FXStream &store, const FXMat3f &m)
FXStream & operator>> (FXStream &store, FXMat3f &m)


Detailed Description

Single-precision 3x3 matrix.


Constructor & Destructor Documentation

FX::FXMat3f::FXMat3f (   )  [inline]
 

Default constructor.

FX::FXMat3f::FXMat3f (  const FXMat3f &  other  ) 
 

Copy constructor.

FX::FXMat3f::FXMat3f (  FXfloat  w  ) 
 

Construct from scalar number.

FX::FXMat3f::FXMat3f (  FXfloat  a00,
FXfloat  a01,
FXfloat  a02,
FXfloat  a10,
FXfloat  a11,
FXfloat  a12,
FXfloat  a20,
FXfloat  a21,
FXfloat  a22
) 
 

Construct from components.

FX::FXMat3f::FXMat3f (  const FXVec3f &  a,
const FXVec3f &  b,
const FXVec3f &  c
) 
 

Construct matrix from three vectors.

FX::FXMat3f::FXMat3f (  const FXQuatf &  quat  ) 
 

Construct rotation matrix from quaternion.


Member Function Documentation

FXMat3f& FX::FXMat3f::operator= (  const FXMat3f &  other  ) 
 

Assignment operators.

FXVec3f& FX::FXMat3f::operator[] (  FXint  i  )  [inline]
 

Indexing.

FX::FXMat3f::operator FXfloat * (   )  [inline]
 

Conversion.

FXMat3f& FX::FXMat3f::eye (   ) 
 

Set identity matrix.

FXMat3f& FX::FXMat3f::rot (  FXfloat  c,
FXfloat  s
) 
 

Multiply by rotation of phi.

FXMat3f& FX::FXMat3f::trans (  FXfloat  tx,
FXfloat  ty
) 
 

Multiply by translation.

FXMat3f& FX::FXMat3f::scale (  FXfloat  sx,
FXfloat  sy
) 
 

Multiply by scaling.


Friends And Related Function Documentation

FXMat3f operator+ (  const FXMat3f &  a,
const FXMat3f &  b
)  [friend]
 

Other operators.

FXVec3f operator * (  const FXVec3f &  v,
const FXMat3f &  m
)  [friend]
 

Multiply matrix and vector.

FXVec2f operator * (  const FXVec2f &  v,
const FXMat3f &  m
)  [friend]
 

Mutiply matrix and vector, for non-projective matrix.

FXfloat det (  const FXMat3f &  m  )  [friend]
 

Determinant.

FXMat3f transpose (  const FXMat3f &  m  )  [friend]
 

Transpose.

FXMat3f invert (  const FXMat3f &  m  )  [friend]
 

Invert.

FXStream& operator<< (  FXStream &  store,
const FXMat3f &  m
)  [friend]
 

Save to a stream.

FXStream& operator>> (  FXStream &  store,
FXMat3f &  m
)  [friend]
 

Load from a stream.

Copyright © 1997-2005 Jeroen van der Zijp