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FXGLTriangleMesh.h

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00001 /********************************************************************************
00002 *                                                                               *
00003 *             O p e n G L   T r i a n g l e   M e s h   O b j e c t             *
00004 *                                                                               *
00005 *********************************************************************************
00006 * Copyright (C) 1999,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
00007 *********************************************************************************
00008 * This library is free software; you can redistribute it and/or                 *
00009 * modify it under the terms of the GNU Lesser General Public                    *
00010 * License as published by the Free Software Foundation; either                  *
00011 * version 2.1 of the License, or (at your option) any later version.            *
00012 *                                                                               *
00013 * This library is distributed in the hope that it will be useful,               *
00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
00016 * Lesser General Public License for more details.                               *
00017 *                                                                               *
00018 * You should have received a copy of the GNU Lesser General Public              *
00019 * License along with this library; if not, write to the Free Software           *
00020 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
00021 *********************************************************************************
00022 * $Id: FXGLTriangleMesh.h,v 1.15 2006/01/22 17:58:04 fox Exp $                  *
00023 ********************************************************************************/
00024 #ifndef FXGLTRIANGLEMESH_H
00025 #define FXGLTRIANGLEMESH_H
00026 
00027 #ifndef FXGLSHAPE_H
00028 #include "FXGLShape.h"
00029 #endif
00030 
00031 namespace FX {
00032 
00033 
00034 /*
00035  * Arrays Formats
00036  *
00037  * vertex: x,y,z
00038  * normal: x,y,z
00039  * Color: r,g.b,a
00040  * texture: u,v
00041  */
00042 
00043 
00044 /// OpenGL Triangle Mesh Object
00045 class FXAPI FXGLTriangleMesh : public FXGLShape {
00046   FXDECLARE(FXGLTriangleMesh)
00047 private:
00048   FXfloat   *vertexBuffer;
00049   FXfloat   *colorBuffer;
00050   FXfloat   *normalBuffer;
00051   FXfloat   *textureBuffer;
00052   FXint      vertexNumber;
00053 protected:
00054   FXGLTriangleMesh();
00055   virtual void drawshape(FXGLViewer* viewer);
00056   virtual void recomputerange();
00057   virtual void generatenormals();
00058 public:
00059 
00060   /// Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates
00061   FXGLTriangleMesh(FXfloat x,FXfloat y,FXfloat z,FXint nv,FXfloat *v,FXfloat *n=NULL,FXfloat *c=NULL,FXfloat *t=NULL);
00062 
00063   /// Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates, and surface material
00064   FXGLTriangleMesh(FXfloat x,FXfloat y,FXfloat z,FXint nv,FXfloat *v,FXfloat *n,FXfloat *c,FXfloat *t,const FXMaterial& mtl);
00065 
00066   /// Copy constructor
00067   FXGLTriangleMesh(const FXGLTriangleMesh& orig);
00068 
00069   /// Copy this object
00070   virtual FXGLObject* copy();
00071 
00072   /// Change number of vertices
00073   void setVertexNumber(FXint nvertices){ vertexNumber=nvertices; }
00074 
00075   /// Get number of vertices
00076   FXint getVertexNumber() const { return vertexNumber; }
00077 
00078   /// Set vertex buffer
00079   void setVertexBuffer(FXfloat *vertices);
00080 
00081   /// Get vertex buffer
00082   FXfloat* getVertexBuffer() const { return vertexBuffer; }
00083 
00084   /// Set color buffer
00085   void setColorBuffer(FXfloat *colors){ colorBuffer=colors; }
00086 
00087   /// Get color buffer
00088   FXfloat* getColorBuffer() const { return colorBuffer; }
00089 
00090   /// Set normals buffer
00091   void setNormalBuffer(FXfloat *normals){ normalBuffer=normals; }
00092 
00093   /// Get normals buffer
00094   FXfloat* getNormalBuffer() const { return normalBuffer; }
00095 
00096   /// Set texture coordinate buffer
00097   void setTextureCoordBuffer(FXfloat *textures){ textureBuffer=textures; }
00098 
00099   /// Get texture coordinate buffer
00100   FXfloat* getTextureCoordBuffer() const { return textureBuffer; }
00101 
00102   /// Save to a stream
00103   virtual void save(FXStream& store) const;
00104 
00105   /// Load from a stream
00106   virtual void load(FXStream& store);
00107 
00108   /// Destructor
00109   virtual ~FXGLTriangleMesh();
00110   };
00111 
00112 }
00113 
00114 #endif

Copyright © 1997-2005 Jeroen van der Zijp