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Main Page Class Hierarchy Alphabetical List Compound List File List Compound Members
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#include <FXSphered.h>
Public Member Functions | |
| FXSphered () | |
| FXSphered (const FXSphered &sphere) | |
| FXSphered (const FXVec3d &cen, FXdouble rad=0.0) | |
| FXSphered (FXdouble x, FXdouble y, FXdouble z, FXdouble rad=0.0) | |
| FXSphered (const FXRanged &bounds) | |
| FXSphered & | operator= (const FXSphered &sphere) |
| FXdouble | diameter () const |
| FXbool | empty () const |
| FXbool | contains (FXdouble x, FXdouble y, FXdouble z) const |
| FXbool | contains (const FXVec3d &p) const |
| FXbool | contains (const FXRanged &box) const |
| FXbool | contains (const FXSphered &sphere) const |
| FXSphered & | include (FXdouble x, FXdouble y, FXdouble z) |
| FXSphered & | include (const FXVec3d &p) |
| FXSphered & | include (const FXRanged &box) |
| FXSphered & | include (const FXSphered &sphere) |
| FXint | intersect (const FXVec4d &plane) const |
| FXbool | intersect (const FXVec3d &u, const FXVec3d &v) const |
Public Attributes | |
| FXVec3d | center |
| FXdouble | radius |
Friends | |
| FXbool | overlap (const FXRanged &a, const FXSphered &b) |
| FXbool | overlap (const FXSphered &a, const FXRanged &b) |
| FXbool | overlap (const FXSphered &a, const FXSphered &b) |
| FXStream & | operator<< (FXStream &store, const FXSphered &sphere) |
| FXStream & | operator>> (FXStream &store, FXSphered &sphere) |
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Default constructor.
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Copy constructor.
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Initialize from center and radius.
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Initialize from center and radius.
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Initialize sphere to fully contain the given bounding box.
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Assignment.
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Diameter of sphere.
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Test if empty.
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Test if sphere contains point x,y,z.
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Test if sphere contains point p.
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Test if sphere contains another box.
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Test if sphere contains another sphere.
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Include point.
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Include point.
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Include given range into this one.
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Include given sphere into this one.
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Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1.
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Intersect sphere with ray u-v.
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Test if box overlaps with sphere.
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Test if sphere overlaps with box.
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Test if spheres overlap.
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Save object to a stream.
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Load object from a stream.
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