| center (defined in FX::FXSphered) | FX::FXSphered | |
| contains(FXdouble x, FXdouble y, FXdouble z) const | FX::FXSphered | |
| contains(const FXVec3d &p) const | FX::FXSphered | |
| contains(const FXRanged &box) const | FX::FXSphered | |
| contains(const FXSphered &sphere) const | FX::FXSphered | |
| diameter() const | FX::FXSphered | [inline] |
| empty() const | FX::FXSphered | [inline] |
| FXSphered() | FX::FXSphered | [inline] |
| FXSphered(const FXSphered &sphere) | FX::FXSphered | [inline] |
| FXSphered(const FXVec3d &cen, FXdouble rad=0.0) | FX::FXSphered | [inline] |
| FXSphered(FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0) | FX::FXSphered | [inline] |
| FXSphered(const FXRanged &bounds) | FX::FXSphered | |
| include(FXdouble x, FXdouble y, FXdouble z) | FX::FXSphered | |
| include(const FXVec3d &p) | FX::FXSphered | |
| include(const FXRanged &box) | FX::FXSphered | |
| include(const FXSphered &sphere) | FX::FXSphered | |
| intersect(const FXVec4d &plane) const | FX::FXSphered | |
| intersect(const FXVec3d &u, const FXVec3d &v) const | FX::FXSphered | |
| operator<<(FXStream &store, const FXSphered &sphere) | FX::FXSphered | [friend] |
| operator=(const FXSphered &sphere) | FX::FXSphered | [inline] |
| operator>>(FXStream &store, FXSphered &sphere) | FX::FXSphered | [friend] |
| overlap(const FXRanged &a, const FXSphered &b) | FX::FXSphered | [friend] |
| overlap(const FXSphered &a, const FXRanged &b) | FX::FXSphered | [friend] |
| overlap(const FXSphered &a, const FXSphered &b) | FX::FXSphered | [friend] |
| radius (defined in FX::FXSphered) | FX::FXSphered | |